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Releases: Emerassi/CrystalProjectAPWorld

Crystal Project Hotfix Version 0.15.1

23 Feb 23:45

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Crystal Project Hotfix v. 0.15.1

https://github.com/Emerassi/CrystalProjectAPWorld/releases

🚨 AP Mod Update 🚨

Fixed a crash with Ancient Labyrinth

KNOWN ISSUES

  • Receiving a passive point cap increase does not update the available passive points until a passive is toggled on or off.
  • Mods that change the text scrolls (such as the intro in spawning meadows) may result in unexpected behaviour

Crystal Project Version 0.15.0

22 Feb 23:43

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Crystal Project v. 0.15.0

https://github.com/Emerassi/CrystalProjectAPWorld/releases

🚨 AP World Update 🚨

Fixed crash that occurred with home point hustle and mods enabled.
Fixed logic for checks in Jojo sewers, Castle Sequoia, and Jidamba Tangle.

🚨 AP Mod Update 🚨

Fixed an issue with extreme region sanity teleport triggering A.) in regular region sanity and B.) too quickly for the first teleport.
Possessor will no longer give an Ibek bell to the player if it is not part of the seeds logic.

KNOWN ISSUES

  • Receiving a passive point cap increase does not update the available passive points until a passive is toggled on or off.
  • Mods that change the text scrolls (such as the intro in spawning meadows) may result in unexpected behaviour

Crystal Project Version 0.14.0

17 Jan 20:39

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Crystal Project v. 0.14.0

https://github.com/Emerassi/CrystalProjectAPWorld/releases

🚨 AP World Update 🚨

Fixed crash that occurred when playing with mods that create new regions.
Fixed generation error when a mod check required a non progression item (i.e a mod check requiring a map).
Moved shop ids to not conflict with very large mods (mods that add 10k new entities)
Regionsanity: Fixed an issue where region passes would not be active in the correct regions if a mod had changed the region name.

KNOWN ISSUES

  • The timer on the first Regionsanity Extreme teleport out of a prohibited region may be way too short
  • Receiving a passive point cap increase does not update the available passive points until a passive is toggled on or off.
  • Mods that change the text scrolls (such as the intro in spawning meadows) may result in unexpected behaviour

Crystal Project Hotfix Version 0.13.0

04 Jan 21:34

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Crystal Project Hotfix v. 0.13.0

https://github.com/Emerassi/CrystalProjectAPWorld/releases

🚨 AP World Update 🚨

Fixed modded saves corrupting.

Fixed crash that occurred when interacting with modded home points.
Modded home points now replace vanilla versions in the Locations list.
Home Point Hustle: modded home points now expected as locations and have matching teleport items instead of their vanilla versions. (Note: Modded home points are not considered to give you access to a region, since we can't know where the mods placed them.)

Regionsanity: trying to teleport to your spawn point with Salmon Bay as your starter region no longer teleports you to Spawning Meadows on a fish.

KNOWN ISSUES

  • The timer on the first Regionsanity Extreme teleport out of a prohibited region may be way too short

Crystal Project Hotfix Version 0.12.2

02 Jan 05:26

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Crystal Project Hotfix v. 0.12.2

https://github.com/Emerassi/CrystalProjectAPWorld/releases

🚨 AP World Update 🚨

✅ Compatible with existing YAMLs ✅

If Regionsanity is off, Compatible with v.0.12.0-generated worlds✅
If Regionsanity is enabled, Not Compatible with v.0.12.0-generated worlds 🚫

If Use Mods is off, Compatible with v.0.12.1-generated worlds✅
If Use Mods is enabled, Not Compatible with v.0.12.1-generated worlds 🚫

Fixed crash that occurred when multiple mods changed the same location.
Fixed crash that occurred if a mod added a second type of check to the same NPC.

KNOWN ISSUES

  • The timer on the first Regionsanity Extreme teleport out of a prohibited region may be way too short
  • Fixed in v.0.13.0 (not compatible with existing v0.12.x worlds):
    • Enabling Use Mods creates corrupted save files (you'll know by the save slot overflowing with a bunch of random letters & symbols).
    • Interacting with a modded home point crashes the game.
    • Regionsanity: trying to teleport to your spawn point with Salmon Bay as your starter region teleports you to Spawning Meadows on a fish.

