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wexiyeb618 edited this page Feb 17, 2026 · 20 revisions

Using Cobalt, you can include custom sprites in your mod. If you're editing pre-existing sprites, download the AssetStudioGUI fork linked here.

Name Dimensions (px) Path Description
Job 48x48 patches/icon/job/ Pixel sprites displayed in various places in the UI, determined by class and unit names. Scroll down for list used in job icons. Link to examples, in zip.

The linked zip shows how the sprites looks in-game and isn't just all black with an outline, but if you want to check those out anyway, they're located at
0100A6301214E000\romfs\Data\StreamingAssets\aa\Switch\fe_assets_ui\icon\unit\unitindexes.bundle
Item 64x64 patches/icon/item/ Item icons. Examples 1 & Examples 2.

Examples file location:
0100A6301214E000\romfs\Data\StreamingAssets\aa\Switch\fe_assets_ui\icon\item\item.bundle
Skill 56x56 patches/icon/skill/ Skill icons. Examples 1 & Examples 2.
Make sure your skill sprites are like this:Skill Icon Format Rules
Examples file location:
0100A6301214E000\romfs\Data\StreamingAssets\aa\Switch\fe_assets_ui\icon\skill\skill.bundle
Facethumb (Unit) 188x74 patches/icon/facethumb/unit/ Unit thumbnail shown in sorties. Examples.

Examples file location:
0100A6301214E000\romfs\Data\StreamingAssets\aa\Switch\fe_assets_ui\common\unitlist\facethumb\facethumb.bundle
Facethumb (Emblem) 188x74 patches/icon/facethumb/emblem/ Emblem thumbnail shown in sorties. Examples.

Examples file location same as above.
Facethumb (Bond) 188x74 patches/icon/facethumb/bond/ Bond ring character thumbnail shown in sorties. Examples.

Examples file location same as above.
Bond Ring Face 300x300 patches/icon/face/ Bond ring image shown in ring menus. Examples.

Examples file location:
0100A6301214E000\romfs\Data\StreamingAssets\aa\Switch\fe_assets_ui\hub\godroom\face\face.bundle
Godface 388x388 patches/icon/emblem/godface/ Emblem face icons for the Ring Reference menu. Examples.

Examples file location:
0100A6301214E000\romfs\Data\StreamingAssets\aa\Switch\fe_assets_ui\hub\ringbook\godface\godface.bundle
Godring 74x74 patches/icon/emblem/godring/ Emblem ring icons shown in menus. Examples.

Examples file location:
0100A6301214E000\romfs\Data\StreamingAssets\aa\Switch\fe_assets_ui\icon\godring\godring.bundle
Godsymbol 72x72 patches/icon/emblem/godsymbol/ Emblem symbol icons shown in places like the smithy (supports hex colors from .txt file with same name) All pictures above Emblem Rings - Weapon Engraving fall under here.

Examples file location:
0100A6301214E000\romfs\Data\StreamingAssets\aa\Switch\fe_assets_ui\icon\godsymbol\godsymbol.bundle
Mapstatus 48x48* patches/icon/mapstatus/ *If any of the dimensions are below 48, the picture will be stretched to 48. If any are above 48, picture won't show.

Various icons displayed on the battle map. Pictures labeled as Effect Icons fall under here.

Examples file location:
0100A6301214E000\romfs\Data\StreamingAssets\aa\Switch\fe_assets_map\textures\mapstatus\mapstatus.bundle
Mapstatus (Godface) 64x64 patches/icon/mapstatus/ Emblem face icons for Engage Gauge on the map. Examples.

In 1.25.4 & all versions before, these & the above sprites can't use the name of a pre-existing sprite, it will not replace those sprites. They must have a different name! Will be fixed later.

Examples file location same as above.
InfoThumb (Gmap) 468x256 patches/ui/gmap/infothumb/ Chapter thumbnail on the world map. Examples.

Examples file location:
0100A6301214E000\romfs\Data\StreamingAssets\aa\Switch\fe_assets_ui\gmap\infothumb\infothumb.bundle

As of 1.25.1, unit job icons with file name convention UnitIcon_UnitIcon.png will be used if the resulting UnitIcon_JobIcon_ItemID sprite does not exist, instead of the default black silhouette. This allows one file to be use as the default icon for a custom unit (068Lueur_068Lueur.png will be used if any 068Lueur_Job_Item does not exist).

As of 1.22.3, job sprites added through Cobalt must have the main body be fully opaque, otherwise the semi-transparent pixels will be flattened to white, producing an inaccurate sprite.

As of 0.34.0, skill icons added through Cobalt are now properly sized. Please be aware that your sprite files now have to be 56x56 pixels, so add more padding around them. This bug was due to AssetStudio cropping the sprites and misleading us on the size.

