feat: MetalRT VLM backend + bolder screen overlay#26
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When running on MetalRT engine, VLM commands (vlm, camera, screen) now use MetalRT's native vision pipeline instead of requiring llama.cpp. Falls back to llama.cpp gracefully if MetalRT VLM model not available.
Thicker border (8px), larger corner handles (28px), wider edge grab zones (20px), added edge midpoint handles, double-layer outer glow, and heavier label font for better visibility and usability.
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Summary
vlm,camera,screen) now use MetalRT's native vision pipeline when running on MetalRT engine. Falls back to llama.cpp gracefully if no MetalRT VLM model is found in HF cache.Changes
MetalRTVlmEngineclass (metalrt_vlm_engine.h/.cpp) wrapping MetalRT vision C API via dlsymvlm_init_locked()tries MetalRT first, falls back to llama.cpp (no longer hard-rejects MetalRT backend)rcli_vlm_analyze,rcli_vlm_analyze_stream,rcli_vlm_get_stats,rcli_vlm_exit,handle_screen_intent) branch onvlm_use_metalrtflagrcli_overlay.mvisual improvements for easier drag/resizeTest plan
rcli vlm <image> "describe this"on MetalRT engine — should use MetalRT VLMrcli vlm <image>on llama.cpp engine — should use llama.cpp VLM as beforercli vlmon MetalRT without VLM model in HF cache — should fall back to llama.cpprcli screen— verify overlay is bolder with larger handles