v1.4.0
1.4.0
Added
- The debug tools have been completely rewritten to be a bit more user-friendly. You can still use the original shortcuts for cases where a UI window would not be visible.
Changed
- Replacement textures are now loaded up front, instead of during the scene load.
- The point at which textures are replaced has been moved somewhat later. It now happens during
onLevelWasLoadedGUIReadyinstead ofHUDReplacer.Awake. This will mean that you can replace more textures than before.
Fixed
- HUDReplacer now correctly replaces textures for windows using imgui/OnGUI.
Thanks to @Aeurias for the initial optimization PR that got adapted into the base of this release.
Full Changelog: v1.3.3...v1.4.0