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Cubism 5 SDK for Unity R5

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@wada-at-live2d-com wada-at-live2d-com released this 02 Apr 02:35
c598e36

Added

  • Added Cubism Core for ARM64 iOS Simulator.
    • See CHANGELOG.md in Core.

Changed

  • Update each model's prefab to match environment updates.
  • Change to allow specifying AnimatorController in scenes under Assets/Live2D/Cubism/Samples/AsyncBenchmark.
  • Change to explicitly set texture sampler settings.
  • Change the version of the development project to 6000.0.68f1.
  • Change to work with the Input System package.
  • Change property names related to multiply color and screen color.

Fixed

  • Fix an issue in URP where Cubism models could not be picked in the Scene View.
  • Fix an issue in URP where selected Cubism models were not highlighted with an outline in the Scene View.
  • Fix an issue where the scaling reference position was set to the center of the rendering area.
  • Fix incorrect quaternion composition in CubismRenderer.
  • Fix an issue where the model would disappear when regaining Editor focus if Run In Background was disabled.
  • Fix an issue where the import process would run for models imported under the StreamingAssets folder. by @redwyre
  • Fix an issue where the Koharu model used in scenes under Assets/Live2D/Cubism/Samples was outdated.
  • Fix an issue where CubismPartColorsEditor was using incorrect flags for determination.
  • Fix an issue where the re-import process for a model did not support increasing or decreasing parameters and other elements.
  • Fix CubismImporterBase.Save so that it no longer performs a reimport when saving.
  • Fix the importer to import motion3.json first, followed by model3.json, and then all other assets.
  • Fix PoseMotionImporter processing to accommodate the new import order.
  • Fix an issue where specifying an override in CubismParameterExtensionMethods.BlendToValue() caused the applied value to be the current value of that parameter. by @LoS-Light
  • Fix an issue where offscreen rendering of models was not functioning correctly with Z Buffer in Reversed Z environments.