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45 changes: 45 additions & 0 deletions docs/marketplace/Addons/tinkers/Docs/Gadgets & Slime/islands.md
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---
title: Islands
---

## Sky Slime Island

![Sky slime island](../../_assets/images/tinkers-sky-slime-island.png)

Skyslime Islands can be found floating above the terrain throughout the Overworld.

According to legend, Skyslimes were once invaders from another realm, though they now remain mostly confined to the areas surrounding these islands.

## Earth Slime Island

![Earth slime island](../../_assets/images/tinkers-earth-slime-island.png)

Earth slime Islands can occasionally be found in the oceans of the Overworld, appearing less alien than their Sky slime counterparts.

These islands serve as a reliable source for obtaining more of the common green Slime.

## Clay Island

![Clay island](../../_assets/images/tinkers-clay-island.png)

Clay Islands are unusual compared to other slime islands, as they appear more like part of the Overworld than a slime-infested biome.

These islands are home to a strange type of clay-based slime I've named "Terracubes."

Terracubes can't jump very high and seem to only spawn on islands found in Mesa biomes.

## Scarlet Slime Island

![Scarlet slime island](../../_assets/images/tinkers-scarlet-slime-island.png)

Scarlet Islands can occasionally be found in the lava oceans of the Nether.

These islands are the only known habitat of the elusive Scarlet Slime.

## Enderslime Island

![Ender slime island](../../_assets/images/tinkers-enderslime-island.png)

Enderslime Islands can be found scattered around the outer islands of the End, serving as breeding grounds for Enderslimes.

I believe that Skyslimes and Enderslimes were once the same species, but living in their separate environments has caused them to evolve differently.
12 changes: 11 additions & 1 deletion docs/marketplace/Addons/tinkers/Docs/Getting Started/index.md
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Expand Up @@ -77,4 +77,14 @@ Once you've meticulously crafted all the parts, head over to the Tinker Station.

While advanced modifications aren't available in the current version, keep your eyes peeled for future updates. The possibilities for customization are bound to expand!

*For Weapons like Swords or Cleavers, you will need a Tinkers' Anvil.*
*For Weapons like Swords or Cleavers, you will need a Tinkers' Anvil.*

### Tin Ore

Tinkers' Construct 3.0 introduces Tin as a new material. Tin One can be found deep underground, typically in the same layers where Copper One generates.

While Tin has a few uses, its primary purpose is to be combined with Copper to create the Bronze alloy.

Other uses include crafting Tin Cans and decorative Tin Blocks.

Tin comes in several forms: Raw Tin, Tin Nuggets, Tin Ingots, Tin Blocks, and Raw Tin Blocks.
55 changes: 27 additions & 28 deletions docs/marketplace/Addons/tinkers/Docs/Getting Started/tier_1.md
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Expand Up @@ -19,53 +19,52 @@ Here's all the Tier 1 Materials:
![Pickaxe Head](../../_assets/images/parts/pickaxe_head_wood.png) ![Axe Head](../../_assets/images/parts/axe_head_wood.png) ![Shoel Head](../../_assets/images/parts/shoel_head_wood.png) ![Dagger Blade](../../_assets/images/parts/dagger_blade_wood.png) ![Sword Blade](../../_assets/images/parts/sword_blade_wood.png) ![Cleaver Blade](../../_assets/images/parts/cleaver_blade_wood.png)

**Tool Head**
- Durabilty: 60
- Harvest Tier: Wood
- Mining Speed: 2
- Attack Damage: 0
- Trait: Cultivation
- Durabilty: **55**
- Harvest Tier: **Wood**
- Mining Speed: **2.25**
- Attack Damage: **1.05**
- Trait: **Cultivation**

**Tool Handle/Guard**
- Durabilty: 1x
- Attack Damage: 1x

**Trait**: Cultivation
- Durabilty: **0.75x**
- Mining Speed: **0.7x**
- Attack Damage: **0.5x**
- Trait: **Cultivation**

### Stone
![Pickaxe Head](../../_assets/images/parts/pickaxe_head_stone.png) ![Axe Head](../../_assets/images/parts/axe_head_stone.png) ![Shoel Head](../../_assets/images/parts/shoel_head_stone.png) ![Dagger Blade](../../_assets/images/parts/dagger_blade_stone.png) ![Sword Blade](../../_assets/images/parts/sword_blade_stone.png) ![Cleaver Blade](../../_assets/images/parts/cleaver_blade_stone.png)

