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@SeleDreams SeleDreams commented Feb 7, 2023

I have been working on this recently in order to make it easier to debug homebrew apps (associated with a modified version of hbmenu that makes use of this feature)

I used this opportunity to separate the debugger code from the menu code since it was getting a bit messy.

@SeleDreams
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I found some issues so it shouldn't be merged yet

@SeleDreams
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I'm actually curious about how you debug luma because i keep going back and forth with godmode 9 to delete the firm everytime luma panics but it would be better to be able to set breakpoints or have the debugger show me where it panics

@adryzz
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adryzz commented Oct 25, 2023

@SeleDreams any updates on this? it's really useful

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SeleDreams commented Oct 25, 2023

@adryzz

I couldn't get the random crashes on boot to stop happening and since i wasn't familiar enough with the codebase and there wasn't really a lot of documentation I ended up giving up on it.

the last build I did is on gbatemp https://gbatemp.net/threads/fork-of-luma3ds-and-homebrew-launcher-for-easy-debugging.625790/

@adryzz
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adryzz commented Oct 25, 2023

thanks, i was trying to run unit tests on a physical console, i guess I'll take a deeper look at the code here tomorrow

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adryzz commented Oct 26, 2023

uhm... @SeleDreams did you see this?

image

case 5: // DebugNextApplicationByForce (removed)

a quick lookup returns this

case 5: // DebugNextApplicationByForce

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2 participants