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[Artifact 1492] 『故想の額縁』の作成 #2061
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fdfba0c
✨ [Artifact 1492] 古き想いの額縁の作成
k22992068-crypto e06e256
🩹 [Artifact 1492] 古き想いの額縁の説明を微修正
k22992068-crypto d5ffa98
🩹 [Artifact 1492] 古き想いの額縁のCD,発動率、回復MP量をよりモチーフにあうように調整
k22992068-crypto a512fe6
🐛 [Artifact 1492] 古き想いの額縁がニャプトフで使えていた問題の修正
k22992068-crypto ccd0b28
✨ [Artifact 1492] 古き想いの額縁の召喚するオブジェクトの見た目を設定
k22992068-crypto 960a244
✨ [Artifact 1492] 古き想いの額縁が加工機から出ないように変更
k22992068-crypto aea5031
✨ [Artifact 1492] 古き想いの額縁の演出を追加
k22992068-crypto d79639a
[Artifact 1492] 古き想いの額縁の対象絞り込み時距離制限を追加
k22992068-crypto 7bd3349
🐛 [Artifact 1492] 古き想いの額縁がスペクテイターのプレイヤーを追尾していた問題の修正
k22992068-crypto 2d9fc35
Merge branch 'master' into dev/mizame_artifact1492
k22992068-crypto 89dd5a3
🩹 [Artifact 1492] 古き想いの額縁のセレクターのselectorSortKeysを修正
k22992068-crypto 9261e2a
✨ [Artifact 1492] 「繋創を想う額縁」に名前を変更
k22992068-crypto cc805c3
✨ [Artifact 1492] 『繋創を想う額縁』に名前を変更
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7 changes: 7 additions & 0 deletions
7
Asset/data/asset/functions/artifact/1492.your_thoughts_frames/give/1.trigger.mcfunction
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| #> asset:artifact/1492.your_thoughts_frames/give/1.trigger | ||
| # | ||
| # 神器の取得処理の呼び出し時に実行されるfunction | ||
| # | ||
| # @within tag/function asset:artifact/give | ||
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| execute if data storage asset:context {id:1492} run function asset:artifact/1492.your_thoughts_frames/give/2.give |
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Asset/data/asset/functions/artifact/1492.your_thoughts_frames/give/2.give.mcfunction
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| #> asset:artifact/1492.your_thoughts_frames/give/2.give | ||
| # | ||
| # 神器の作成部 ここでID等を定義する | ||
| # | ||
| # @user | ||
| # @within function asset:artifact/1492.your_thoughts_frames/give/1.trigger | ||
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| # 神器の説明や消費MPなどをここで設定する。 | ||
| # 最後にasset:artifact/common/giveを実行することで入手可能。 | ||
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| # 神器のID (int) スプレッドシートの値を入れる | ||
| data modify storage asset:artifact ID set value 1492 | ||
| # 神器のベースアイテム | ||
| data modify storage asset:artifact Item set value "minecraft:stick" | ||
| # 神器の名前 (TextComponentString) | ||
| data modify storage asset:artifact Name set value '[{"text":"『繋","color":"#E499FF"},{"text":"創","color":"#DAA1FF"},{"text":"を","color":"#DAA1FF"},{"text":"想","color":"#C5A5FF"},{"text":"う","color":"#B8A8FF"},{"text":"額","color":"#9EAEFF"},{"text":"縁』","color":"#93AAFE"}]' | ||
| # 神器の説明文 (TextComponentString[]) | ||
| data modify storage asset:artifact Lore set value ['{"text":"発動時、敵が”気持ちの欠片”を近くに落とす"}','{"text":"気持ちの欠片に触れたプレイヤーはMPを31.4回復する。"}','{"text":"「まだ喉元に噛みつく牙はある?」","color":"gray"}'] | ||
| # 消費アイテム ({Item: TextComponent, Count: int, Extra?: TextComponent}) (オプション) | ||
| # data modify storage asset:artifact ConsumeItem.Item set value '{"translate":"item.minecraft.stick"}' | ||
| # data modify storage asset:artifact ConsumeItem.Count set value 1 | ||
| # data modify storage asset:artifact ConsumeItem.Extra set value | ||
| # 使用回数 (int) (オプション) | ||
| # data modify storage asset:artifact RemainingCount set value | ||
| # 神器を発動できるスロット (string) Wikiを参照 | ||
| data modify storage asset:artifact Slot set value "offhand" | ||
| # 神器のトリガー (string) Wikiを参照 | ||
| data modify storage asset:artifact Trigger set value "onAttack" | ||
| # 神器の発動条件 (TextComponentString) (オプション) | ||
