fix: rebalance vertex-weight-limit hero framing#79
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The arm sat squeezed into the right half of the frame with a dead black void on the left. Repanning the camera aim right of the subject centers the diagonal — base lower-left, claw upper-right — with negative space that reads as composition instead of emptiness. Render-path only; the check's closed forms and measured values are unchanged and re-verified on 5.1.2 and 4.5.11 (render path also green on 4.5.11). The audit contact sheet is refreshed with the new hero (luminance 113.7, in set range). Signed-off-by: fOuttaMyPaint <TMhospitalitystrategies@gmail.com>
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Summary
The vertex-weight-limit hero squeezed the mech arm into the right half of the frame with a dead black void on the left (flagged by the maintainer with a screenshot of the deployed gallery page). Repanned the camera aim right of the subject so the arm's diagonal reads as deliberate composition: pedestal lower-left, claw upper-right, negative space balanced.
Before/after: before — subject right-of-center, ~40% of frame void black; after — centered diagonal, teal pruned-zone joints still carrying the witness. Luminance 113.7 (was 105.7), inside the calibration set range (100.1–143.4). Refreshed group contact sheet (7 cells: 4 arc heroes + pinned set).
Live-run verification: check exit 0 with unchanged measured values (
sum_err=1.68e-08, pose_dev=2.99e-03, lbs_err=2.98e-07, root_move=0) on.scratch/blender-5.1.2-windows-x64/blender.exe(Blender 5.1.2) and.scratch/blender-4.5.11-windows-x64/blender.exe(Blender 4.5.11 LTS); render path exit 0 on both. Render-path-only change — no closed forms touched, no re-falsification required. Pixels inspected at full size and card crop (640×360).Test plan
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