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v1.4.0

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@Phantomical Phantomical released this 01 Mar 11:22
· 5 commits to master since this release

1.4.0

Added

  • The debug tools have been completely rewritten to be a bit more user-friendly. You can still use the original shortcuts for cases where a UI window would not be visible.

Changed

  • Replacement textures are now loaded up front, instead of during the scene load.
  • The point at which textures are replaced has been moved somewhat later. It now happens during onLevelWasLoadedGUIReady instead of HUDReplacer.Awake. This will mean that you can replace more textures than before.

Fixed

  • HUDReplacer now correctly replaces textures for windows using imgui/OnGUI.

Thanks to @Aeurias for the initial optimization PR that got adapted into the base of this release.

Full Changelog: v1.3.3...v1.4.0