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[Artifact 0015] ガソリンの作成#2074

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ogachu0331 wants to merge 11 commits into
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[Artifact 0015] ガソリンの作成#2074
ogachu0331 wants to merge 11 commits into
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dev/ogachu_artifact0015

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@ogachu0331

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data modify storage asset:artifact Name set value '{"text":"ガソリン","color":"red"}'
# 神器の説明文 (TextComponentString[])
data modify storage asset:artifact Lore set value ['{"translate":"体力を5回復し、%1$sを10秒間得る","color":"white","with":[{"text":"水攻撃+6%","color":"green"}]}','{"translate":"-%1$s水攻撃バフは最大3スタックまで重複する","color":"white","with":[{"text":"\\u0003","font":"space"}]}','{"translate":"-%1$s3スタックになると回復せず、10の固定ダメージを受ける","color":"white","with":[{"text":"\\u0003","font":"space"}]}']
data modify storage asset:artifact Lore set value ['{"text":"大量のガソリンをぶっかけて攻撃する"}','{"text":"攻撃した敵の火耐性を大きく下げる"}','{"text":"⚠誤飲注意","color":"gray"}']

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大きく下げる、ではなく具体的な効果量を書こうね

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これでいいですかね

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レビューしたけど、効果時間も書いてね

Comment thread Asset/data/asset/functions/effect/0372.gasoline/register.mcfunction Outdated
Comment thread Asset/data/asset/functions/effect/0372.gasoline/modifier/add.mcfunction Outdated
# 神器の名前 (TextComponentString)
data modify storage asset:artifact Name set value '{"text":"ガソリン","color":"red"}'
# 神器の説明文 (TextComponentString[])
data modify storage asset:artifact Lore set value ['{"text":"大量のガソリンをぶっかけて攻撃する"}','[{"text":"攻撃した敵の","color":"white"},{"text":"火耐性-30%","color":"red"}]','{"text":"⚠誤飲注意","color":"gray"}']

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効果時間も欲しいかも~

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加えました!

Comment on lines +16 to +21
# ダメージ
data modify storage api: Argument.Damage set value 10.0f
data modify storage api: Argument.AttackType set value "Physical"
data modify storage api: Argument.ElementType set value "None"
data modify storage api: Argument.DeathMessage append value '[{"translate":"%1$sはガソリン中毒で死んだ","with":[{"selector":"@s"}]}]'
data modify storage api: Argument.DeathMessage append value '[{"translate":"%1$sは自分を車と勘違いした","with":[{"selector":"@s"}]}]'

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これダメージ入る?ダメージの設定だけして肝心のダメージ与える処理なくない?

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なんか消えてた()
修正しました!

Comment on lines +31 to +32
# 消すのに必要なレベル (int) (default = 1)
data modify storage asset:effect RequireClearLv set value 1

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神器によって付与されるデバフの解除Lvは3です

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修正しました

Comment on lines +35 to +36
# エフェクトのスタックををUIに表示するか (boolean) (default = true)
# data modify storage asset:effect StackVisible set value

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スタック表示する必要なさそう

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あ、これデフォがtrueなんですね。。めっちゃ勘違いしてた()
直しました。

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2 participants