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Destroy ships when player is defeated #1883
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26fc8d3
Run `DestroyCurrentObjs` in Test-EventManager
Flamefire 709a81e
Const-correct `GamePlayer::GetFirstWH`
Flamefire 7280303
Take non-NULL ship param by reference
Flamefire 5a46da3
Add `noShip::Sink`
Flamefire 4fc51db
Destroy ships when player is defeated
Flamefire 9abcba1
Allow `nobHarborBuilding::WareLost` during destruction
Flamefire 0986284
Update docstring
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shouldn't this be an addon? in the original RttR, defeated ships were not destroyed
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Depends on - in the original only the player ever had ships, so it's a quite RttRish problem. Although I think just removing them is somewhat funny, since there is no burning/sinking animation. Maybe we should add some kind of animation (even the fire used for buildings does make sense I think).
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yep some burning/oil spill/whatever would be cool
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Using the small building fire as a vanishing, non-blocking object would work and not cause much trouble. Or do you want to make a new animation?
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if that works, I think thats a good thing.