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2 changes: 1 addition & 1 deletion external/CommonLibSSE
Submodule CommonLibSSE updated 159 files
4 changes: 4 additions & 0 deletions src/main/ArmorVariant.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -25,6 +25,10 @@ auto ArmorVariant::WouldReplace(const RE::TESObjectARMA* a_armorAddon) const ->

auto ArmorVariant::WouldReplaceAny(const RE::TESObjectARMO* a_armor) const -> bool
{
if (!a_armor) {
return false;
}

for (auto& armorAddon : a_armor->armorAddons) {
if (WouldReplace(armorAddon)) {
return true;
Expand Down
9 changes: 6 additions & 3 deletions src/main/DynamicArmorManager.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -253,9 +253,12 @@ void DynamicArmorManager::ApplyVariant(RE::Actor* a_actor, const std::string& a_
}

// Consider only armor items affected by the new variant
for (auto& armor : armorItems) {
if (!newVariant.WouldReplaceAny(armor)) {
armorItems.erase(armor);
for (auto armorItemIterator = armorItems.begin(); armorItemIterator != armorItems.end();) {
if (newVariant.WouldReplaceAny(*armorItemIterator)) {
armorItemIterator = armorItems.erase(armorItemIterator);
}
else {
++armorItemIterator;
}
}

Expand Down
22 changes: 11 additions & 11 deletions src/main/EnumLookup.h
Original file line number Diff line number Diff line change
Expand Up @@ -66,7 +66,7 @@ class EnumLookup

private:
inline static const std::unordered_map<std::string, RE::ActorValue> ActorValueLookup{
{ "AGGRESSION"s, RE::ActorValue::kAggression },
{ "AGGRESSION"s, RE::ActorValue::kAggresion },
{ "CONFIDENCE"s, RE::ActorValue::kConfidence },
{ "ENERGY"s, RE::ActorValue::kEnergy },
{ "MORALITY"s, RE::ActorValue::kMorality },
Expand Down Expand Up @@ -95,7 +95,7 @@ class EnumLookup
{ "STAMINA"s, RE::ActorValue::kStamina },
{ "HEALRATE"s, RE::ActorValue::kHealRate },
{ "MAGICKARATE"s, RE::ActorValue::kMagickaRate },
{ "STAMINARATE"s, RE::ActorValue::kStaminaRate },
{ "STAMINARATE"s, RE::ActorValue::KStaminaRate },
{ "SPEEDMULT"s, RE::ActorValue::kSpeedMult },
{ "INVENTORYWEIGHT"s, RE::ActorValue::kInventoryWeight },
{ "CARRYWEIGHT"s, RE::ActorValue::kCarryWeight },
Expand All @@ -112,20 +112,20 @@ class EnumLookup
{ "FROSTRESIST"s, RE::ActorValue::kResistFrost },
{ "MAGICRESIST"s, RE::ActorValue::kResistMagic },
{ "DISEASERESIST"s, RE::ActorValue::kResistDisease },
{ "PERCEPTIONCONDITION"s, RE::ActorValue::kPerceptionCondition },
{ "ENDURANCECONDITION"s, RE::ActorValue::kEnduranceCondition },
{ "LEFTATTACKCONDITION"s, RE::ActorValue::kLeftAttackCondition },
{ "RIGHTATTACKCONDITION"s, RE::ActorValue::kRightAttackCondition },
{ "LEFTMOBILITYCONDITION"s, RE::ActorValue::kLeftMobilityCondition },
{ "RIGHTMOBILITYCONDITION"s, RE::ActorValue::kRightMobilityCondition },
{ "BRAINCONDITION"s, RE::ActorValue::kBrainCondition },
{ "PERCEPTIONCONDITION"s, RE::ActorValue::kUnknown46 },
{ "ENDURANCECONDITION"s, RE::ActorValue::kUnknown47 },
{ "LEFTATTACKCONDITION"s, RE::ActorValue::kUnknown48 },
{ "RIGHTATTACKCONDITION"s, RE::ActorValue::kUnknown49 },
{ "LEFTMOBILITYCONDITION"s, RE::ActorValue::kUnknown50 },
{ "RIGHTMOBILITYCONDITION"s, RE::ActorValue::kUnknown51 },
{ "BRAINCONDITION"s, RE::ActorValue::kUnknown52 },
{ "PARALYSIS"s, RE::ActorValue::kParalysis },
{ "INVISIBILITY"s, RE::ActorValue::kInvisibility },
{ "NIGHTEYE"s, RE::ActorValue::kNightEye },
{ "DETECTLIFERANGE"s, RE::ActorValue::kDetectLifeRange },
{ "WATERBREATHING"s, RE::ActorValue::kWaterBreathing },
{ "WATERWALKING"s, RE::ActorValue::kWaterWalking },
{ "IGNORECRIPPLEDLIMBS"s, RE::ActorValue::kIgnoreCrippledLimbs },
{ "IGNORECRIPPLEDLIMBS"s, RE::ActorValue::kUnknown59 },
{ "FAME"s, RE::ActorValue::kFame },
{ "INFAMY"s, RE::ActorValue::kInfamy },
{ "JUMPINGBONUS"s, RE::ActorValue::kJumpingBonus },
Expand Down Expand Up @@ -228,7 +228,7 @@ class EnumLookup
{ "VAMPIREPERKS"s, RE::ActorValue::kVampirePerks },
{ "GRABACTOROFFSET"s, RE::ActorValue::kGrabActorOffset },
{ "GRABBED"s, RE::ActorValue::kGrabbed },
{ "DEPRECATED05"s, RE::ActorValue::kDEPRECATED05 },
{ "DEPRECATED05"s, RE::ActorValue::kUnknown162 },
{ "REFLECTDAMAGE"s, RE::ActorValue::kReflectDamage },
};
};
2 changes: 1 addition & 1 deletion tools/BethesdaCMakeModules
2 changes: 1 addition & 1 deletion tools/SKSE-CMakeModules