fix: audit game-pipeline arc heroes and stage vse-cut-list presentation#78
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The AUTHORED and ROUND-TRIP plaques are the render's argument, but the dark metallic text vanished at thumbnail. Diffuse light-grey material and larger type keep the round-trip story readable at 320x180. Render-path only; the check's closed forms and measured values are unchanged and re-verified on 5.1.2 and 4.5.11. README gains the pipeline-arc reference. Signed-off-by: fOuttaMyPaint <TMhospitalitystrategies@gmail.com>
The teal ring sat on the forearm armor, reading as decoration while the actual pruned zones (the flex boots) stayed unmarked. The boots now carry the teal accent and the bright ring seals the elbow boot, so the glow marks the five-influence zones the limit prunes. Counts, weights, and measured check values are byte-identical; all three falsification probes re-run on the remodel (exits 4/6/8), check green on 5.1.2 and 4.5.11. Signed-off-by: fOuttaMyPaint <TMhospitalitystrategies@gmail.com>
The raw sequencer frame was stylistically the furthest hero from the house look. The render now makes two passes: the authentic VSE program wall (evidence, untouched) and a dark-studio editing bay whose reference monitor displays exactly that frame (presentation). The check and --check-pixels paths are unchanged and green on 5.1.2 and 4.5.11 with identical measured values; the 4.5 render path is proven locally. Includes the explicit-UV fix: the flat screen quad's Generated coords sampled one frame strip; UVs carry the full frame. Signed-off-by: fOuttaMyPaint <TMhospitalitystrategies@gmail.com>
…heet lod-decimate-chain's README gains the modeling/LOD - weighting - export stage references (the other two arc READMEs carry theirs in their fix commits), and the combined seven-cell audit contact sheet — four audited heroes beside the pinned calibration set — is committed per the contact-sheet gate. Signed-off-by: fOuttaMyPaint <TMhospitalitystrategies@gmail.com>
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Summary
Rigorous visual + editorial audit of the three game-asset-arc examples (PRs #75–#77) plus vse-cut-list. Verdicts were recorded against every criterion before any fix; three examples had real defects, one was certified unchanged, and vse-cut-list got a deliberate presentation resolution. All fixes at the source, re-rendered and re-verified on both local binaries.
Group contact sheet (7 cells: 4 audited heroes + pinned set): game-pipeline-audit-contact-sheet.webp
Mean luminance (sRGB luma, 0–255) — calibration set: armature-bend 139.4, damped-track-aim 100.1, bmesh-gear 143.4:
Audit table
gltf-export-roundtrip
lod-decimate-chain — certified, no render change
vertex-weight-limit
vse-cut-list — hero resolution: editing-bay presentation
Resolution rationale: the raw frame is the API evidence — replacing it with staged geometry would break render-as-proof. But evidence can be presented: the monitor mounting keeps the asserted pixels genuine (the
--check-pixelswitness and the check path are byte-unchanged) while the hero joins the house look. Found and fixed during the change: the flat screen quad's Generated coordinates are constant in V, so the first pass sampled a single strip of the frame — the screen uses explicit UVs now.Verification (all live runs, local)
Binaries:
.scratch/blender-5.1.2-windows-x64/blender.exe(Blender 5.1.2, hash ec6e62d40fa9) and.scratch/blender-4.5.11-windows-x64/blender.exe(Blender 4.5.11 LTS, hash 4db51e9d1e1e).pos_err=0, nrm_err=6.35e-05). Plaque change is render-path only — no closed forms touched, no re-falsification required.verts=1984 pre=5 post=4 limited=128, sum 1.68e-08, pose 2.99e-03, lbs 2.98e-07). Remodel kept all closed forms; re-falsified: probe A exit 4 (5 groups), probe B exit 6 (sums 1.438e-02), probe C exit 8 (LBS dev 1.834). No tolerance loosened.--check-pixels --engine cyclesexit 0 on both with identical values (BR blend (0.341, 0.349, 0.463));--outputrender exit 0 on both. Check logic untouched (original falsification evidence stands).Inspection only: nothing claims otherwise.
Test plan
--check-pixels)fix:+ 1docs:) onaudit/game-pipeline-heroes, explicit-path staging, DCO sign-offs🤖 Generated with Kimi Code