Crystal Project Hotfix Version 0.12.1

01 Jan 21:46

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Crystal Project Hotfix v. 0.12.1

https://github.com/Emerassi/CrystalProjectAPWorld/releases

🚨 AP World Update 🚨

✅ Compatible with existing YAMLs ✅

If Regionsanity is off, ✅ Compatible with v.0.12.0-generated worlds✅

If Regionsanity is enabled, 🚫 Not Compatible with v.0.12.0-generated worlds 🚫

Correction to broken Beastmaster Crystal access rule.
Fixed installer crash.
Fixed modded shops accidentally getting added twice to locations.
Fixed modded locations that change entity types not removing the vanilla location (hi, FFP Jidamba Crystal! 👋).
Fixed modded locations sharing IDs with Region Completion locations (boy FFP is big :) ).

KNOWN ISSUES

  • The timer on the first Regionsanity Extreme teleport out of a prohibited region may be way too short
  • Fixed in v. 0.12.2 hotfix:
    • Multiple mods changing the same location crashes the game.
    • Mods adding a second type of check to the same NPC crashes the game (known to happen with FFP).
  • Fixed in v. 0.13.0 (not compatible with v. 0.12.x worlds):
    • Enabling Use Mods creates corrupted save files (you'll know by the save slot overflowing with a bunch of random letters & symbols).
    • Interacting with a modded home point crashes the game.
    • Regionsanity: trying to teleport to your spawn point with Salmon Bay as your starter region teleports you to Spawning Meadows on a fish.

Crystal Project Version 0.12.0

01 Jan 05:20

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Crystal Project AP World v. 0.12 is out! 🎉

https://github.com/Emerassi/CrystalProjectAPWorld/releases

Setup Guide

https://github.com/Emerassi/CrystalProjectAPWorld/blob/main/worlds/crystal_project/docs/setup_en.md

Find a Bug? Have a Suggestion?

Big thanks to everyone who had suggestions, requests, or reported bugs! We've made a lot of improvements thanks to you. 💝

This update's a whopper!

New Features

  • Home Point Hustle: Add every save point as a location!
    • Hustle Only: Can ONLY teleport to a save point if you've found its matching teleport item (touching does not unlock warp!)
    • Mixed: Can teleport to a save point either if you've touched it or if you've found its matching teleport item.
  • Passive Point Party: Change the number of Passive Points you start with and/or set a maximum number to unlock with Passive Point Boost items!
  • Hop To It: Increase the level of platforming skill you're expected to use to get checks! (Only a handful of these are in so far; please feel free to suggest more places where you can commit platforming crimes to be added to these rules!)
    • Fancy Footwork: Above-average jumping skill expected.
    • One Hop Beyond: More jumping tricks expected, like ibek jumping up from underneath an overhang.
    • Pray: Who needs the Golden Quintar in The Sequoia? Not you!
  • Improved Item Info: The Locations list now displays an icon for each location so you can tell what type of item is hiding there (as long as you haven't picked Item Info: Obscured, or if you've earned it in Item Info: Earned!)
  • Save Slot Labels: Your Archipelago slot name and port number are now displayed in your in-game save slots! Now you don't have to wonder which save goes with which multiworld.
  • Free Me: Added a button to release all your items in the Goal menu in-game.
  • Personal Growth: Added the Growth Change menu to the in-game Archipelago menu; no need for a trip to Capital Sequoia to adjust your stats!

