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Summary of ChangesHello, I'm Gemini Code Assist1! I'm currently reviewing this pull request and will post my feedback shortly. In the meantime, here's a summary to help you and other reviewers quickly get up to speed! This pull request introduces a comprehensive overhaul of the game's resource prefetching system. By implementing a more sophisticated, progress-aware prefetching strategy and integrating service worker capabilities, the changes aim to drastically improve loading times and overall responsiveness. The update ensures that assets and scenes are loaded intelligently and efficiently as the player progresses, leading to a smoother and more seamless gameplay experience. Highlights
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| Status: | ✅ Deploy successful! |
| Preview URL: | https://5cf24e2b.webgal-dev.pages.dev |
| Branch Preview URL: | https://optimize-prefetch.webgal-dev.pages.dev |
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Code Review
This pull request significantly refactors the asset and scene prefetching mechanisms. It introduces a new progressive prefetching system that queues asset and scene requests, utilizing service workers for asset prefetching and applying a line-number-based lookahead to optimize resource loading. The SceneManager now uses Set objects for settledScenes and settledAssets for improved performance. Existing scene loading and game state restoration functions have been updated to integrate with this new system, removing previous ad-hoc prefetching logic. Additionally, lineNumber is now correctly passed and utilized when parsing assets, which is essential for the new line-gated prefetching. A review comment suggested improving the assetsPrefetcher by using document.head for cleaner code and refining error handling for appendChild to ensure proper retry logic.
| const head = document.getElementsByTagName('head'); | ||
| if (!head.length) { | ||
| return; | ||
| } | ||
| try { | ||
| head[0].appendChild(newLink); | ||
| } catch (e) { | ||
| logger.warn('预加载资源挂载 link 失败:', e); | ||
| } |
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This implementation can be improved in two ways:
- Use
document.headfor a more modern and direct way to access the<head>element. - The
try...catchblock here prevents proper error handling. IfappendChildfails, the error is caught and logged, but the calling functionrunAssetsPrefetchQueueis not notified. This prevents the logic that allows for retrying failed prefetches from running. Thetry...catchinrunAssetsPrefetchQueueis sufficient to handle this.
By removing the local try...catch and using document.head, the code becomes cleaner and more robust.
const head = document.head;
if (!head) {
return;
}
head.appendChild(newLink);| * 清理 <head> 中的 prefetch link 元素,在切换场景时调用以避免累积。 | ||
| */ | ||
| export const clearPrefetchLinks = () => { | ||
| const head = document.getElementsByTagName('head')[0]; |
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