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Graphical Actions
CG-Tespy edited this page Mar 13, 2026
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Actions introduced in the 2.0 beta will have their names marked with an asterisk. This page is under construction.
Plays the current animation on an AnimatedSprite2D.
- Name
- Speed
- From End
Flips the sprite horizontally when set to true.
- Value
Flips the sprite vertically when set to true.
- Value
Fades the main color of a Node. Can target ColorRects, Light2Ds, and Light3Ds.
- Target Color
- RGB string format: "(red, green, blue)"
- Example: "(30, 144, 255)"
- Alpha
- The opacity you want to go for. Scale is 0-100. 0 for totally transparent, 100 for totally opaque
- Alpha Only
- If true, the only thing that will fade is the transparency. Otherwise, the RGB coordinates will also fade.
- Duration
- How long you want the fade to last
- Wait For Finish
- If true, the next Action in the Block won't start executing until this one is done running. False otherwise.
Like Fade Color, except it works with a Node's Modulate property. Can target anything that extends CanvasItem, such as...
- Node2D
- Control
- Light2D
Same as Fade Color.