| data modify storage asset:artifact Condition set value '{"text":"3%の確率で発動"}' | ||
| # 攻撃に関する情報 -Damage量 (literal[]/literal) Wikiを参照 (オプション) | ||
| # data modify storage asset:artifact AttackInfo.Damage set value [0,0] | ||
| # 攻撃に関する情報 -攻撃タイプ (string[]) Wikiを参照 (オプション) | ||
| # data modify storage asset:artifact AttackInfo.AttackType set value [Physical,Magic] | ||
| # 攻撃に関する情報 -攻撃属性 (string[]) Wikiを参照 (オプション) | ||
| # data modify storage asset:artifact AttackInfo.ElementType set value [Fire,Water,Thunder,None] | ||
| # 攻撃に関する情報 -防御無視 (boolean) Wikiを参照 (オプション) | ||
| # data modify storage asset:artifact AttackInfo.BypassResist set value | ||
| # 攻撃に関する情報 -範囲攻撃 (string) Wikiを参照 (オプション) | ||
| # data modify storage asset:artifact AttackInfo.IsRangeAttack set value | ||
| # 攻撃に関する情報 -攻撃範囲 (literal) Wikiを参照 (オプション) | ||
| # data modify storage asset:artifact AttackInfo.AttackRange set value | ||
| # MP消費量 (int) | ||
| data modify storage asset:artifact MPCost set value 0 | ||
| # MP必要量 (int) (オプション) | ||
| # data modify storage asset:artifact MPRequire set value | ||
| # MP回復量 (int) | ||
| # data modify storage asset:artifact MPHealWhenHit set value | ||
| # 神器のクールダウン 黄金比(約)1:1.618にちなみ16.20s | ||
| data modify storage asset:artifact LocalCooldown set value 324 | ||
| # 種別クールダウン ({Type: string, Duration: int}) (オプション) | ||
| # data modify storage asset:artifact TypeCooldown.Type set value | ||
| # data modify storage asset:artifact TypeCooldown.Duration set value | ||
| # グローバルクールダウン (int) (オプション) | ||
| # data modify storage asset:artifact SpecialCooldown set value | ||
| # クールダウンによる使用不可のメッセージを非表示にするか否か (boolean) (オプション) | ||
| data modify storage asset:artifact DisableCooldownMessage set value true | ||
| # MP不足による使用不可のメッセージを非表示にするか否か (boolean) (オプション) | ||
| # data modify storage asset:artifact DisableMPMessage set value | ||
| # 破壊時の音を鳴らさないかどうか (boolean) (オプション) | ||
| # data modify storage asset:artifact DisableBreakSound set value | ||
| # 扱える神 (string[]) Wikiを参照 | ||
| data modify storage asset:artifact CanUsedGod set value ["Flora","wi-ki","Rumor"] | ||
| # カスタムNBT (NBTCompound) 追加で指定したいNBT (オプション) | ||
| # data modify storage asset:artifact CustomNBT set value {} | ||
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| # 神器の入手用function | ||
| function asset:artifact/common/give |
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8
Asset/data/asset/functions/artifact/1492.your_thoughts_frames/trigger/1.trigger.mcfunction
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| #> asset:artifact/1492.your_thoughts_frames/trigger/1.trigger | ||
| # | ||
| # 指定したイベントタイミングで実行されるfunction | ||
| # | ||
| # @within tag/function asset:artifact/** | ||
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| # storage asset:idのoffhandに装備している神器のIDが入っているので比較し、~/2.check_condition.mcfunctionを実行する | ||
| execute if data storage asset:context id{offhand:1492} run function asset:artifact/1492.your_thoughts_frames/trigger/2.check_condition |
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...a/asset/functions/artifact/1492.your_thoughts_frames/trigger/2.check_condition.mcfunction
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| #> asset:artifact/1492.your_thoughts_frames/trigger/2.check_condition | ||
| # | ||
| # 神器の発動条件をチェックします | ||
| # | ||
| # @within function asset:artifact/1492.your_thoughts_frames/trigger/1.trigger | ||
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| # 神器の基本的な条件の確認を行うfunction、成功している場合CanUsedタグが付く | ||
| function asset:artifact/common/check_condition/offhand | ||
