Lighting & Shaders Improvements#20
Closed
raphydaphy wants to merge 12 commits intoRockBottomGame:masterfrom
Closed
Lighting & Shaders Improvements#20raphydaphy wants to merge 12 commits intoRockBottomGame:masterfrom
raphydaphy wants to merge 12 commits intoRockBottomGame:masterfrom
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Quarris
requested changes
Aug 14, 2019
| @@ -147,7 +147,7 @@ public void draw(float x, float y) { | |||
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| @Override | |||
| public void draw(float x, float y, float scale) { | |||
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Is the scale necessary to have in this method at this point then?
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| public void render(IGameInstance game, IAssetManager manager, ParticleManager particles, IRenderer g, AbstractWorld world, EntityPlayer player, InteractionManager input) { | ||
| float scale = g.getWorldScale(); | ||
| calcCameraValues(manager, g); |
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| public float getTranslucentModifier(IWorld world, int x, int y, TileLayer layer, boolean skylight) { | ||
| if (world.getState(layer, x, y).get(StaticTileProps.LOG_VARIANT).isNatural()) | ||
| return skylight ? 1F : layer == TileLayer.BACKGROUND ? 0.9f : 0.8f; |
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u literally watched me type this but ok
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yes, and both myself and ellpeck clearly laughed at you and said to change it :P
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merge this, it is good |
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Made several improvements to lighting and shaders
Also check the API and Assets PR's.