Files are expected to be in PNG format and use the same naming convention as inside of the SpriteAtlas (e.g. 001Lueur_602DragonKing_Sword.png for a job/class)

Icon ID Table - Look at this when naming your job/class sprites.
Characters Icon ID Classes Icon ID Weapon Icon ID
001Lueur
002Lueur
049Il
051Lueur
052Lueur
099El
100Alfred
101Boucheron
102Louis
103Jean
150Celine
151Eve
152Etie
153Chloe
200Diamand
201Staluke
202Morion
203Umber
250Jade
251Lapis
252Citrinica
253Yunaka
254Saphir
300Hyacinth
301Zelkova
302Kagetsu
303Rosado
304Linden
350Ivy
351Hortensia
352Goldmary
400Fogato
400FogatoH
401Pandoro
402Bonet
403Seadas
450Misutira
451Sfoglia
452Merin
453Panetone
500Vandre
501Clan
502Mauve
503Gregory
503Gris
504Sombre
510Hector
511Senerio
512Chrom
513Robin
514Dimitri
515Claude
530Marth
531Siglud
532Leaf
533Roy
534Ike
535Byleth
550Fram
551Veyre
552Anna
553Selestia
553Sepia
554Madeline
554Marron
555Lumiere
556Veyre
560Tiki
561Camilla
562Veronica
563Edelgard
580Celica
581Lin
582Eirik
583Micaiah
584Lucina
585Kamui
702Morph
702MorphG
702MorphLC
702MorphS
706MorphDragon
710Sombre
713Phantom
715PhantomDragon
800SoldierMB
800SoldierMG
800SoldierMN
800SoldierMR
800SoldierMY
800VillagerMB
800VillagerMY
807Boss
808Boss
809Boss
810Boss
811Boss
812Boss
850SoldierFB
850SoldierFG
850SoldierFN
850SoldierFR
850SoldierFY
850VillagerFB
850VillagerFY
855Boss
997Darkness
Male510Hector
511Senerio
512Chrom
513Robin
514Dimitri
515Claude
530Marth
531Siglud
532Leaf
533Roy
534Ike
535Byleth
600DragonLord
602DragonKing
604SwordFighter
606SwordMaster
608BraveHero
610LanceFighter
612Halberdier
614RoyalKnight
617AxFighter
619Berserker
621Warrior
623Archer
625Sniper
627BowKnight
630AxArmor
630LanceArmor
630SwordArmor
632General
634GreatKnight
637AxKnight
637LanceKnight
637SwordKnight
640Paladin
643WolfKnight
648GriffonKnight
653DragonKnight
658Thief
660Mage
662Sage
664MageKnight
667Monk
669MasterMonk
671HighPriest
673Dancer
678AvenirLC
679Avenir
683SuccesseurLC
684Successeur
685TirailleurLC
686Tirailleur
690CupidoLC
691Cupido
694ShadowKing
695MageCannon
697Enchant
700Barbarian
706MorphDragon
707MorphFlyingDragon
707MorphWolf
710ShadowDragon
715PhantomDragon
715PhantomFlyingDragon
715PhantomWolf
718ShadowLord
744ShadowDragonR
749ShadowLordR
800Villager
Female560Tiki
561Camilla
562Veronica
563Edelgard
580Celica
581Lin
582Eirik
583Micaiah
584Lucina
585Kamui
601DragonLord
603DragonKing
605SwordFighter
607SwordMaster
609BraveHero
611LanceFighter
613Halberdier
615RoyalKnight
618AxFighter
620Berserker
622Warrior
624Archer
626Sniper
628BowKnight
631AxArmor
631LanceArmor
631SwordArmor
633General
635GreatKnight
638AxKnight
638LanceKnight
638SwordKnight
641Paladin
644WolfKnight
646AxPegasus
646LancePegasus
646SwordPegasus
649GriffonKnight
651Sleipnir
654DragonKnight
656Lindwurm
659Thief
661Mage
663Sage
665MageKnight
668Monk
670MasterMonk
672HighPriest
674Dancer
675FleurageLC
676Fleurage
681ShadowPrincess
687LindwurmLC
688SleipnirLC
692PitchforkLC
693Pitchfork
696MageCannon
698Enchant
701Barbarian
706MorphDragon
707MorphFlyingDragon
707MorphWolf
715PhantomDragon
715PhantomFlyingDragon
715PhantomWolf
716Melusine
719ShadowLord
744ShadowDragonR
748ShadowPrincessR
850Villager
NoWeapon
Sword
Lance
Ax
Bow
Knife
MagicBook
Staff
Scroll
Special

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