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df23af9
add preliminary RNG manip program
theastrogoth Mar 7, 2026
73ce933
Merge branch 'main' into tag/frlg
theastrogoth Mar 7, 2026
a0fd6b2
reorganize and rename stuff
theastrogoth Mar 8, 2026
6f49612
Merge branch 'main' into tag/frlg
theastrogoth Mar 8, 2026
c70a96f
fix cmake
theastrogoth Mar 8, 2026
3257be6
add sweet scent
theastrogoth Mar 9, 2026
a93d1bb
tidy up
theastrogoth Mar 9, 2026
d58f4b7
added black screen detection during reset
theastrogoth Mar 10, 2026
b52a3a9
oops
theastrogoth Mar 10, 2026
1bbc7c3
add snorlax
theastrogoth Mar 12, 2026
7b3f97c
Merge branch 'main' into tag/frlg
theastrogoth Mar 13, 2026
e91da51
cleanup, add offsets, fix framerate
theastrogoth Mar 13, 2026
b96a725
refine seed offset a little
theastrogoth Mar 13, 2026
ec95325
Merge branch 'main' into tag/frlg
theastrogoth Mar 14, 2026
4ff1d4f
Merge branch 'main' into tag/frlg
theastrogoth Mar 15, 2026
f80fc50
add Teachy TV
theastrogoth Mar 16, 2026
822456b
rework Teachy TV and calibration
theastrogoth Mar 16, 2026
3b8244f
add fishing
theastrogoth Mar 19, 2026
7b36413
fishing tweaks
theastrogoth Mar 22, 2026
545ee2b
re-add Home button step to hard_reset()
theastrogoth Mar 24, 2026
778c25b
tidy up, add game corner, fossils, lapras, and static encounters
theastrogoth Mar 25, 2026
52a334e
changes to cmake
theastrogoth Mar 25, 2026
acbc646
fix error messages for minimum in-game frames
theastrogoth Mar 25, 2026
801e3ff
add more options, a few tweaks
theastrogoth Mar 26, 2026
bbba74f
Merge branch 'main' into tag/frlg
theastrogoth Mar 27, 2026
b216821
added Safari Zone stuff
theastrogoth Mar 27, 2026
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2 changes: 2 additions & 0 deletions SerialPrograms/Source/PokemonFRLG/PokemonFRLG_Panels.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -13,6 +13,7 @@
#include "Programs/Farming/PokemonFRLG_NuggetBridgeFarmer.h"
#include "Programs/Farming/PokemonFRLG_PickupFarmer.h"
#include "Programs/ShinyHunting/PokemonFRLG_GiftReset.h"
#include "Programs/ShinyHunting/PokemonFRLG_RngHelper.h"
#include "Programs/ShinyHunting/PokemonFRLG_LegendaryReset.h"
#include "Programs/ShinyHunting/PokemonFRLG_LegendaryRunAway.h"
#include "Programs/ShinyHunting/PokemonFRLG_PrizeCornerReset.h"
Expand Down Expand Up @@ -51,6 +52,7 @@ std::vector<PanelEntry> PanelListFactory::make_panels() const{
ret.emplace_back(make_single_switch_program<PrizeCornerReset_Descriptor, PrizeCornerReset>());
if (PreloadSettings::instance().DEVELOPER_MODE){
ret.emplace_back(make_single_switch_program<LegendaryRunAway_Descriptor, LegendaryRunAway>());
ret.emplace_back(make_single_switch_program<RngHelper_Descriptor, RngHelper>());
}


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