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Custom sprites
Using Cobalt, you can include custom sprites in your mod. If you're editing pre-existing sprites, download the AssetStudioGUI fork linked here.
| Name | Dimensions (px) | Path | Description |
|---|---|---|---|
| Job | 48x48 | patches/icon/job/ | Pixel sprites displayed in various places in the UI, determined by class and unit names. Scroll down for list used in job icons. Link to examples, in zip. The linked zip shows how the sprites looks in-game and isn't just all black with an outline, but if you want to check those out anyway, they're located at 0100A6301214E000\romfs\Data\StreamingAssets\aa\Switch\fe_assets_ui\icon\unit\unitindexes.bundle
|
| Item | 64x64 | patches/icon/item/ | Item icons. Examples 1 & Examples 2. Examples file location: 0100A6301214E000\romfs\Data\StreamingAssets\aa\Switch\fe_assets_ui\icon\item\item.bundle
|
| Skill | 56x56 | patches/icon/skill/ | Skill icons. Examples 1 & Examples 2.Make sure your skill sprites are like this:![]() 0100A6301214E000\romfs\Data\StreamingAssets\aa\Switch\fe_assets_ui\icon\skill\skill.bundle
|
| Facethumb (Unit) | 188x74 | patches/icon/facethumb/unit/ | Unit thumbnail shown in sorties. Examples. Examples file location: 0100A6301214E000\romfs\Data\StreamingAssets\aa\Switch\fe_assets_ui\common\unitlist\facethumb\facethumb.bundle
|
| Facethumb (Emblem) | 188x74 | patches/icon/facethumb/emblem/ | Emblem thumbnail shown in sorties. Examples. Examples file location same as above. |
| Facethumb (Bond) | 188x74 | patches/icon/facethumb/bond/ | Bond ring character thumbnail shown in sorties. Examples. Examples file location same as above. |
| Bond Ring Face | 300x300 | patches/icon/face/ | Bond ring image shown in ring menus. Examples. Examples file location: 0100A6301214E000\romfs\Data\StreamingAssets\aa\Switch\fe_assets_ui\hub\godroom\face\face.bundle
|
| Godface | 388x388 | patches/icon/emblem/godface/ | Emblem face icons for the Ring Reference menu. Examples. Examples file location: 0100A6301214E000\romfs\Data\StreamingAssets\aa\Switch\fe_assets_ui\hub\ringbook\godface\godface.bundle
|
| Godring | 74x74 | patches/icon/emblem/godring/ | Emblem ring icons shown in menus. Examples. Examples file location: 0100A6301214E000\romfs\Data\StreamingAssets\aa\Switch\fe_assets_ui\icon\godring\godring.bundle
|
| Godsymbol | 72x72 | patches/icon/emblem/godsymbol/ | Emblem symbol icons shown in places like the smithy (supports hex colors from .txt file with same name) All pictures above Emblem Rings - Weapon Engraving fall under here. Examples file location: 0100A6301214E000\romfs\Data\StreamingAssets\aa\Switch\fe_assets_ui\icon\godsymbol\godsymbol.bundle
|
| Mapstatus | 48x48* | patches/icon/mapstatus/ | *If any of the dimensions are below 48, the picture will be stretched to 48. If any are above 48, picture won't show. Various icons displayed on the battle map. Pictures labeled as Effect Icons fall under here. Examples file location: 0100A6301214E000\romfs\Data\StreamingAssets\aa\Switch\fe_assets_map\textures\mapstatus\mapstatus.bundle
|
| Mapstatus (Godface) | 64x64 | patches/icon/mapstatus/ | Emblem face icons for Engage Gauge on the map. Examples. In 1.25.4 & all versions before, these & the above sprites can't use the name of a pre-existing sprite, it will not replace those sprites. They must have a different name! Will be fixed later.Examples file location same as above. |
| InfoThumb (Gmap) | 468x256 | patches/ui/gmap/infothumb/ | Chapter thumbnail on the world map. Examples. Examples file location: 0100A6301214E000\romfs\Data\StreamingAssets\aa\Switch\fe_assets_ui\gmap\infothumb\infothumb.bundle
|
As of 1.25.1, unit job icons with file name convention UnitIcon_UnitIcon.png will be used if the resulting UnitIcon_JobIcon_ItemID sprite does not exist, instead of the default black silhouette. This allows one file to be use as the default icon for a custom unit (068Lueur_068Lueur.png will be used if any 068Lueur_Job_Item does not exist).
