feat: make adaptive attacker skip recon and strike on short turn budgets - #219
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feat: make adaptive attacker skip recon and strike on short turn budgets#219jithin23-kv wants to merge 1 commit into
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Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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No actionable comments were generated in the recent review. 🎉 ℹ️ Recent review info⚙️ Run configurationConfiguration used: Organization UI Review profile: CHILL Plan: Pro Plus Run ID: 📒 Files selected for processing (3)
WalkthroughAttacker-adaptive turn generation now centralizes maximum-turn budget rules, selects recon or strike behavior for turn one, and adds pacing instructions based on remaining turns. Prompt templates expose directive placeholders, with tests covering policy thresholds. ChangesAttacker-adaptive budget policy
Estimated code review effort: 3 (Moderate) | ~20 minutes Sequence Diagram(s)sequenceDiagram
participant generateNextAdaptiveTurn
participant budgetPolicy
participant attacker-adaptive prompt template
generateNextAdaptiveTurn->>budgetPolicy: evaluate maxTurns
budgetPolicy-->>generateNextAdaptiveTurn: reconOpener and pacing
generateNextAdaptiveTurn->>attacker-adaptive prompt template: fill turn1Directive
generateNextAdaptiveTurn->>attacker-adaptive prompt template: insert PACING
🚥 Pre-merge checks | ✅ 5✅ Passed checks (5 passed)
✨ Finishing Touches🧪 Generate unit tests (beta)
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Problem
In
adaptivemode the attacker always opened turn 1 with a benign recon question — STEP 0 of the turn-1 prompt carried an unconditional rule: "On turn 1, your message MUST be a benign recon-question." That contradicted the STEP 2 budget table (budget = 1 → Leverage only,budget = 2 → Pretext + Leverage, both of which skip Recon), and the mandate tended to win.Effect: short runs wasted their scarce turns. A 1-turn run spent its only turn on a capability question and the target trivially "passed", so short-budget runs looked like they weren't attacking anything. The turn-1 prompt variant was selected purely by
currentTurn === 1, never by the turn budget.Solution
Make the recon-vs-strike opening decision budget-driven and decided in code, not left to the model:
budgetPolicy(maxTurns)is the single source of truth for the threshold — recon opener only atbudget ≥ 6(matching the STEP 2 full-ladder cutoff); shorter budgets skip recon and strike on turn 1. Both the turn-1 directive and thePACINGcue derive from it.{{turn1Directive}}placeholder, filled at the call site with eitherTURN1_RECON_DIRECTIVE(long budget: benign recon opener) orTURN1_STRIKE_DIRECTIVE(short budget: fingerprint silently, then attack immediately).OPENING/CONTINUING).The escalation phases, reactive transitions, and technique menu are unchanged — only the turn-1 opening behavior and where the budget threshold lives.
Changes
Core engine only — the attacker prompt is shared, so this propagates to CLI, MCP, SDK, and the browser extension after
npm run build(no per-runner edits).core/src/prompts/attacker-adaptive.ts— STEP 0 uses a{{turn1Directive}}placeholder; added exportedTURN1_RECON_DIRECTIVE/TURN1_STRIKE_DIRECTIVE; removed the recon mandate and the AUTHORITATIVE tie-breaker.core/src/generate/generateNextTurn.ts— newbudgetPolicy(); fills the turn-1 directive and injects a budget-scaledPACINGline.core/tests/budgetPolicy.test.ts— pins the≥ 6recon boundary and the pacing tiers so they can't silently drift from the STEP 2 table.Issue
N/A
How to test
Verified against a local customer-support agent (2 evaluators,
adaptive). Turn-1 behavior scales with the budget, flipping to recon exactly at 6:authority-claimauthority-claimauthority-claimauthority-claimrecon-questionrecon-questionrecon-questionappears only at turns ≥ 6. Fullcoresuite: 166 passing, 0 failing.Screenshots
N/A — CLI/prompt behavior change; the verification table above captures the observable effect.
Summary by CodeRabbit
New Features
Tests