Releases: Kevadroz/PracticeCheckpointPermanence
Releases · Kevadroz/PracticeCheckpointPermanence
Version 1.4.3
Version 1.4.2
Version 1.4.1
- Updated mod description
- Added a donation link
Version 1.4.0
- Migrate to Geometry Dash 2.2081 and Geode v5
- Added a Save Manager, me is hapi [Issue #5]
- Added experimental Fallback Mode, it's a bit broken sometimes right now [Issue #17]
- Added the ability to swap between normal mode and practice mode by swapping checkpoints [Issue #22]
- Added the ability to name checkpoints [Issue #24]
- Added the load error and the current checkpoint name to the switcher menu
- Disabled the mod for editor levels since it wasn't really usable (this also changes the location of the other save files)
- Newly placed checkpoints are now fully opaque to help with placement [Issue #27]
- Now when you delete a level the checkpoint saves of that level are also deleted (configurable) [Issue #25]
- Added handling for invalid save files
- When placing a persistent checkpoint the auto checkpoints will be supressed for a configurable amount of time (default 3 seconds)
- Fixed the buttons in the Checkpoint Manager list being clickable outside the list
- Keep level attempt count the same when swapping between persistent checkpoints [Issue #21]
- Make the active checkpoint be on top of the others on the progress bar
- Changed the default value of the setting "Reset Attempts" to false
- Add an option to disable the switcher [Issue #23]
- Changed the default keybinds to use Shift instead of Alt to reduce conflicts with external programs such as Nvidia overlay (suggesetd by elniel on Discord)
- Rearranged some settings
Version 1.3.3
- Make the last placed persistent checkpoint be "ghost" active until switching to another checkpoint or placing a regular checkpoint [Issue #20]
- Added an option to change the position of the practice buttons to above and below the vanilla ones [Issue #16]
- The "Reset Attempts" now also resets the attempts when restarting from the last checkpoint in the Level End Screen [Issue #18]
- Added an option to change the opacity of the active checkpoint [Issue #19]
- Switching between checkpoints no longer incements the attempt counter [Issue #21]
Version 1.3.2
Version 1.3.1
- Fixed the switcher not using the opacity settings if the active and inactive values were the same [Issue #12]
Version 1.3.0
- Better Platform & Practice Config UI compatibility [PR #9, requested here]
- Added a setting for decimal precision for percentages
- Added an option to disable auto checkpoints when a persistent checkpoint is active (enabled by default)
- Fixed crash on playing an editor level on some setups [Issue #8]
- Fix Checkpoint Manager button not updating the menu layout in the pause menu
- Fix Mod Previews
- Improved memory usage a bit
Version 1.2.3
- Added support for Mod Previews
- Fix crash with Platformer Saves [Issue #3]
- Fixed compat with mods that start levels in practice mode
Version 1.2.2
- Add Mod tags
- Replace
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