Releases: JDM-Github/jdm-matrix
Releases · JDM-Github/jdm-matrix
JDMMatrix-0.2.3
JDMMatrix-0.2.3
- Matrix Calculator
- Custom Theme
- Vector
- Graph (Save)
- Save Config
- Binder
- Own Buildozer Creator
Buildozer:
[app]
# (str) Title of your application
title = JDM Matrix
# (str) Package name
package.name = JDMMatrix
# (str) Package domain (needed for android/ios packaging)
package.domain = org.jdm.matrix.calc
# (str) Source code where the main.py live
source.dir = .
# (list) Source files to include (let empty to include all the files)
source.include_exts = py,png,jpg,kv,atlas,ttf,mp3,json
# (list) List of inclusions using pattern matching
# source.include_patterns = assets/*,images/*.png
# (list) Source files to exclude (let empty to not exclude anything)
# source.exclude_exts = spec
# (list) List of directory to exclude (let empty to not exclude anything)
# source.exclude_dirs = tests, bin, venv
# (list) List of exclusions using pattern matching
# Do not prefix with './'
# source.exclude_patterns = license,images/*/*.jpg
# (str) Application versioning (method 1)
version = 0.2.3
# (str) Application versioning (method 2)
# version.regex = __version__ = ['"](.*)['"]
# version.filename = %(source.dir)s/main.py
# (list) Application requirements
# comma separated e.g. requirements = sqlite3,kivy
requirements = python3,kivy,plyer
# (str) Custom source folders for requirements
# Sets custom source for any requirements with recipes
# requirements.source.kivy = ../../kivy
# (str) Presplash of the application
presplash.filename = %(source.dir)s/asset/presplash.png
# (str) Icon of the application
icon.filename = %(source.dir)s/asset/icon.png
# (str) Supported orientation (one of landscape, sensorLandscape, portrait or all)
orientation = portrait
# (list) List of service to declare
# services = NAME:ENTRYPOINT_TO_PY,NAME2:ENTRYPOINT2_TO_PY
#
# OSX Specific
#
#
# author = � Copyright Info
# change the major version of python used by the app
osx.python_version = 3
# Kivy version to use
osx.kivy_version = 1.9.1
#
# Android specific
#
# (bool) Indicate if the application should be fullscreen or not
fullscreen = 0
# (string) Presplash background color (for android toolchain)
# Supported formats are: #RRGGBB #AARRGGBB or one of the following names:
# red, blue, green, black, white, gray, cyan, magenta, yellow, lightgray,
# darkgray, grey, lightgrey, darkgrey, aqua, fuchsia, lime, maroon, navy,
# olive, purple, silver, teal.
# android.presplash_color = #FFFFFF
# (string) Presplash animation using Lottie format.
# see https://lottiefiles.com/ for examples and https://airbnb.design/lottie/
# for general documentation.
# Lottie files can be created using various tools, like Adobe After Effect or Synfig.
# android.presplash_lottie = "path/to/lottie/file.json"
# (str) Adaptive icon of the application (used if Android API level is 26+ at runtime)
# icon.adaptive_foreground.filename = %(source.dir)s/data/icon_fg.png
# icon.adaptive_background.filename = %(source.dir)s/data/icon_bg.png
# (list) Permissions
android.permissions = READ_EXTERNAL_STORAGE, WRITE_EXTERNAL_STORAGE, MANAGE_EXTERNAL_STORAGE
