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Kaycee Chapman Banner

Hi there 👋, I'm Kaycee Chapman

[â–º] Game Designer & Developer | Unreal & Unity Specialist | Educator & Support Engineer
[▪] Fort Lauderdale, FL • Open to Remote


[â–º] About Me

About Me - Game Designer & Developer with expertise in Unreal Engine, Unity, C++, C#

Game Designer & Developer with BS in Game Design from Full Sail University

**[â–ª] Creative Focus** - Immersive mechanics - Level design - Visual effects

[â–ª] Technical Skills

  • Unreal Engine 4/5
  • Unity3D
  • C++ and C#
**[â–ª] Education Experience** - Taught 100+ students - Game development - Animation and VFX

[â–ª] Industry Background

  • AAA title support
  • Indie development
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Featured Projects - BIG Bang UE4, Crane Game Unity, Firefighter Safety Demo, Schrodinger's Box, Goblin Market

[â–º] Featured Projects

### [â–¸] BIG Bang (UE4) Sci-fi puzzle demo featuring level design, Blueprints, and art direction

Tech Stack: Unreal Engine 4, Blueprints
Status: Demo Ready

### [â–¸] Crane Game (Unity) Physics-based claw machine with custom input and mechanics

Tech Stack: Unity3D, C#
Features: Realistic physics, intuitive controls

### [â–¸] Firefighter Safety Demo 3D safety training animation for Palm Beach County Fire Department

Tech Stack: Maya, After Effects
Impact: Professional safety training

### [â–¸] Schrodinger's Box (Unity) Interactive prototype featuring custom HUD and advanced scripting

Tech Stack: Unity3D, C#
Focus: UI/UX and game mechanics

[â–¸] Goblin Market (Unreal)

Environmental showcase with custom asset creation and world building

Tech Stack: Unreal Engine | Specialty: Environment art and optimization


Tech Stack - Unreal Engine, Unity, C++, C#, Python, Maya, Photoshop, Git

[â–º] Tech Stack

[::] Game Engines

  • Unreal Engine 4/5
    • C++
    • Blueprints
  • Unity3D
    • C#

[::] Languages

  • C++
  • C#
  • Python
  • JavaScript
  • MEL
  • SQL

[::] Creative Suite

  • Autodesk Maya
  • Photoshop
  • After Effects
  • ToonBoom Harmony
  • NukeX

[::] Development Tools

  • Version Control: Git
  • Project Management: Jira, Confluence
  • API Tools: Postman, Swagger, New Relic
  • Analytics: Google Tag Manager

[::] Specializations

  • API debugging
  • Performance profiling
  • Middleware integration
  • Optimization

Achievements - Educator at SNHU PBSC G-Star, Industry Support for Rockstar WB Games, Certified in Maya Python C++ Azure

[â–º] Achievements

[✓] Education

Instructor at:

  • SNHU
  • PBSC
  • G-Star High School

Specialty:
Game development, animation, and VFX curriculum

[✓] Industry Support

Technical support for:

  • Grand Theft Auto V
    (Rockstar Games)
  • Batman Arkham Knight
    (WB Games)
  • Mortal Kombat X
    (WB Games)
  • The Witcher 3
    (WB Games)

[✓] Certifications

  • Maya Certified User
  • Python PCEP
  • C++/C# Proficiency
  • Azure Fundamentals

Current Work - Indie Horror Demo UE5, Scoring App, Custom CNC Desk

[â–º] Current Work

[>>] Indie Horror Demo

Platform: Unreal Engine 5

Multi-level prototype with small collaborative team

Focus:

  • Atmospheric design
  • Advanced lighting
  • Immersive gameplay

[>>] Scoring App

Type: Cross-platform

Concept design and development planning

Features:

  • User engagement systems
  • Competitive leaderboards
  • Multi-platform support

[>>] Custom CNC Desk

Tools: Maya, Fusion 360

Personal workspace fabrication project

Skills:

  • 3D modeling
  • Technical drawing
  • Manufacturing prep

[â–º] Connect With Me

[OK] Portfolio

kayceelc.wixsite.com/kcgamedesigns

Showcase of projects, demos, and development process

[OK] LinkedIn

kaycee-chapman

Connect for opportunities and collaboration

[OK] Email

kayceelchapman@gmail.com

Open to discussing projects, opportunities, and partnerships

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