We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
1 parent d3e6d31 commit 8b6db2eCopy full SHA for 8b6db2e
2 files changed
Editor/EditorFPSDisplay.cs
@@ -11,10 +11,13 @@
11
#if UNITY_EDITOR
12
using UnityEditor;
13
using UnityEngine;
14
+using System.Diagnostics.CodeAnalysis;
15
16
namespace RimuruDev
17
{
18
[InitializeOnLoad]
19
+ [SuppressMessage("Domain reload", "UDR0003:Domain Reload Analyzer")]
20
+ [SuppressMessage("Domain reload", "UDR0002:Domain Reload Analyzer")]
21
public sealed class EditorFPSDisplay
22
23
private static float fps;
package.json
@@ -1,6 +1,6 @@
1
2
"name": "com.rimurudev.editorfpsdisplay",
3
- "version": "1.0.1",
+ "version": "1.0.2",
4
"displayName": "Editor FPS Display",
5
"description": "A Unity Editor extension to display FPS in the Scene view. Supports Unity 2020.3 LTS and newer (including Unity 6.x).",
6
"unity": "2020.3",
0 commit comments