make pen/pencil/spline stroke weight match shape tools and fix stroke weight change behaviour during transformation#3894
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Summary of ChangesHello, I'm Gemini Code Assist1! I'm currently reviewing this pull request and will post my feedback shortly. In the meantime, here's a summary to help you and other reviewers quickly get up to speed! This pull request standardizes the stroke weight behavior across various drawing tools, specifically pen, pencil, and spline, to ensure they behave consistently with other shape tools. The core change involves reordering graph nodes to apply transformations correctly before stroke rendering, which resolves issues where stroke weights would appear to change unexpectedly during scaling or other transformations. This enhancement improves the predictability and reliability of drawing operations. Highlights
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Code Review
This pull request correctly adds a Transform node when creating layers with the pen, pencil, and spline tools. This change makes the stroke weight behavior consistent with the shape tools. The implementation is solid, and I've added a few minor suggestions to improve code conciseness and consistency across the modified files.
| let node_type = resolve_network_node_type("Path").expect("Path node does not exist"); | ||
| let node = node_type.default_node_template(); | ||
| let nodes = vec![(NodeId(0), node)]; | ||
| let transform_node_type = resolve_network_node_type("Transform").expect("Transform node does not exist"); | ||
| let nodes = vec![(NodeId(1), node), (NodeId(0), transform_node_type.node_template_input_override([Some(NodeInput::node(NodeId(1), 0))]))]; |
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For consistency with other tools and to improve conciseness, you can define the nodes vector directly without creating an intermediate node variable. Renaming node_type to path_node_type would also improve clarity.
| let node_type = resolve_network_node_type("Path").expect("Path node does not exist"); | |
| let node = node_type.default_node_template(); | |
| let nodes = vec![(NodeId(0), node)]; | |
| let transform_node_type = resolve_network_node_type("Transform").expect("Transform node does not exist"); | |
| let nodes = vec![(NodeId(1), node), (NodeId(0), transform_node_type.node_template_input_override([Some(NodeInput::node(NodeId(1), 0))]))]; | |
| let path_node_type = resolve_network_node_type("Path").expect("Path node does not exist"); | |
| let transform_node_type = resolve_network_node_type("Transform").expect("Transform node does not exist"); | |
| let nodes = vec![(NodeId(1), path_node_type.default_node_template()), | |
| (NodeId(0), transform_node_type.node_template_input_override([Some(NodeInput::node(NodeId(1), 0))]))]; |
| let node_type = resolve_network_node_type("Path").expect("Path node does not exist"); | ||
| let nodes = vec![(NodeId(0), node_type.default_node_template())]; | ||
| let transform_node_type = resolve_network_node_type("Transform").expect("Transform node does not exist"); | ||
| let nodes = vec![ | ||
| (NodeId(1), node_type.default_node_template()), | ||
| (NodeId(0), transform_node_type.node_template_input_override([Some(NodeInput::node(NodeId(1), 0))])), | ||
| ]; |
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For clarity and consistency with other tools, consider renaming node_type to path_node_type.
| let node_type = resolve_network_node_type("Path").expect("Path node does not exist"); | |
| let nodes = vec![(NodeId(0), node_type.default_node_template())]; | |
| let transform_node_type = resolve_network_node_type("Transform").expect("Transform node does not exist"); | |
| let nodes = vec![ | |
| (NodeId(1), node_type.default_node_template()), | |
| (NodeId(0), transform_node_type.node_template_input_override([Some(NodeInput::node(NodeId(1), 0))])), | |
| ]; | |
| let path_node_type = resolve_network_node_type("Path").expect("Path node does not exist"); | |
| let transform_node_type = resolve_network_node_type("Transform").expect("Transform node does not exist"); | |
| let nodes = vec![ | |
| (NodeId(1), path_node_type.default_node_template()), | |
| (NodeId(0), transform_node_type.node_template_input_override([Some(NodeInput::node(NodeId(1), 0))])), | |
| ]; |
| let path_node_type = resolve_network_node_type("Path").expect("Path node does not exist"); | ||
| let path_node = path_node_type.default_node_template(); | ||
| let spline_node_type = resolve_proto_node_type(graphene_std::vector::spline::IDENTIFIER).expect("Spline node does not exist"); | ||
| let spline_node = spline_node_type.node_template_input_override([Some(NodeInput::node(NodeId(1), 0))]); | ||
| let nodes = vec![(NodeId(1), path_node), (NodeId(0), spline_node)]; | ||
| let spline_node = spline_node_type.node_template_input_override([Some(NodeInput::node(NodeId(2), 0))]); | ||
| let transform_node_type = resolve_network_node_type("Transform").expect("Transform node does not exist"); | ||
| let transform_node = transform_node_type.node_template_input_override([Some(NodeInput::node(NodeId(1), 0))]); | ||
| let nodes = vec![(NodeId(2), path_node), (NodeId(1), spline_node), (NodeId(0), transform_node)]; |
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To improve conciseness and consistency with other tools, you can define the nodes vector directly without creating intermediate variables for each node template.
