Example output:
Procedural Tile World Generator
Enter Random Seed: 5
Initial Random Seed: 5
Binary Parameters: 1010000000000000
Terrain Deformation Factor: 0
Start Position Central? 0
Map Size Factor: 2
Noise Distance Metric: 1
Noise Multisampling Factor: 0
Map Dimensions: 29, 30
Generating tiles...
Min Tile Distance: 0
Drawing grid of size 397
6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6
6 6 6 6 5 5 4 5 5 6 6 6 6 6 6 5 5 4
6 6 6 6 6 5 4 4 4 3 4 4 4 6 6 6 6 6 6 6 5 4 4 4
6 6 5 3 3 3 3 4 4 6 6 6 6 6 6 5 4 4 3 3 3
6 6 6 6 4 3 4 5 5 5 5 6 6 6 5 4 3
6 6 4 3 3 3 3 4 4 4 5 4
6 6 6 5 4 3 3 3 3 3 3 3 4 4 3
6 6 4 3 3 3 3 3 4 4 3 3
6 6 6 6 3 3 3 4 3 3
6 5 4 3 4
6 6 6 5 4 3 3 3
6 6 4 3 3 4 3 3
6 6 6 6 4 3 3 3 3 3 4 4 3
6 6 5 4 4 3 3 3 3 3 3 3 3 3 3 4 4 3 3 3 3
6 6 6 6 6 5 4 4 4 4 4 4 3 3 3 5 5 4 4
6 5 4 4 4 4 4 4 5 3 3 3 3 4 4 4 4 4
6 5 5 4 3 3 3 3 4 4 4 3 3 3 3 3 3 3
5 3 3 3 3 4 4 3 3 3
5 4 3 3 3 3 4 3 3 3
5 3 3
5 4 3 3 4 3
4 3 4 3
5 4 3 3 3 3 4 4 3 3 3
6 4 3 3 3 3 3 3 3 3 4 3 3 3 3 3 3 3 3
6 6 5 4 4 3 3 4 5 5 4 4 4 4 3 3
6 5 3 3 3 4 4 4 4 5 5 4 3 3
6 6 6 4 3 3 3 3 3 3 3 3 3 4 4 3
6 6 5 4 3 3 3 3 4
6 6 6 6 4 3 3 3 3 4 3 3