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RTGI-Unity
RTGI-Unity PublicHybrid real-time global illumination inspired by Assassin's Creed Shadows, featuring RTGI + SSGI + RTAO + DDGI fallback. | 参考刺客信条:影,光追驱动的混合方案全局光照(RTGI + SSGI + RTAO + DDGI fallback)。
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DDGI-Unity
DDGI-Unity PublicProbe-based real-time diffuse global illumination in Unity URP, based on RTXGI SDK. | 基于RTXGI SDK,Unity URP的Probe-Based实时漫反射全局光照。
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VirtualShadowMap
VirtualShadowMap PublicVirtual Shadow Map system in Unity Built-in Render Pipeline. | 基于Unity Built-in Render Pipeline的虚拟阴影贴图系统。
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FluidSimulation
FluidSimulation PublicReal-time 2D fluid simulation based on Smoothed Particle Hydrodynamics (SPH). | 基于光滑粒子流体动力学(SPH)的二维流体实时模拟。
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ClusterLighting
ClusterLighting PublicEfficient rendering solution for massive point lights using cluster-based lighting. | 大量Point Light的高效渲染方案(Cluster-Based Lighting)。
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IrradianceCache
IrradianceCache PublicLight probe storage and GPU query system based on octree and uniform grid. | 基于八叉树和均匀网格的Light Probe存储与GPU查询系统。
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