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`Entity` already has a method called `attack`, which is used when the entity attacks something. `hurt` is used to damage the entity it is called on, so they have different usages, which makes it confusing that they have the same name in kjs.
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From what I see in a clean NeoForge 1.21.1 devenv, But |
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I'd suggest remapping the method on |
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I think I'll let this be superceded by #1094, thank you for the PR tho! |
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Entityalready has a method calledattack, which is used when the entity attacks something.hurtis used to damage the entity it is called on, so they have different usages, which makes it confusing that they have the same name in kjs.