| let path_node_type = resolve_network_node_type("Path").expect("Path node does not exist"); | |
| let path_node = path_node_type.default_node_template(); | |
| let spline_node_type = resolve_proto_node_type(graphene_std::vector::spline::IDENTIFIER).expect("Spline node does not exist"); | |
| let spline_node = spline_node_type.node_template_input_override([Some(NodeInput::node(NodeId(1), 0))]); | |
| let nodes = vec![(NodeId(1), path_node), (NodeId(0), spline_node)]; | |
| let spline_node = spline_node_type.node_template_input_override([Some(NodeInput::node(NodeId(2), 0))]); | |
| let transform_node_type = resolve_network_node_type("Transform").expect("Transform node does not exist"); | |
| let transform_node = transform_node_type.node_template_input_override([Some(NodeInput::node(NodeId(1), 0))]); | |
| let nodes = vec![(NodeId(2), path_node), (NodeId(1), spline_node), (NodeId(0), transform_node)]; | |
| let path_node_type = resolve_network_node_type("Path").expect("Path node does not exist"); | |
| let spline_node_type = resolve_proto_node_type(graphene_std::vector::spline::IDENTIFIER).expect("Spline node does not exist"); | |
| let transform_node_type = resolve_network_node_type("Transform").expect("Transform node does not exist"); | |
| let nodes = vec![ | |
| (NodeId(2), path_node_type.default_node_template()), | |
| (NodeId(1), spline_node_type.node_template_input_override([Some(NodeInput::node(NodeId(2), 0))])), | |
| (NodeId(0), transform_node_type.node_template_input_override([Some(NodeInput::node(NodeId(1), 0))]))]; |
can you please explain what desired change are you talking about? |
| let node_type = resolve_network_node_type("Path").expect("Path node does not exist"); | ||
| let node = node_type.default_node_template(); | ||
| let nodes = vec![(NodeId(0), node)]; | ||
| let transform_node_type = resolve_network_node_type("Transform").expect("Transform node does not exist"); | ||
| let nodes = vec![(NodeId(1), node), (NodeId(0), transform_node_type.node_template_input_override([Some(NodeInput::node(NodeId(1), 0))]))]; |
| let node_type = resolve_network_node_type("Path").expect("Path node does not exist"); | ||
| let nodes = vec![(NodeId(0), node_type.default_node_template())]; | ||
| let transform_node_type = resolve_network_node_type("Transform").expect("Transform node does not exist"); | ||
| let nodes = vec![ | ||
| (NodeId(1), node_type.default_node_template()), | ||
| (NodeId(0), transform_node_type.node_template_input_override([Some(NodeInput::node(NodeId(1), 0))])), | ||
| ]; |
| let path_node_type = resolve_network_node_type("Path").expect("Path node does not exist"); | ||
| let path_node = path_node_type.default_node_template(); | ||
| let spline_node_type = resolve_proto_node_type(graphene_std::vector::spline::IDENTIFIER).expect("Spline node does not exist"); | ||
| let spline_node = spline_node_type.node_template_input_override([Some(NodeInput::node(NodeId(1), 0))]); | ||
| let nodes = vec![(NodeId(1), path_node), (NodeId(0), spline_node)]; | ||
| let spline_node = spline_node_type.node_template_input_override([Some(NodeInput::node(NodeId(2), 0))]); | ||
| let transform_node_type = resolve_network_node_type("Transform").expect("Transform node does not exist"); | ||
| let transform_node = transform_node_type.node_template_input_override([Some(NodeInput::node(NodeId(1), 0))]); | ||
| let nodes = vec![(NodeId(2), path_node), (NodeId(1), spline_node), (NodeId(0), transform_node)]; |
Fixed, as it doesn't exist. |
Fixes #3893
-Insert Transform before Stroke when creating pen, pencil, and spline layers
-Prevent post stroke transform insertion from changing apparent stroke width
-Fix moved value ownership issue in spline/path node construction