**Tool Head**
- Durabilty: 130
- Harvest Tier: Stone
- Mining Speed: 4
- Attack Damage: 1
- Durabilty: **125**
- Harvest Tier: **Stone**
- Mining Speed: **3.5**
- Attack Damage: **1.25**
- Trait: **Summoner**

**Tool Handle/Guard**
- Durabilty: 0.9x
- Attack Damage: 1x

**Trait**: Summoner
- Durabilty: **0.6x**
- Mining Speed: **1.2x**
- Attack Damage: **1x**
- Trait: **Summoner**

### Bone
![Pickaxe Head](../../_assets/images/parts/pickaxe_head_bone.png) ![Axe Head](../../_assets/images/parts/axe_head_bone.png) ![Shoel Head](../../_assets/images/parts/shoel_head_bone.png) ![Dagger Blade](../../_assets/images/parts/dagger_blade_bone.png) ![Sword Blade](../../_assets/images/parts/sword_blade_bone.png) ![Cleaver Blade](../../_assets/images/parts/cleaver_blade_bone.png)

**Tool Head**
- Durabilty: 100
- Harvest Tier: Stone
- Mining Speed: 2.5
- Attack Damage: 1.25
- Trait: Undead
- Durabilty: **100**
- Harvest Tier: **Stone**
- Mining Speed: **2.5**
- Attack Damage: **1.25**
- Trait: **Undead**

**Tool Handle/Guard**
- Durabilty: 0.75x
- Attack Damage: 1x

**Trait**: Undead
- Durabilty: **0.75x**
- Mining Speed: **1x**
- Attack Damage: **1x**
- Trait: **Undead**

### String
![Binding](../../_assets/images/parts/binding_string.png)

**Binding**
- Holds your tools together.

**Trait**: Stringy
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Expand Up @@ -10,19 +10,15 @@ sidebar_position: 5
Materials have special abilities called traits.

Here are the Tier 1 Traits:
- [**Stringy**](./tier_1_traits.md#stringy)
- [**Cultivation**](./tier_1_traits.md#cultivation)
- [**Summoner**](./tier_1_traits.md#summoner)
- [**Undead**](./tier_1_traits.md#undead)

### Stringy
- Spiders and sheep will now drop string when defeated.

### Cultivation
- Increases the chance of obtaining more items from crops when harvesting.

### Summoner
- Stone and End Stone have a rare chance to spawn Silverfish and Endermites, respectively.

### Undead
- Striking undead mobs like zombies and husks transforms them into skeletons. Additionally, all defeated mobs now drop bones and bonemeal.
- Striking undead mobs like zombies and husks transforms them into skeletons. Additionally, all defeated mobs now drop bones and bonemeal.
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Expand Up @@ -16,7 +16,12 @@ Here are the Tier 1 Traits:

### Repair Kits

![Repair Kit Recipe](../../_assets/images/tinkers-repair_kit_recipe.png)
```crafting table,Part Builder
- cobblestone -
cobblestone ftbtc:item/pattern_repair_kit cobblestone
- cobblestone -
result: ftbtc:item/stone_repair_kit
```

Use tool repair kits to restore the health of your weapons and tools.

Expand All @@ -42,4 +47,4 @@ This will consume the repair kit and restore the durability of your tool.

*Additionally, helpful notifications will appear as your tool's durability drops, warning you when it reaches 25, 10 and 1 durability remaining. Aim to repair your tools before they break completely.*

![Repair Kit Off-hand](../../_assets/images/tinkers-repair_kit_offhand.webp)
![Repair Kit Off-hand](../../_assets/images/tinkers-repair_kit_offhand.webp)
30 changes: 29 additions & 1 deletion docs/marketplace/Addons/tinkers/Docs/Getting Started/tools.md
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Expand Up @@ -18,6 +18,14 @@ Here's a breakdown of the tools you can create:
- [**Dagger**](./tools.md#dagger)
- [**Sword**](./tools.md#sword)
- [**Cleaver**](./tools.md#cleaver)
- [**Bow**](./tools.md#bow)

## Damage

Tinkers' Construct handles tool damage a bit differently.
When you hover over a tool, you'll find its current damage displayed at the bottom of the tooltip.