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| # IsDoT:trueならCanUsedを削除 | ||
| execute if entity @s[tag=CanUsed] if data storage asset:context Attack{IsDoT:true} run tag @s remove CanUsed | ||
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| # 3%の確率でCanUsedを残す(MP回復量とクールダウンはモチーフがある故調整するならここを調整してほしい気持ちがある) | ||
| execute unless predicate lib:random_pass_per/3 run tag @s remove CanUsed | ||
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| # CanUsedタグをチェックして3.main.mcfunctionを実行する | ||
| execute if entity @s[tag=CanUsed] run function asset:artifact/1492.your_thoughts_frames/trigger/3.main |
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19
Asset/data/asset/functions/artifact/1492.your_thoughts_frames/trigger/3.main.mcfunction
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| #> asset:artifact/1492.your_thoughts_frames/trigger/3.main | ||
| # | ||
| # 神器のメイン処理部 | ||
| # | ||
| # @within function asset:artifact/1492.your_thoughts_frames/trigger/2.check_condition | ||
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| # 性能として、水属性のビルドで手数があるビルドか、上振れたときだとかなりMPの回復の足しになるくらいがうれしい | ||
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| # 基本的な使用時の処理(MP消費や使用回数の処理など)を行う | ||
| function asset:artifact/common/use/offhand | ||
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| # 攻撃対象の近くにオーブを召喚 | ||
| execute at @e[type=#lib:living,type=!player,tag=Victim,distance=..30,limit=1] run function asset:artifact/1492.your_thoughts_frames/trigger/summon | ||
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| # 演出 | ||
| playsound block.amethyst_block.chime player @a ~ ~ ~ 5 0.8 | ||
| playsound minecraft:block.enchantment_table.use player @a ~ ~ ~ 0.9 1.4 0.0 | ||
| playsound minecraft:block.amethyst_cluster.hit player @a ~ ~ ~ 5.0 1.35 0.0 | ||
| playsound minecraft:block.amethyst_block.break player @a ~ ~ ~ 10 2 0.0 |
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13
Asset/data/asset/functions/artifact/1492.your_thoughts_frames/trigger/summon.mcfunction
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| #> asset:artifact/1492.your_thoughts_frames/trigger/summon | ||
| # | ||
| # オーブの召喚 | ||
| # | ||
| # @within function asset:artifact/1492.your_thoughts_frames/trigger/3.main | ||
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| # 演出 | ||
| particle item pink_stained_glass ~ ~1 ~ 0.3 0.5 0.3 0.1 100 normal @a | ||
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| # 召喚(MP回復量は円周率にちなみ31.4回復する。) | ||
| data modify storage api: Argument.ID set value 1164 | ||
| data modify storage api: Argument.FieldOverride.MPHeal set value 31.4 | ||
| execute positioned ~ ~1 ~ run function api:object/summon |
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12
Asset/data/asset/functions/object/1164.piece_of_creation/init/.mcfunction
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| #> asset:object/1164.piece_of_creation/init/ | ||
| # | ||
| # Objectのinit時の処理 | ||
| # | ||
| # @within asset:object/alias/1164/init | ||
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| # 召喚場所からランダムに少し拡散する | ||
| data modify storage lib: Argument.Bounds set value [[2d,2d],[0d,0d],[2d,2d]] | ||
| function lib:spread_entity/ | ||
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| # sound | ||
| playsound minecraft:entity.vex.charge player @a ~ ~ ~ 5.0 1.75 0.0 |
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Asset/data/asset/functions/object/1164.piece_of_creation/register.mcfunction
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| #> asset:object/1164.piece_of_creation/register | ||
| # | ||
| # Objectのデータを指定 | ||
| # | ||
