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fix: remodel vertex-weight-limit's mech arm as an actual machine#80

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TMHSDigital merged 1 commit into
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fix/vwl-mech-remodel
Jul 19, 2026
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fix: remodel vertex-weight-limit's mech arm as an actual machine#80
TMHSDigital merged 1 commit into
mainfrom
fix/vwl-mech-remodel

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Summary

The maintainer flagged the deployed hero: the previous asset read as stacked barrels with a pool-float elbow and horn claws — not a mech arm. Honest diagnosis: the 'boot' hid the joint entirely, the prongs were thin spikes reading as horns, and proportions were inverted (stubby forearm, long upper arm).

Remodel (build_arm rewritten), keeping every check contract:

  • Bolted pedestal + shoulder fairing with a bolt ring (Root)
  • Shoulder hub poking through the fairing; upper arm ending in clevis cheeks (Shoulder)
  • Elbow hinge pin capped through a ribbed flex bellows — the five-influence zone the limit prunes, teal-accented with the bright seal ring (Elbow/FLEX)
  • Long plated forearm with ridges + back armor blade (Elbow)
  • Wrist bellows + collar (FLEX/Wrist), palm block (Wrist)
  • Three-finger, two-segment gripper (Claw) — a hand, not horns
  • Reframed so the gripper sits safely inside the frame

Contract preservation: the flex bellows keep the z ranges the five-bone bumps are tuned for, so pre_max=5 holds; no count assertions exist in this example's check (verified: it asserts influence counts, sums, pose, LBS, root pin — no totals). Measured values identical on both binaries: verts=1840 pre=5 post=4 limited=128 sum_err=2.98e-08 pose_dev=2.73e-03 lbs_err=2.67e-07 root_move=0.

Re-falsified on the remodel (5.1.2): probe A (no limit) exit 4; probe B (no renormalize) exit 6 (sums 1.269e-02); probe C (no vertex groups) exit 8 (LBS dev 1.796). No tolerance loosened. README intro/render paragraph and the top-level README alt text updated to the new part descriptions; group contact sheet refreshed (luminance 111.4, in set range).

Live-run verification: check + render on .scratch/blender-5.1.2-windows-x64/blender.exe (Blender 5.1.2) and .scratch/blender-4.5.11-windows-x64/blender.exe (Blender 4.5.11 LTS); pixels inspected at full size (gripper and elbow crops) and card crop. Render path green on both.

Test plan

  • Validate, manifest, counts
  • Blender 5.1 + 4.5 smoke (vertex-weight-limit step)

🤖 Generated with Kimi Code

The previous asset read as stacked barrels with a pool-float elbow and
horn claws: the 'boot' hid the joint, the prongs were thin spikes, and
the forearm was stubby while the upper arm was long. Rebuilt as a machine:
bolted pedestal and shoulder fairing, shoulder hub, upper arm ending in
clevis cheeks, the elbow hinge pin capped through a ribbed flex bellows,
a long plated forearm, wrist bellows and collar, palm, and a three-finger
two-segment gripper. The teal accent still marks the pruned-weight zones
(bellows at the elbow hinge and wrist).

Every check contract holds on the remodel: the flex bellows keep the
z ranges the five-bone bumps are tuned for (pre_max=5), and measured
values are identical on 5.1.2 and 4.5.11 (verts=1840, limited=128,
sum 2.98e-08, pose 2.73e-03, lbs 2.67e-07). Re-falsified: probe A exit 4,
probe B exit 6 (1.269e-02), probe C exit 8 (1.796). No tolerance loosened.

Signed-off-by: fOuttaMyPaint <TMhospitalitystrategies@gmail.com>
@github-actions github-actions Bot added the documentation Improvements or additions to documentation label Jul 19, 2026
@TMHSDigital
TMHSDigital merged commit 7b30839 into main Jul 19, 2026
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@TMHSDigital
TMHSDigital deleted the fix/vwl-mech-remodel branch July 19, 2026 23:00
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