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Mechanics Goals

Will Merrill edited this page Sep 11, 2018 · 1 revision

Shooting vs. spellcasting

Should incentivize spellcasting over shooting (it is a spellcasting game after all). A good solution is to add an ammo system for both shooting and casting (pick up bullets, pick up scrolls). This lets us control which operation is more expensive by manipulating the ratio of bullet drops to scroll drops. This ratio could be different on different floors.

Scaling spells

The degree of spell should be scaled with adverbs and other modifiers. This adds something like a progression tree. For example, "explode" should do damage 25 whereas "explode greatly" could do damage 100.

TODO: Add other ideas here.

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