[Artifact1572] アフターグロウの作成#2078
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Lapis-LJA
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Jun 19, 2026
| # 神器の発動条件 (TextComponentString) (オプション) | ||
| # data modify storage asset:artifact Condition set value | ||
| # 攻撃に関する情報 -Damage量 (literal[]/literal) Wikiを参照 (オプション) | ||
| data modify storage asset:artifact AttackInfo.Damage set value [9999] |
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| execute positioned ~ ~1 ~ run tag @e[type=#lib:living_without_player,tag=Enemy,tag=!Uninterferable,distance=..1] add WF.Hit | ||
| execute positioned ~ ~2 ~ run tag @e[type=#lib:living_without_player,tag=Enemy,tag=!Uninterferable,distance=..1] add WF.Hit | ||
| execute positioned ~ ~3 ~ run tag @e[type=#lib:living_without_player,tag=Enemy,tag=!Uninterferable,distance=..1] add WF.Hit | ||
| execute positioned ~ ~4 ~ run tag @e[type=#lib:living_without_player,tag=Enemy,tag=!Uninterferable,distance=..1] add WF.Hit | ||
| execute positioned ~ ~5 ~ run tag @e[type=#lib:living_without_player,tag=Enemy,tag=!Uninterferable,distance=..1] add WF.Hit | ||
| execute positioned ~ ~6 ~ run tag @e[type=#lib:living_without_player,tag=Enemy,tag=!Uninterferable,distance=..1] add WF.Hit | ||
| execute positioned ~ ~7 ~ run tag @e[type=#lib:living_without_player,tag=Enemy,tag=!Uninterferable,distance=..1] add WF.Hit | ||
| execute positioned ~ ~8 ~ run tag @e[type=#lib:living_without_player,tag=Enemy,tag=!Uninterferable,distance=..1] add WF.Hit | ||
| execute positioned ~ ~9 ~ run tag @e[type=#lib:living_without_player,tag=Enemy,tag=!Uninterferable,distance=..1] add WF.Hit | ||
| execute positioned ~ ~10 ~ run tag @e[type=#lib:living_without_player,tag=Enemy,tag=!Uninterferable,distance=..1] add WF.Hit |
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めっちゃ便利なものがあるのを見落としてた...
適用しました!
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| # Tick加算 | ||
| scoreboard players add @s General.Object.Tick 1 | ||
| function asset:object/1166.after_glow/tick/preview | ||
| execute if score @s General.Object.Tick matches 600.. run function asset:object/1166.after_glow/tick/beem | ||
| # 消滅処理 | ||
| kill @s[scores={General.Object.Tick=600..}] |
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Tick減算式にしてもいいかも?
execute store result storage asset:context this.Tick int 0.9999999999 run data get storage asset:context this.Tick 1
execute if data storage asset:context this{Tick:0} run function ...```
みたいな感じで
Contributor
|
何Tickで着弾するのか、というのも調整されると思うので神器側定義で良いかも? |
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圧倒的ロマン砲