A Unity prototype demonstrating real-time terrain scanning and reconstruction.
The system continuously scans the environment using radial raycasts and progressively builds a runtime map of the explored area.
Features :
- Real-time terrain scanning
- Radial raycast acquisition
- Runtime map generation
- Procedural mesh reconstruction
- Terrain slope analysis
- Runtime visualization overlay
- Mobile scanning probe
Architecture :
Probe → ProbeScanner → ScanData → RuntimeMapSystem → RuntimeMapRenderer → Visualization
The generated map stores :
- Terrain height
- Surface normals
- Explored areas
- Traversability information
Color coding :
- Green → flat terrain
- Yellow → moderate slope
- Red → steep terrain
- Black → unexplored area
Technologies :
- Unity
- C#
- Procedural Mesh Generation
- Runtime Data Processing
- Physics Raycasting
- Multi-probe support
Future Improvements :
- Jobs / Burst optimization
- Terrain classification
- Path planning
- Occupancy grid generation