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69 changes: 69 additions & 0 deletions src/Data/Skills/other.lua
Original file line number Diff line number Diff line change
Expand Up @@ -5287,3 +5287,72 @@ skills["EnemyExplode"] = {
[1] = { damageEffectiveness = 1, baseMultiplier = 1, levelRequirement = 1, }
}
}

skills["GraftSkillTulAegis"] = {
name = "Preserving Stillness",
hidden = true,
color = 2,
description = "When you apply exposure to an enemy, this Graft will apply a buff which takes elemental damage from hits for you while active.",
skillTypes = { [SkillType.Cooldown] = true, [SkillType.Duration] = true, [SkillType.Buff] = true, [SkillType.Fire] = true, [SkillType.Cold] = true, [SkillType.Lightning] = true, },
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.1,
cannotBeSupported = true,
fromItem = true,
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You missed this one.

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My bad, I regenerated this file

baseFlags = {
duration = true,
},
baseMods = {
flag("Condition:BuffedByPreservingStillness", { type = "GlobalEffect", effectType = "Buff", effectName = "Preserving Stillness" }),
},
stats = {
"base_skill_effect_duration",
"graft_skill_tul_aegis_aegis_shield_amount_granted_on_applying_exposure",
"base_deal_no_damage",
"is_graft_skill",
},
notMinionStat = {
"base_skill_effect_duration",
},
levels = {
[1] = { 4000, 59, cooldown = 6, levelRequirement = 1, storedUses = 1, statInterpolation = { 1, 1, }, },
[2] = { 4000, 66, cooldown = 6, levelRequirement = 2, storedUses = 1, statInterpolation = { 1, 1, }, },
[3] = { 4000, 74, cooldown = 6, levelRequirement = 4, storedUses = 1, statInterpolation = { 1, 1, }, },
[4] = { 4000, 83, cooldown = 6, levelRequirement = 7, storedUses = 1, statInterpolation = { 1, 1, }, },
[5] = { 4000, 93, cooldown = 6, levelRequirement = 11, storedUses = 1, statInterpolation = { 1, 1, }, },
[6] = { 4000, 104, cooldown = 6, levelRequirement = 16, storedUses = 1, statInterpolation = { 1, 1, }, },
[7] = { 4000, 116, cooldown = 6, levelRequirement = 20, storedUses = 1, statInterpolation = { 1, 1, }, },
[8] = { 4000, 130, cooldown = 6, levelRequirement = 24, storedUses = 1, statInterpolation = { 1, 1, }, },
[9] = { 4000, 146, cooldown = 6, levelRequirement = 28, storedUses = 1, statInterpolation = { 1, 1, }, },
[10] = { 4000, 164, cooldown = 6, levelRequirement = 32, storedUses = 1, statInterpolation = { 1, 1, }, },
[11] = { 4000, 183, cooldown = 6, levelRequirement = 36, storedUses = 1, statInterpolation = { 1, 1, }, },
[12] = { 4000, 205, cooldown = 6, levelRequirement = 40, storedUses = 1, statInterpolation = { 1, 1, }, },
[13] = { 4000, 230, cooldown = 6, levelRequirement = 44, storedUses = 1, statInterpolation = { 1, 1, }, },
[14] = { 4000, 257, cooldown = 6, levelRequirement = 48, storedUses = 1, statInterpolation = { 1, 1, }, },
[15] = { 4000, 288, cooldown = 6, levelRequirement = 52, storedUses = 1, statInterpolation = { 1, 1, }, },
[16] = { 4000, 323, cooldown = 6, levelRequirement = 56, storedUses = 1, statInterpolation = { 1, 1, }, },
[17] = { 4000, 362, cooldown = 6, levelRequirement = 60, storedUses = 1, statInterpolation = { 1, 1, }, },
[18] = { 4000, 405, cooldown = 6, levelRequirement = 64, storedUses = 1, statInterpolation = { 1, 1, }, },
[19] = { 4000, 454, cooldown = 6, levelRequirement = 67, storedUses = 1, statInterpolation = { 1, 1, }, },
[20] = { 4000, 508, cooldown = 6, levelRequirement = 70, storedUses = 1, statInterpolation = { 1, 1, }, },
[21] = { 4000, 559, cooldown = 6, levelRequirement = 72, storedUses = 1, statInterpolation = { 1, 1, }, },
[22] = { 4000, 615, cooldown = 6, levelRequirement = 74, storedUses = 1, statInterpolation = { 1, 1, }, },
[23] = { 4000, 676, cooldown = 6, levelRequirement = 76, storedUses = 1, statInterpolation = { 1, 1, }, },
[24] = { 4000, 744, cooldown = 6, levelRequirement = 78, storedUses = 1, statInterpolation = { 1, 1, }, },
[25] = { 4000, 818, cooldown = 6, levelRequirement = 80, storedUses = 1, statInterpolation = { 1, 1, }, },
[26] = { 4000, 900, cooldown = 6, levelRequirement = 82, storedUses = 1, statInterpolation = { 1, 1, }, },
[27] = { 4000, 990, cooldown = 6, levelRequirement = 84, storedUses = 1, statInterpolation = { 1, 1, }, },
[28] = { 4000, 1089, cooldown = 6, levelRequirement = 86, storedUses = 1, statInterpolation = { 1, 1, }, },
[29] = { 4000, 1198, cooldown = 6, levelRequirement = 88, storedUses = 1, statInterpolation = { 1, 1, }, },
[30] = { 4000, 1318, cooldown = 6, levelRequirement = 90, storedUses = 1, statInterpolation = { 1, 1, }, },
[31] = { 4000, 1450, cooldown = 6, levelRequirement = 91, storedUses = 1, statInterpolation = { 1, 1, }, },
[32] = { 4000, 1595, cooldown = 6, levelRequirement = 92, storedUses = 1, statInterpolation = { 1, 1, }, },
[33] = { 4000, 1754, cooldown = 6, levelRequirement = 93, storedUses = 1, statInterpolation = { 1, 1, }, },
[34] = { 4000, 1930, cooldown = 6, levelRequirement = 94, storedUses = 1, statInterpolation = { 1, 1, }, },
[35] = { 4000, 2123, cooldown = 6, levelRequirement = 95, storedUses = 1, statInterpolation = { 1, 1, }, },
[36] = { 4000, 2335, cooldown = 6, levelRequirement = 96, storedUses = 1, statInterpolation = { 1, 1, }, },
[37] = { 4000, 2568, cooldown = 6, levelRequirement = 97, storedUses = 1, statInterpolation = { 1, 1, }, },
[38] = { 4000, 2825, cooldown = 6, levelRequirement = 98, storedUses = 1, statInterpolation = { 1, 1, }, },
[39] = { 4000, 3108, cooldown = 6, levelRequirement = 99, storedUses = 1, statInterpolation = { 1, 1, }, },
[40] = { 4000, 3419, cooldown = 6, levelRequirement = 100, storedUses = 1, statInterpolation = { 1, 1, }, },
},
}
8 changes: 8 additions & 0 deletions src/Export/Skills/other.txt
Original file line number Diff line number Diff line change
Expand Up @@ -1518,3 +1518,11 @@ skills["EnemyExplode"] = {
[1] = { damageEffectiveness = 1, baseMultiplier = 1, levelRequirement = 1, }
}
}

