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[Artifact1572] アフターグロウの作成#2078

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ogachu0331 wants to merge 8 commits into
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[Artifact1572] アフターグロウの作成#2078
ogachu0331 wants to merge 8 commits into
masterfrom
dev/ogachu_artifact1572

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@ogachu0331

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圧倒的ロマン砲

@Lapis-LJA Lapis-LJA left a comment

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passiveフォルダが誤字ってそう

# 神器の発動条件 (TextComponentString) (オプション)
# data modify storage asset:artifact Condition set value
# 攻撃に関する情報 -Damage量 (literal[]/literal) Wikiを参照 (オプション)
data modify storage asset:artifact AttackInfo.Damage set value [9999]

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9999.9の方が良くない?

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確かに
変えました!

Comment on lines +31 to +40
execute positioned ~ ~1 ~ run tag @e[type=#lib:living_without_player,tag=Enemy,tag=!Uninterferable,distance=..1] add WF.Hit
execute positioned ~ ~2 ~ run tag @e[type=#lib:living_without_player,tag=Enemy,tag=!Uninterferable,distance=..1] add WF.Hit
execute positioned ~ ~3 ~ run tag @e[type=#lib:living_without_player,tag=Enemy,tag=!Uninterferable,distance=..1] add WF.Hit
execute positioned ~ ~4 ~ run tag @e[type=#lib:living_without_player,tag=Enemy,tag=!Uninterferable,distance=..1] add WF.Hit
execute positioned ~ ~5 ~ run tag @e[type=#lib:living_without_player,tag=Enemy,tag=!Uninterferable,distance=..1] add WF.Hit
execute positioned ~ ~6 ~ run tag @e[type=#lib:living_without_player,tag=Enemy,tag=!Uninterferable,distance=..1] add WF.Hit
execute positioned ~ ~7 ~ run tag @e[type=#lib:living_without_player,tag=Enemy,tag=!Uninterferable,distance=..1] add WF.Hit
execute positioned ~ ~8 ~ run tag @e[type=#lib:living_without_player,tag=Enemy,tag=!Uninterferable,distance=..1] add WF.Hit
execute positioned ~ ~9 ~ run tag @e[type=#lib:living_without_player,tag=Enemy,tag=!Uninterferable,distance=..1] add WF.Hit
execute positioned ~ ~10 ~ run tag @e[type=#lib:living_without_player,tag=Enemy,tag=!Uninterferable,distance=..1] add WF.Hit

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円柱ライブラリ使った方がよさそう

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めっちゃ便利なものがあるのを見落としてた...
適用しました!

Comment on lines +7 to +12
# Tick加算
scoreboard players add @s General.Object.Tick 1
function asset:object/1166.after_glow/tick/preview
execute if score @s General.Object.Tick matches 600.. run function asset:object/1166.after_glow/tick/beem
# 消滅処理
kill @s[scores={General.Object.Tick=600..}]

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Tick減算式にしてもいいかも?

execute store result storage asset:context this.Tick int 0.9999999999 run data get storage asset:context this.Tick 1
execute if data storage asset:context this{Tick:0} run function ...```
みたいな感じで

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修正しました!

@Lapis-LJA

Lapis-LJA commented Jun 19, 2026

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何Tickで着弾するのか、というのも調整されると思うので神器側定義で良いかも?

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2 participants