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1 change: 1 addition & 0 deletions CREDITS.md
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Expand Up @@ -749,6 +749,7 @@ This page lists all the individual contributions to the project by their author.
- Allow replacing vanilla repairing with togglable auto repairing
- Fix an issue that the time for units in the area guard mission to reacquire targets after eliminating the target is significantly longer than that in other missions
- Framework for dynamic sight
- Fix infantry with Engineer=yes ignores cell occupier in AreaGuard, Parol and Guard mission
- **solar-III (凤九歌)**
- Target scanning delay customization (documentation)
- Skip target scanning function calling for unarmed technos (documentation)
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1 change: 1 addition & 0 deletions docs/Fixed-or-Improved-Logics.md
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Expand Up @@ -324,6 +324,7 @@ This page describes all ingame logics that are fixed or improved in Phobos witho
- Enabled playing ingame movie in non-campaign modes (i.e. trigger action `100 Play Sidebar Movie...` and `117 Play Sidebar Movie and pause...`).
- `ElectricAssault` weapons can now auto acquire allies' overpowerable defenses.
- Fixed the issue that the time for units in the area guard mission to reacquire targets after eliminating the target is significantly longer than that in other missions.
- Fixed infantry with Engineer=yes ignores cell occupier in AreaGuard, Parol and Guard mission.

## Fixes / interactions with other extensions

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1 change: 1 addition & 0 deletions docs/Whats-New.md
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Expand Up @@ -652,6 +652,7 @@ Vanilla fixes:
- Enabled playing ingame movie in non-campaign modes (i.e. trigger action `100 Play Sidebar Movie...` and `117 Play Sidebar Movie and pause...`) (by TaranDahl)
- `ElectricAssault` weapons can now auto acquire allies' overpowerable defenses (by Ollerus)
- Fixed the issue that the time for units in the area guard mission to reacquire targets after eliminating the target is significantly longer than that in other missions (by TaranDahl)
- Fixed infantry with Engineer=yes ignores cell occupier in AreaGuard, Parol and Guard mission.

Phobos fixes:
- Fixed the bug that `AllowAirstrike=no` cannot completely prevent air strikes from being launched against it (by NetsuNegi)
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3 changes: 3 additions & 0 deletions src/Misc/Hooks.BugFixes.cpp
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Expand Up @@ -3513,3 +3513,6 @@ DEFINE_HOOK(0x707A2E, TechnoClass_PointerExpired_TargetExpired, 0x5)
}
return 0;
}

// Fix infantry with Engineer=yes ignores cell occupier in AreaGuard, Parol and Guard mission.
DEFINE_JUMP(LJMP, 0x51C335, 0x51C41C);
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