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1 change: 1 addition & 0 deletions fgd/bases/BasePortButton.fgd
Original file line number Diff line number Diff line change
@@ -1,4 +1,5 @@
@BaseClass base(BaseEntityAnimating)
line(255 255 255, targetname, filtername)
= BasePortButton: "The base for the various floor buttons - weighted, cube, sphere and Antique weighted."
[
suppressanimsounds(boolean) : "Suppress Animation Sounds" : 0 : "Prevent the model from playing any sounds."
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2 changes: 1 addition & 1 deletion fgd/point/prop/prop_weighted_cube.fgd
Original file line number Diff line number Diff line change
Expand Up @@ -14,7 +14,7 @@
3: "Schrodinger's Cube"
]
CubeShape[engine](integer) : "Cube Shape" : 0
CubeShape(choices) : "Cube Behavior" : 0 : "What shape is this cube? This determines how it presses buttons. If Auto, this is chosen based on the cube model." =
CubeShape(choices) : "Cube Shape" : 0 : "What shape is this cube? This determines how it presses buttons. If Auto, this is chosen based on the cube model." =
[
0: "Auto (from model)"
1: "Cubic"
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