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Releases: Helyux/cs2pattern

v0.9.1

09 Apr 12:28
b7a757a

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What's Changed

  • Bump min python version to 3.10 by @Helyux in #19
  • Add 'MAC-10 | Snow Splash' White Gem by @Helyux in #19

Full Changelog: v0.9.0...v0.9.1

v0.9.0

29 Mar 20:04
f785044

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What's Changed

  • Update Glock whitegem with composite score findings by @Helyux in #16
  • Add one extra 'Orange Gem' pattern by @Helyux in #17
  • Add MP7 Amberline 'White/Gold Gem' / Serpent Strike 'Black Gem' / BFK + Karambit 'White Gem' @Helyux in #18

Full Changelog: v0.8.0...v0.9.0

v0.8.0

11 Mar 18:42
bc5dbb0

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What's Changed

  • Add 'Glock-18 | Trace Lock' Max White Pattern by @Helyux in #12
  • Reorder 'gem_orange' and 'gem_white' after my own color analysis and … by @Helyux in #13
  • Add 'pink_gem' pattern after color analysis by @Helyux in #14
  • Update packages and version number by @Helyux in #15

Full Changelog: v0.7.0...v0.8.0

v0.7.0

08 Feb 11:25
2e1e06f

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What's Changed

Full Changelog: v0.6.1...v0.7.0

v0.6.1

02 Nov 20:18
75818d0

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This Release includes breaking changes!

What's Changed

  • v0.6.1 by @Helyux in #10

    • Rename PatternInfo dataclass fields (is_rare -> rare / group -> name)
  • v0.6.0 by @Helyux in #9

    • Breaking: check_rare now returns a PatternInfo dataclass (normalized weapon/skin/pattern, rarity, ordering, icon) instead of the previous tuple.
    • Breaking: Multi-weapon helpers (fade, fire_and_ice, gem_black, gem_blue, gem_gold, gem_purple, gem_white) return None for unsupported weapons; adjust downstream code accordingly.
    • Icons are centralized in cs2pattern/icons.json, updated with consistent glyphs (e.g., phoenix 🐦‍🔥, fire_and_ice ❄️) and exposed via PatternInfo.icon.
    • tools/add_pattern.py gains --icon, duplicate-pattern sanitization, optional-helper generation with None fallbacks, and refreshed AI disclaimer metadata.
    • README entries (main + tools) document the new return contract and icon workflow.

Full Changelog: v0.6.0...v0.6.1

v0.6.0

02 Nov 20:04
77aa2c0

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This Release includes breaking changes!

What's Changed

  • v0.6.0 by @Helyux in #9
    • Breaking: check_rare now returns a PatternInfo dataclass (normalized weapon/skin/pattern, rarity, ordering, icon) instead of the previous tuple.
    • Breaking: Multi-weapon helpers (fade, fire_and_ice, gem_black, gem_blue, gem_gold, gem_purple, gem_white) return None for unsupported weapons; adjust downstream code accordingly.
    • Icons are centralized in cs2pattern/icons.json, updated with consistent glyphs (e.g., phoenix 🐦‍🔥, fire_and_ice ❄️) and exposed via PatternInfo.icon.
    • tools/add_pattern.py gains --icon, duplicate-pattern sanitization, optional-helper generation with None fallbacks, and refreshed AI disclaimer metadata.
    • README entries (main + tools) document the new return contract and icon workflow.

Full Changelog: v0.5.2...v0.6.0

v0.5.2

01 Nov 23:15
166fc84

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What's Changed

  • v0.5.2 by @Helyux in #8
    • Change stiletto Blue gem T1 Pattern according to my liking

Full Changelog: v0.5.1...v0.5.2

v0.5.1

31 Oct 18:21
ddd8804

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What's Changed

  • Update README.md by @Helyux in #6
  • v0.5.1 by @Helyux in #7
    • Add all Bluegem pattern
    • Add Five-SeveN Heat Treated Bluegem

Full Changelog: v0.5.0...v0.5.1

v0.5.0

21 Oct 13:22
24729fb

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Add

  • Fade pattern for some weapons

v0.4.2

20 Oct 19:49
c690451

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Modify

Tec-9 Sandstorm Purplegem Pattern ordering

Add a total downloads shield to the readme