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Added
Added Cubism Core for ARM64 iOS Simulator.
See CHANGELOG.md in Core.
Changed
Update each model's prefab to match environment updates.
Change to allow specifying AnimatorController in scenes under Assets/Live2D/Cubism/Samples/AsyncBenchmark.
Change to explicitly set texture sampler settings.
Change the version of the development project to 6000.0.68f1.
Change to work with the Input System package.
Change property names related to multiply color and screen color.
Fixed
Fix an issue in URP where Cubism models could not be picked in the Scene View.
Fix an issue in URP where selected Cubism models were not highlighted with an outline in the Scene View.
Fix an issue where the scaling reference position was set to the center of the rendering area.
Fix incorrect quaternion composition in CubismRenderer.
Fix an issue where the model would disappear when regaining Editor focus if Run In Background was disabled.
Fix an issue where the import process would run for models imported under the StreamingAssets folder. by @redwyre
Fix an issue where the Koharu model used in scenes under Assets/Live2D/Cubism/Samples was outdated.
Fix an issue where CubismPartColorsEditor was using incorrect flags for determination.
Fix an issue where the re-import process for a model did not support increasing or decreasing parameters and other elements.
Fix CubismImporterBase.Save so that it no longer performs a reimport when saving.
Fix the importer to import motion3.json first, followed by model3.json, and then all other assets.
Fix PoseMotionImporter processing to accommodate the new import order.
Fix an issue where specifying an override in CubismParameterExtensionMethods.BlendToValue() caused the applied value to be the current value of that parameter. by @LoS-Light
Fix an issue where offscreen rendering of models was not functioning correctly with Z Buffer in Reversed Z environments.