Additionally, helpful notifications Will appear as your tool's durability drops, warning you when it reaches 10 and 1 durability remaining.

### Pickaxe

Expand Down Expand Up @@ -87,4 +95,24 @@ This colossal cleaver isn't just for combat; it's a true warrior's multi-tool.

Not only does it function as the ultimate defense against mobs, but its legendary sharpness allows you to collect mob heads, perfect for crafting and decorating.

*Requires the Tinkers' Anvil to craft.*
*Requires the Tinkers' Anvil to craft.*

### Bow

The Bow's Big Brother: The humble bow is a classic choice for ranged attacks.

But Tinker's' Bows ane the real deal! With a variety of materials and unique abilities, you can create bows that pack a serious punch.
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*Bows are incompatible with Modifiers.

Like other tools, Bows can be crafted at the Tinker's Station.

The crafting recipe is a variation of the vanilla bow recipe.
Simply replace the Sticks with 3 Tool Handles of the same type.

```crafting table,Tinker's Station
- ftbtc:item/large_handle_bone string
ftbtc:item/large_handle_bone - string
- ftbtc:item/large_handle_bone string
result: ftbtc:item/bone_bow, 1
```
15 changes: 14 additions & 1 deletion docs/marketplace/Addons/tinkers/Docs/Melting & More/index.md
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Expand Up @@ -79,4 +79,17 @@ Seared Bricks in a Flash:

*Crafted in a Crafting Table.*

**Tip:** *Pop these blocks in a Stonecutter for even more design options!*
**Tip:** *Pop these blocks in a Stonecutter for even more design options!*

#### Seared Faucet

![Seared Faucet Recipe](../../_assets/images/tinkers-seared_faucet_recipe.png)

For quick and direct pouring of molten liquid into Casting Tables and Basins, Seared Faucets are significantly faster than using cans.

Provided the liquid doesn't need to be moved or stored.

How to use:
1. Place a Faucet on the side of a Melter or Seared Drain.
2. Place either a Casting Table or Basin below it.
3. Interact with the Faucet to pour it out.
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Expand Up @@ -13,6 +13,7 @@ This is your basic Melter, perfect for getting started with simple tasks.

### How to use

**Master the Melter:**
This handy tool has two parts in one: the heater and the tank.

**Fuel Up:**
Expand All @@ -29,4 +30,4 @@ While fueled, interact with raw ore (like iron), and Watch as the molten metal f
- Iron
- Gold
- Pig Iron
- Rose Gold
- Rose Gold
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Expand Up @@ -11,15 +11,15 @@ You've got the hang of melting, Tinker! Now, the burning question: how do we get

![Cans and Melter](../../_assets/images/tinkers-cans_and_melter.webp)

### Iron and Copper Cans
### Tin and Copper Cans

Need to transport, store, or pour your freshly melted liquids?

![Cans Recipe](../../_assets/images/tinkers-cans_recipe.png)

Look no further than Iron & Copper Cans!
Look no further than Tin & Copper Cans!

**Iron Cans** hold one-tenth the volume of a bucket, offering a tiny *100mB (or 100 millibuckets)* of storage.
**Tin Cans** hold one-tenth the volume of a bucket, offering a tiny *100mB (or 100 millibuckets)* of storage.

However, **Copper Cans** hold one-fifth the volume of a bucket, offering a convenient *200mB* of storage.

Expand All @@ -31,4 +31,4 @@ For larger volumes of molten liquids, consider using **Buckets**.

![Bucket Recipe](../../_assets/images/tinkers-bucket_recipe.png)

They offer a generous *1000mB* of capacity, making them four times larger than copper cans.
They offer a generous *1000mB* of capacity, making them four times larger than copper cans.
33 changes: 25 additions & 8 deletions docs/marketplace/Addons/tinkers/Docs/Melting & More/tier_2.md
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Expand Up @@ -5,7 +5,7 @@ sidebar_position: 12

![Tier 2 Materials](../../_assets/images/tinkers-tier_2_materials.png)

## Tier 1 Materials
## Tier 2 Materials

Use these materials to craft parts for your melee weapons and harvest tools!

