Skip to content
CG-Tespy edited this page Mar 13, 2026 · 2 revisions

Actions introduced in the 2.0 beta will have their names marked with an asterisk. This page is under construction.

Play

Plays the current animation on an AnimatedSprite2D.

Inputs

  • Name
  • Speed
  • From End

Set Flip H

Flips the sprite horizontally when set to true.

Inputs

  • Value

Set Flip V

Flips the sprite vertically when set to true.

Inputs

  • Value

Fade Color*

Fades the main color of a Node. Can target ColorRects, Light2Ds, and Light3Ds.

Inputs

  • Target Color
    • RGB string format: "(red, green, blue)"
    • Example: "(30, 144, 255)"
  • Alpha
    • The opacity you want to go for. Scale is 0-100. 0 for totally transparent, 100 for totally opaque
  • Alpha Only
    • If true, the only thing that will fade is the transparency. Otherwise, the RGB coordinates will also fade.
  • Duration
    • How long you want the fade to last
  • Wait For Finish
    • If true, the next Action in the Block won't start executing until this one is done running. False otherwise.

Fade Modulate Color*

Like Fade Color, except it works with a Node's Modulate property. Can target anything that extends CanvasItem, such as...

  • Node2D
  • Control
  • Light2D

Inputs

Same as Fade Color.

Clone this wiki locally