As of 1.22.3, job sprites added through Cobalt must have the main body be fully opaque, otherwise the semi-transparent pixels will be flattened to white, producing an inaccurate sprite.
As of 0.34.0, skill icons added through Cobalt are now properly sized. Please be aware that your sprite files now have to be 56x56 pixels, so add more padding around them. This bug was due to AssetStudio cropping the sprites and misleading us on the size.
Files are expected to be in PNG format and use the same naming convention as inside of the SpriteAtlas (e.g. 001Lueur_602DragonKing_Sword.png for a job/class)
Icon ID Table - Look at this when naming your job/class sprites.
| Characters Icon ID | Classes Icon ID | Weapon Icon ID |
|---|---|---|
001Lueur002Lueur049Il051Lueur052Lueur099El100Alfred101Boucheron102Louis103Jean150Celine151Eve152Etie153Chloe200Diamand201Staluke202Morion203Umber250Jade251Lapis252Citrinica253Yunaka254Saphir300Hyacinth301Zelkova302Kagetsu303Rosado304Linden350Ivy351Hortensia352Goldmary400Fogato400FogatoH401Pandoro402Bonet403Seadas450Misutira451Sfoglia452Merin453Panetone500Vandre501Clan502Mauve503Gregory503Gris504Sombre510Hector511Senerio512Chrom513Robin514Dimitri515Claude530Marth531Siglud532Leaf533Roy534Ike535Byleth550Fram551Veyre552Anna553Selestia553Sepia554Madeline554Marron555Lumiere556Veyre560Tiki561Camilla562Veronica563Edelgard580Celica581Lin582Eirik583Micaiah584Lucina585Kamui702Morph702MorphG702MorphLC702MorphS706MorphDragon710Sombre713Phantom715PhantomDragon800SoldierMB800SoldierMG800SoldierMN800SoldierMR800SoldierMY800VillagerMB800VillagerMY807Boss808Boss809Boss810Boss811Boss812Boss850SoldierFB850SoldierFG850SoldierFN850SoldierFR850SoldierFY850VillagerFB850VillagerFY855Boss997Darkness |
Male510Hector511Senerio512Chrom513Robin514Dimitri515Claude530Marth531Siglud532Leaf533Roy534Ike535Byleth600DragonLord602DragonKing604SwordFighter606SwordMaster608BraveHero610LanceFighter612Halberdier614RoyalKnight617AxFighter619Berserker621Warrior623Archer625Sniper627BowKnight630AxArmor630LanceArmor630SwordArmor632General634GreatKnight637AxKnight637LanceKnight637SwordKnight640Paladin643WolfKnight648GriffonKnight653DragonKnight658Thief660Mage662Sage664MageKnight667Monk669MasterMonk671HighPriest673Dancer678AvenirLC679Avenir683SuccesseurLC684Successeur685TirailleurLC686Tirailleur690CupidoLC691Cupido694ShadowKing695MageCannon697Enchant700Barbarian706MorphDragon707MorphFlyingDragon707MorphWolf710ShadowDragon715PhantomDragon715PhantomFlyingDragon715PhantomWolf718ShadowLord744ShadowDragonR749ShadowLordR800VillagerFemale560Tiki561Camilla562Veronica563Edelgard580Celica581Lin582Eirik583Micaiah584Lucina585Kamui601DragonLord603DragonKing605SwordFighter607SwordMaster609BraveHero611LanceFighter613Halberdier615RoyalKnight618AxFighter620Berserker622Warrior624Archer626Sniper628BowKnight631AxArmor631LanceArmor631SwordArmor633General635GreatKnight638AxKnight638LanceKnight638SwordKnight641Paladin644WolfKnight646AxPegasus646LancePegasus646SwordPegasus649GriffonKnight651Sleipnir654DragonKnight656Lindwurm659Thief661Mage663Sage665MageKnight668Monk670MasterMonk672HighPriest674Dancer675FleurageLC676Fleurage681ShadowPrincess687LindwurmLC688SleipnirLC692PitchforkLC693Pitchfork696MageCannon698Enchant701Barbarian706MorphDragon707MorphFlyingDragon707MorphWolf715PhantomDragon715PhantomFlyingDragon715PhantomWolf716Melusine719ShadowLord744ShadowDragonR748ShadowPrincessR850Villager |
NoWeaponSwordLanceAxBowKnifeMagicBookStaffScrollSpecial |
- Introduction
- Troubleshooting
- Modding features
- Guides
- Divine Dragon Fan Club - Complementary resources & guides
- Custom model bundles
- Spring Bones (physics)
- Appendix