| # @within function asset:object/alias/1164/register | ||
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| # 継承(オプション) | ||
| # data modify storage asset:object Extends append value | ||
| # function asset:object/extends | ||
| # 他のObjectに継承されることを許可するか (boolean) (オプション) | ||
| # data modify storage asset:object ExtendsSafe set value | ||
| # 継承されることを前提とした、抽象的なObjectであるかどうか(boolean) | ||
| data modify storage asset:object IsAbstract set value false | ||
| # Tickするかどうか(boolean) (オプション) | ||
| # data modify storage asset:object IsTicking set value | ||
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| # ID (int) | ||
| data modify storage asset:object ID set value 1164 | ||
| # フィールド(オプション) | ||
| data modify storage asset:object Field.MPHeal set value 30 |
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Asset/data/asset/functions/object/1164.piece_of_creation/summon/.mcfunction
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| #> asset:object/1164.piece_of_creation/summon/ | ||
| # | ||
| # Object召喚処理の呼び出し時に実行されるfunction | ||
| # | ||
| # @within asset:object/alias/1164/summon | ||
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| # 元となるEntityを召喚する | ||
| execute as 0-0-0-0-0 in minecraft:overworld positioned as @s run tp @s ~ ~ ~ ~ 0 | ||
| data modify storage asset:temp Args.Rotation set from entity 0-0-0-0-0 Rotation | ||
| function asset:object/1164.piece_of_creation/summon/m with storage asset:temp Args | ||
| data remove storage asset:temp Args |
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7
Asset/data/asset/functions/object/1164.piece_of_creation/summon/m.mcfunction
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| #> asset:object/1164.piece_of_creation/summon/m | ||
| # | ||
| # | ||
| # | ||
| # @within function asset:object/1164.piece_of_creation/summon/ | ||
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| $summon item_display ~ ~ ~ {Rotation:$(Rotation),teleport_duration:1,Tags:["ObjectInit","Uninterferable"],brightness:{sky:15,block:15},item:{id:"stick",Count:1b,tag:{CustomModelData:20620}},transformation:{left_rotation:[0f,0f,0f,1f],right_rotation:[0f,0f,0f,1f],translation:[0f,0f,0f],scale:[1.4f,1.4f,1.4f]}} |
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22
Asset/data/asset/functions/object/1164.piece_of_creation/tick/.mcfunction
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| #> asset:object/1164.piece_of_creation/tick/ | ||
| # | ||
| # Objectのtick時の処理 | ||
| # | ||
| # @within asset:object/alias/1164/tick | ||
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| # Tick加算 | ||
| scoreboard players add @s General.Object.Tick 1 | ||
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| # 下にゆっくり落ちる | ||
| execute if block ~ ~-0.6 ~ #lib:no_collision/ run tp @s ~ ~-0.03 ~ | ||
| # ゆっくり回転 | ||
| execute at @s run tp @s ~ ~ ~ ~3 ~ | ||
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| # 近くのプレイヤーに自身の向きを変えずに追尾 | ||
| execute at @s facing entity @a[gamemode=!spectator,tag=!Death,distance=..2,limit=1] eyes positioned ^ ^ ^0.25 run tp @s ~ ~ ~ | ||
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| # playerに触れるとMPを回復して消滅 | ||
| execute positioned ~-0.5 ~-0.5 ~-0.5 if entity @a[gamemode=!spectator,tag=!Death,dx=0,limit=1] run function asset:object/1164.piece_of_creation/tick/hit_player | ||
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| # 消滅処理 | ||
| execute if entity @s[scores={General.Object.Tick=200..}] run function asset:object/1164.piece_of_creation/tick/kill | ||
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20
