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56 changes: 24 additions & 32 deletions darkspore_server/source/raknet/server.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -741,46 +741,38 @@ namespace RakNet {

// Ability
case ActionCommand::UseCharacterAbility: {
std::cout << "=== INÍCIO UseCharacterAbility ===" << std::endl;
std::cout << "=== Start UseCharacterAbility ===" << std::endl;

Read<ActionCommandAbilityData>(mInStream, command.ability);
std::cout << "✅ Packet lido com sucesso" << std::endl;

std::cout << "Target ID: " << command.ability.targetId << std::endl;
std::cout << "Ability Index: " << command.ability.index << std::endl;

// VALIDAÇÃO CRÍTICA:

CombatData combatData{};
combatData.targetId = command.ability.targetId;
combatData.cursorPosition = command.ability.cursorPosition;
combatData.targetPosition = command.ability.targetPosition;
// TODO: find creature index, can be in range of [0..2] i.e. one of three characters in squad
const uint32_t creatureIndex = 0;
combatData.abilityId = player->GetAbilityId(creatureIndex, command.ability.index);
combatData.abilityRank = command.ability.rank;
combatData.unk[0] = command.ability.rank;
combatData.unk[1] = command.ability.unk;
combatData.valueFromActionResponse = command.ability.userData;

mGame.UseAbility(object, combatData);

auto targetObject = mGame.GetObjectManager().Get(command.ability.targetId);
if (!targetObject) {
std::cout << "❌ ERROR: Target ID " << command.ability.targetId << " not found!" << std::endl;
std::cout << "Available objects count: " << mGame.GetObjectManager().GetActiveObjects().size() << std::endl;

// Debug: List all valid IDs
std::cout << "Valid Object IDs: ";
for (const auto& obj : mGame.GetObjectManager().GetActiveObjects()) {
std::cout << obj->GetId() << " ";
}
std::cout << std::endl;

AbilityCommandResponse errorResponse;
errorResponse.cooldown = 0;
errorResponse.timeImmobilized = 0;
errorResponse.abilityId = 0;
errorResponse.userData = command.ability.userData;

std::cout << "📤 Enviando resposta de erro..." << std::endl;
SendActionCommandResponse(client, errorResponse);
std::cout << "✅ Resposta de erro enviada!" << std::endl;
break; // IMPORTANTE: SAIR AQUI!
if (targetObject) {
//AbilityCommandResponse actionResponse;
//actionResponse.abilityId = combatData.abilityId;
//actionResponse.cooldown = 0;
//actionResponse.timeImmobilized = 0;
//actionResponse.userData = command.ability.userData;
//SendActionCommandResponse(client, actionResponse);
}

std::cout << "✅ Target encontrado: ID=" << command.ability.targetId << std::endl;

// RESTO DO CÓDIGO ORIGINAL...
std::cout << "🔄 Processando combat data..." << std::endl;
// ... código original aqui

std::cout << "=== FIM UseCharacterAbility ===" << std::endl;
std::cout << "=== End UseCharacterAbility ===" << std::endl;
break;
}

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