Mark atom.loc as opendream_compiletimereadonly. Redefines atom/movable.loc as a non-const.#2541
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Toastical wants to merge 1 commit intoOpenDreamProject:masterfrom
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Mark atom.loc as opendream_compiletimereadonly. Redefines atom/movable.loc as a non-const.#2541Toastical wants to merge 1 commit intoOpenDreamProject:masterfrom
opendream_compiletimereadonly. Redefines atom/movable.loc as a non-const.#2541Toastical wants to merge 1 commit intoOpenDreamProject:masterfrom
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opendream_compiletimereadonly. Redefines atom/movable.loc as a non-const.
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BYONDs atom.loc is a const (alongside turf.loc etc). This re-declares
locon movables so that's not a constant. It appeared to run fine ingame. Wish I knew how to test it better beyond just running around in world, but alas. Also dropped a bunch of bombs to get more entities moving around and such. No runtimes or crashes :DFixes #2378