Asset/data/asset/functions/object/1164.piece_of_creation/tick/hit_player.mcfunction
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| #> asset:object/1164.piece_of_creation/tick/hit_player | ||
| # | ||
| # playerにヒットしたときの処理 | ||
| # | ||
| # @within function asset:object/1164.piece_of_creation/tick/ | ||
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| # 演出 | ||
| playsound minecraft:entity.arrow.hit_player player @a ~0.5 ~0.5 ~0.5 0.6 2 0.0 | ||
| playsound minecraft:entity.allay.ambient_with_item player @a ~ ~ ~ 2.0 0.9 0.0 | ||
| playsound minecraft:block.glass.break player @a ~ ~ ~ 1.0 1.4 0.0 | ||
| particle minecraft:dust_color_transition 1 0.4 1 0.8 0.2 0.8 1 ~ ~ ~ 2 2 2 1 40 | ||
| particle minecraft:dust_color_transition 1 0.4 1 0.8 0.2 0.8 1 ~ ~ ~ 0.4 0.4 0.4 1 40 | ||
| particle end_rod ~0.5 ~0.5 ~0.5 0 0 0 0.2 20 | ||
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| # hitしたプレイヤーのMPを回復する | ||
| data modify storage api: Argument.Fluctuation set from storage asset:context this.MPHeal | ||
| execute as @a[gamemode=!spectator,tag=!Death,dx=0,limit=1] run function api:mp/fluctuation | ||
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| # 消滅処理 | ||
| kill @s |
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Asset/data/asset/functions/object/1164.piece_of_creation/tick/kill.mcfunction
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| #> asset:object/1164.piece_of_creation/tick/kill | ||
| # | ||
| # 消滅処理 | ||
| # | ||
| # @within function asset:object/1164.piece_of_creation/tick/ | ||
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| # sound | ||
| playsound minecraft:entity.allay.ambient_with_item player @a ~ ~ ~ 1.0 0.9 0.0 | ||
| playsound minecraft:block.glass.break player @a ~ ~ ~ 0.6 1.8 0.0 | ||
| particle minecraft:dust_color_transition 1 0.4 1 0.8 0.2 0.8 1 ~ ~ ~ 0.4 0.4 0.4 1 40 | ||
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| # 消去 | ||
| kill @s |
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| #> asset:object/alias/1164/init | ||
| # | ||
| # Init処理のエイリアス | ||
| # | ||
| # @within asset_manager:object/init/init.m | ||
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| # 元のInit処理を呼び出す | ||
| function asset:object/1164.piece_of_creation/init/ |
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8
Asset/data/asset/functions/object/alias/1164/register.mcfunction
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| @@ -0,0 +1,8 @@ | ||
| #> asset:object/alias/1164/register | ||
| # | ||
| # Objectのデータ指定処理のエイリアス | ||
| # | ||
| # @within asset_manager:object/summon/register.m | ||
|
|
||
| # 元の登録処理を呼び出す | ||
| function asset:object/1164.piece_of_creation/register |
8 changes: 8 additions & 0 deletions
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Asset/data/asset/functions/object/alias/1164/summon.mcfunction
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,8 @@ | ||
| #> asset:object/alias/1164/summon | ||
| # | ||
| # Object召喚処理のエイリアス | ||
| # | ||
| # @within asset_manager:object/summon/summon.m | ||
|
|
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| # 元の召喚処理を呼び出す | ||
| function asset:object/1164.piece_of_creation/summon/ |
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,8 @@ | ||
| #> asset:object/alias/1164/tick | ||
| # | ||
| # Tick時処理のエイリアス | ||
| # | ||
| # @within asset_manager:object/tick/tick.m | ||
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| # 元のTick処理を呼び出す | ||
| function asset:object/1164.piece_of_creation/tick/ |
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接触判定はspectatorを除外しているのにこっちでは除外してないの気になるな、どっちが仕様だ?