Fix an input update delay of one frame - #286
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Previously, CheckKeyboardInput() and CheckGamePadInput() were called before the call to base.Update(), resulting in stale input data. This sequence results in stale input data because the base.Update() call is where InputManager is updated with fresh input data, and because the "CheckInput" methods get their information from the InputManager. The corresponding fix simply moved the update ahead of the checker methods.
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Previously, CheckKeyboardInput() and CheckGamePadInput() were called before the call to base.Update(), resulting in the use of stale input data. This sequence results in stale input data because the base.Update() call is where InputManager is updated with fresh input data, and because the "CheckInput" methods get their information from the InputManager. The corresponding fix simply moved the update ahead of the checker methods.