#noGem
#skill GraftSkillTulAegis
#flags duration
fromItem = true,
#baseMod flag("Condition:BuffedByPreservingStillness", { type = "GlobalEffect", effectType = "Buff", effectName = "Preserving Stillness" })
#mods

2 changes: 2 additions & 0 deletions src/Modules/ModParser.lua
Original file line number Diff line number Diff line change
Expand Up @@ -3078,6 +3078,7 @@ local specialModList = {
["grants (%D+)"] = function(_, skill) return grantedExtraSkill(skill, 1) end,
["grants level (%d+) (.+)"] = function(num, _, skill) return grantedExtraSkill(skill, num) end,
["grants level (%d+) (.+), which will be used by shaper memory"] = function(num, _, skill) return grantedExtraSkill(skill, num) end,
["uses level (%d+) (.+)"] = function(num, _, skill) return grantedExtraSkill(skill, num) end,
["[ct][ar][si][tg]g?e?r?s? level (%d+) (.+) when equipped"] = function(num, _, skill) return triggerExtraSkill(skill, num) end,
["[ct][ar][si][tg]g?e?r?s? level (%d+) (.+) on %a+"] = function(num, _, skill) return triggerExtraSkill(skill, num) end,
["use level (%d+) (.+) on %a+"] = function(num, _, skill) return triggerExtraSkill(skill, num) end,
Expand Down Expand Up @@ -5541,6 +5542,7 @@ local specialModList = {
end,
["immun[ei]t?y? to elemental ailments while bleeding"] = { flag("ElementalAilmentImmune", { type = "Condition", var = "Bleeding" }) },
["mana is increased by (%d+)%% of overcapped lightning resistance"] = function(num) return { mod("Mana", "INC", num / 100, { type = "PerStat", stat = "LightningResistOverCap" }) } end,
["preserving stillness used by this graft also grants %+(%d+)%% to all elemental resistances"] = function(num) return { mod("ElementalResist", "BASE", num, { type = "Condition", var = "BuffedByPreservingStillness" }) } end,
}
for _, name in ipairs(data.keystones) do
specialModList[name:lower()] = { mod("Keystone", "LIST", name) }
Expand Down