Expand All @@ -23,13 +23,30 @@ Here's all the Tier 2 Materials:
- Harvest Tier: Iron
- Mining Speed: 5
- Attack Damage: 1.75
- Trait: **Magnetic**

**Tool Handle/Guard**
- Durability: 1.05x
- Mining Speed: 0.85x
- Attack Damage: 1.05x
- Trait: **Magnetic**

**Trait**: Magnetic
### Bronze
![Pickaxe Head](../../_assets/images/parts/pickaxe_head_bronze.png) ![Axe Head](../../_assets/images/parts/axe_head_bronze.png) ![Shoel Head](../../_assets/images/parts/shoel_head_bronze.png) ![Dagger Blade](../../_assets/images/parts/dagger_blade_bronze.png) ![Sword Blade](../../_assets/images/parts/sword_blade_bronze.png) ![Cleaver Blade](../../_assets/images/parts/cleaver_blade_bronze.png)


**Tool Head**
- Durability: 380
- Harvest Tier: Diamond
- Mining Speed: 5
- Attack Damage: 1.75
- Trait: **Reinforced**

**Tool Handle/Guard**
- Durability: 1.05x
- Mining Speed: 0.85x
- Attack Damage: 1.05x
- Trait: **Reinforced**

### Gold
![Pickaxe Head](../../_assets/images/parts/pickaxe_head_gold.png) ![Axe Head](../../_assets/images/parts/axe_head_gold.png) ![Shoel Head](../../_assets/images/parts/shoel_head_gold.png) ![Dagger Blade](../../_assets/images/parts/dagger_blade_gold.png) ![Sword Blade](../../_assets/images/parts/sword_blade_gold.png) ![Cleaver Blade](../../_assets/images/parts/cleaver_blade_gold.png)
Expand All @@ -39,13 +56,13 @@ Here's all the Tier 2 Materials:
- Harvest Tier: Gold
- Mining Speed: 9.5
- Attack Damage: 0.75
- Trait: **Speed**

**Tool Handle/Guard**
- Durability: 0.25x
- Mining Speed: 2.5x
- Attack Damage: 0.5x

**Trait**: Speed
- Trait: **Speed**

### Pig Iron
![Pickaxe Head](../../_assets/images/parts/pickaxe_head_pig_iron.png) ![Axe Head](../../_assets/images/parts/axe_head_pig_iron.png) ![Shoel Head](../../_assets/images/parts/shoel_head_pig_iron.png) ![Dagger Blade](../../_assets/images/parts/dagger_blade_pig_iron.png) ![Sword Blade](../../_assets/images/parts/sword_blade_pig_iron.png) ![Cleaver Blade](../../_assets/images/parts/cleaver_blade_pig_iron.png)
Expand All @@ -55,13 +72,13 @@ Here's all the Tier 2 Materials:
- Harvest Tier: Diamond
- Mining Speed: 6
- Attack Damage: 2.5
- Trait: **Tasty**

**Tool Handle/Guard**
- Durability: 1.1x
- Mining Speed: 0.85x
- Attack Damage: 1.1x

**Trait**: Tasty
- Trait: **Tasty**

### Rose Gold
![Pickaxe Head](../../_assets/images/parts/pickaxe_head_rose_gold.png) ![Axe Head](../../_assets/images/parts/axe_head_rose_gold.png) ![Shoel Head](../../_assets/images/parts/shoel_head_rose_gold.png) ![Dagger Blade](../../_assets/images/parts/dagger_blade_rose_gold.png) ![Sword Blade](../../_assets/images/parts/sword_blade_rose_gold.png) ![Cleaver Blade](../../_assets/images/parts/cleaver_blade_rose_gold.png)
Expand All @@ -71,10 +88,10 @@ Here's all the Tier 2 Materials:
- Harvest Tier: Gold
- Mining Speed: 9
- Attack Damage: 1
- Trait: **Experienced**

**Tool Handle/Guard**
- Durability: 0.6x
- Mining Speed: 1.2x
- Attack Damage: 1x

**Trait**: Experienced
- Trait: **Experienced**
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Expand Up @@ -26,3 +26,6 @@ Here are the Tier 2 Traits:

### Experienced
- Increases the amount of experience you get from defeating mobs and mining ores.

### Reinforced
- Each use has a 20% chance to avoid consuming durability.
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