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2 changes: 1 addition & 1 deletion automated_updates_data.json
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
{
"last_automated_updates_commit": "83481725932de83ee10286931de90c95bc2da191",
"last_automated_updates_commit": "f4a91c66fcb901ed1195c07d460b58bb3f767d57",
"last_improved_things": [
{
"date": "2026-02-16",
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4 changes: 4 additions & 0 deletions docs/gdevelop5/interface/games.md
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Expand Up @@ -43,6 +43,10 @@ For published games, additional options are available:

If a game isn't properly displaying a project, make sure that the project of the game still exists in your local files or in the cloud. Then, open the project so GDevelop recognizes it and links it to the game to which it belongs.

!!! note

If you delete a cloud project by mistake, you can restore it for a limited time. With a subscription, deleted cloud projects are kept for up to 30 days.

## Game earnings and GDevelop credits wallet

Each account on GDevelop can optionally earn from games published on gd.games. Creators have two options to cash out their game earnings:
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2 changes: 1 addition & 1 deletion docs/gdevelop5/objects/object-groups/index.md
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Expand Up @@ -28,7 +28,7 @@ You can now use this group of objects in events.

!!! note

When you add an object to a group, it automatically receives the behaviors and variables that the rest of the group has in common, if it doesn't already have them. This keeps the group usable as a single object in events.
When you add an object to a group, it automatically receives the variables and the compatible behaviors that the rest of the group has in common, if it doesn't already have them. This keeps the group usable as a single object in events. Behaviors that can't work on the object (because of its type) are not added.

## Add variables to an object group

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