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GH-331 Add pearl stasis prevention feature #331
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Summary of ChangesHello @igoyek, I'm Gemini Code Assist1! I'm currently reviewing this pull request and will post my feedback shortly. In the meantime, here's a summary to help you and other reviewers quickly get up to speed! This pull request enhances combat mechanics by addressing an exploit where players could use Ender Pearl stasis to disengage from combat. It introduces a configurable option to prevent such teleports for players actively engaged in a fight, ensuring more consistent combat encounters. Additionally, a minor update to the Minecraft development version was included. Highlights
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Code Review
This pull request introduces a feature to prevent ender pearl stasis during combat. The implementation is clean, adding a new configuration option and an event handler for PlayerTeleportEvent. My main feedback is to add a notification to the player when their teleportation is cancelled to improve user experience. I've added specific suggestions for this in the code.
| "# Prevent players from using ender pearl stasis to avoid combat.", | ||
| "# This setting prevents the player from teleporting with a statis pearl during combat." | ||
| }) | ||
| public boolean preventPearlStasis = false; |
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It's good practice to provide feedback to the player when an action is blocked. Consider adding a configurable message for when pearl stasis is prevented. This message can then be used in FightPearlController to inform the player why their teleport was cancelled.
| public boolean preventPearlStasis = false; | |
| public boolean preventPearlStasis = false; | |
| @Comment("# Message sent when a player's ender pearl teleport is cancelled during combat") | |
| public Notice pearlTeleportBlockedDuringCombat = BukkitNotice.builder() | |
| .chat("<red>You cannot teleport with an ender pearl while in combat!>") | |
| .build(); |
| return; | ||
| } | ||
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| event.setCancelled(true); |
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To improve user experience, you should notify the player why their teleportation was cancelled. This provides clear feedback and avoids confusion. This change assumes you've added a corresponding pearlTeleportBlockedDuringCombat notice in FightPearlSettings as suggested in my other comment.
event.setCancelled(true);
this.noticeService.create()
.player(event.getPlayer())
.notice(this.settings.pearlTeleportBlockedDuringCombat)
.send();Took 8 minutes
| return; | ||
| } | ||
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| event.setCancelled(true); |
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You are blocking not only stasis teleports but also using normal pearls - ex. teleporting closer to the opponent during fight
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