# (list) features (adds uses-feature -tags to manifest)
# android.features = android.hardware.usb.host
# (int) Target Android API, should be as high as possible.
# android.api = 27
# (int) Minimum API your APK / AAB will support.
# android.minapi = 21
# (int) Android SDK version to use
# android.sdk = 20
# (str) Android NDK version to use
# android.ndk = 23b
# (int) Android NDK API to use. This is the minimum API your app will support, it should usually match android.minapi.
# android.ndk_api = 21
# (bool) Use --private data storage (True) or --dir public storage (False)
# android.private_storage = True
# (str) Android NDK directory (if empty, it will be automatically downloaded.)
# android.ndk_path =
# (str) Android SDK directory (if empty, it will be automatically downloaded.)
# android.sdk_path =
# (str) ANT directory (if empty, it will be automatically downloaded.)
# android.ant_path =
# (bool) If True, then skip trying to update the Android sdk
# This can be useful to avoid excess Internet downloads or save time
# when an update is due and you just want to test/build your package
# android.skip_update = False
# (bool) If True, then automatically accept SDK license
# agreements. This is intended for automation only. If set to False,
# the default, you will be shown the license when first running
# buildozer.
# android.accept_sdk_license = False
# (str) Android entry point, default is ok for Kivy-based app
# android.entrypoint = org.kivy.android.PythonActivity
# (str) Full name including package path of the Java class that implements Android Activity
# use that parameter together with android.entrypoint to set custom Java class instead of PythonActivity
# android.activity_class_name = org.kivy.android.PythonActivity
# (str) Extra xml to write directly inside the <manifest> element of AndroidManifest.xml
# use that parameter to provide a filename from where to load your custom XML code
# android.extra_manifest_xml = ./src/android/extra_manifest.xml
# (str) Extra xml to write directly inside the <manifest><application> tag of AndroidManifest.xml
# use that parameter to provide a filename from where to load your custom XML arguments:
# android.extra_manifest_application_arguments = ./src/android/extra_manifest_application_arguments.xml
# (str) Full name including package path of the Java class that implements Python Service
# use that parameter to set custom Java class instead of PythonService
# android.service_class_name = org.kivy.android.PythonService
# (str) Android app theme, default is ok for Kivy-based app
# android.apptheme = "@android:style/Theme.NoTitleBar"
# (list) Pattern to whitelist for the whole project
# android.whitelist =
# (str) Path to a custom whitelist file
# android.whitelist_src =
# (str) Path to a custom blacklist file
# android.blacklist_src =
# (list) List of Java .jar files to add to the libs so that pyjnius can access
# their classes. Don't add jars that you do not need, since extra jars can slow
# down the build process. Allows wildcards matching, for example:
# OUYA-ODK/libs/*.jar
# android.add_jars = foo.jar,bar.jar,path/to/more/*.jar
# (list) List of Java files to add to the android project (can be java or a
# directory containing the files)
# android.add_src =
# (list) Android AAR archives to add
# android.add_aars =
# (list) Put these files or directories in the apk assets directory.
# Either form may be used, and assets need not be in 'source.include_exts'.
# 1) android.add_assets = source_asset_relative_path
# 2) android.add_assets = source_asset_path:destination_asset_relative_path
# android.add_assets =
# (list) Gradle dependencies to add
# android.gradle_dependencies =
# (bool) Enable AndroidX support. Enable when 'android.gradle_dependencies'
# contains an 'androidx' package, or any package from Kotlin source.
# android.enable_androidx requires android.api >= 28
# android.enable_androidx = False
# (list) add java compile options
# this can for example be necessary when importing certain java libraries using the 'android.gradle_dependencies' option
# see https://developer.android.com/studio/write/java8-support for further information
# android.add_compile_options = "sourceCompatibility = 1.8", "targetCompatibility = 1.8"
# (list) Gradle repositories to add {can be necessary for some android.gradle_dependencies}
# please enclose in double quotes
# e.g. android.gradle_repositories = "maven { url 'https://kotlin.bintray.com/ktor' }"
# android.add_gradle_repositories =
# (list) packaging options to add
# see https://google.github.io/android-gradle-dsl/current/com.android.build.gradle.internal.dsl.PackagingOptions.html
# can be necessary to solve conflicts in gradle_dependencies
# please enclose in double quotes
# e.g. android.add_packaging_options = "exclude 'META-INF/common.kotlin_module'", "exclude 'META-INF/*.kotlin_module'"
# android.add_packaging_options =
# (list) Java classes to add as activities to the manifest.
# android.add_activities = com.example.ExampleActivity
# (str) OUYA Console category. Should be one of GAME or APP
# If you leave this blank, OUYA support will not be enabled
# android.ouya.category = GAME
# (str) Filename of OUYA Console icon. It must be a 732x412 png image.
# android.ouya.icon.filename = %(source.dir)s/data/ouya_icon.png
# (str) XML file to include as an intent filters in <activity> tag
# android.manifest.intent_filters =
# (str) launchMode to set for the main activity
# android.manifest.launch_mode = standard
# (list) Android additional libraries to copy into libs/armeabi
# android.add_libs_armeabi = libs/android/*.so
# android.add_libs_armeabi_v7a = libs/android-v7/*.so
# android.add_libs_arm64_v8a = libs/android-v8/*.so
# android.add_libs_x86 = libs/android-x86/*.so
# android.add_libs_mips = libs/android-mips/*.so
# (bool) Indicate whether the screen should stay on
# Don't forget to add the WAKE_LOCK permission if you set this to True
# android.wakelock = False
# (list) Android application meta-data to set (key=value format)
# android.meta_data =
# (list) Android library project to add (will be added in the
# project.properties automatically.)
# android.library_references =
# (list) Android shared libraries which will be added to AndroidManifest.xml using <uses-library> tag
# android.uses_library =
# (str) Android logcat filters to use
# android.logcat_filters = *:S python:D
# (bool) Android logcat only display log for activity's pid
# android.logcat_pid_only = False
# (str) Android additional adb arguments
# android.adb_args = -H host.docker.internal
# (bool) Copy library...