Upgrades

  • Starting Level: Players can now set their starting level in the YAML, completely separate from Progressive Level Size!
  • New Keep Construction: For the Astley & True Astley goal, the New World Stone is now in the items pool instead of being sent when you get enough jobs. Now, there is a mysterious wall blocking your path to the final fight that will only disappear when you have collected enough Jobs!
  • Regionsanity:
    • The World Your Oyster: Starter regions can now be ANY region with enough available checks to start!
    • Fishy Friend: If your starter region is The Open Sea, The Deep Sea, or The Depths (haha enjoy that), you start with a Salmon Violin.
    • Starter Region Levels: Players can now pick what level range they want their random starter region to be in! (Note: if the game picks a higher level region than you set for your Starting Level, you will be leveled up appropriately; otherwise, you'll start at whatever Starting Level you set.)
    • A Fresh Start: Changed starting points in several regions to be more interesting/have more locations immediately available: The Sequoia, The Chalice of Tar, Jidamba Eaclaneya, Beaurior Rock, and The Deep Sea
    • Animated Entry: When entering a region that you have the Region Pass for, a pass icon will appear along with the name of the region. It's very cute!
    • Hit the Ground Running: Teleports you instantly to your starter region instead of the slow fall to Spawning Meadows.
  • More Mod Compatible: Mods newer than editor version 30 are now compatible with our version of the game! I.e., any mod that's compatible with the current version of Crystal Project in the main branch is now compatible with our Archipelago mod of the game! 🎉
  • Region Rework Continues: Even more regions revamped! Notably, Cobblestone Crag, Greenshire Reprise, Sara Sara Beach (no longer split into East and West!), Salmon Bay, Shoudu Province (hissssss), Undercity, Beaurior Volcano, Beaurior Rock, Quintar Reserve, Slip Glide Ride, The Chalice of Tar, Flyer's Crag, and Jidamba Eaclaneya
  • Locations? Even More Grouped: Added location groups for each region, each subregion (like Sky Arena), Purple Chests, Ore Nodes, End-Game Bosses, Secret Herbs, Black Squirrels, Dog Bones, Clamshells, and Quintar Sheddings, Mount Instruments, Bribe Quests, Challenge Quests, Fetch Quests, Collectible Turn-Ins, Fishers, Gifts, Luxury Pass Required, Job Checkers, and Salmon Race Prizes
  • More Legible Maps: When hovering a location on the world map, the name will now be displayed on two lines instead of one, so my very long location names can still be read easily! ^_^;;
  • Speedier Navigation: Using the left or right bumper to scroll the Regions list will now jump twice as far up or down the list.
  • Handy Generation Notes: Generation output will now have a message with your starter region and level.
  • Beepier Boops: Autojump toggle will now make a different sound effect when you turn it on vs when you turn it off.
  • Thanks For That: Messages about items you've received will now tell you who sent it to you. So you can thank them for that Crag Demon Trap. :D
  • Explorer YAML updated with new settings!

Downgrades

  • Async Lifesaver: No more drowning in messages (probably)! When you connect, messages will only display for items you received while offline if they are progression. And if multiple Progressive Levels have been received, only one summary message will display!
  • One At a Time: Progressive Level Size's minimum has been reduced to 1.
  • Little a Clam As a Treat: Clamshells goal minimum has been reduced to 1.

Bug Fixes

  • Fixed crash on evaluating accessible but out of logic regions.
  • Fixed Enable Sparks button not working if Regionsanity was off.
  • Fixed laggy world map.
  • Fixed level gating calculations!! Again!!!!
  • No longer expects player to be able to earn money in subregions without combat in regions where other subregions have combat.
  • No longer breaks if non-.json files are in the player's mod folder (including zipped-up packages of mods).
  • Fixed another east/weast location name mistake in Jidamba Tangle (thanks Corence!)
  • Game no longer thinks Golden Quintar is a salmon (thanks Sterlia!)
  • Removed incorrect connection from Salmon River -> Salmon Bay (thanks Zeno!)
  • Removed incorrect connection between Proving Meadows and The Pale Grotto (thanks Azuri and Woli!)
  • Ibek Bell and Sky Arena locations that require Arachlea are now removed if Kill Bosses is off (thanks PyroGnome!)
  • Fixed broken passive trees when using class ability rando.
  • Fixed LP rollover being inconsistent sometimes with scholar and summoner. It also plays well now with summoner and scholar abilities if they are randomized into the pool.
  • Level ups no longer happening before class selection for sure this time!!!
  • Fixed incorrect icon for Awl Drum.
  • Fixed Tangle sparks aggroing on you like they're bosses when they only have a chance to be Rexosaur. Those posers.
  • Regionsanity:
    • Region Completion message pop-ups should now always come after the message for the item you just found to complete the region.
    • Fixed some connections not getting re-checked for whether they're in logic in non-Extreme.
    • Fixed code that checked if a region was accessible but out of logic (yellow in the Regions list) to check the actual region and not a subregion.
    • Lost Son check is now out of logic without both the Sara Sara Bazaar Pass and Poko Poko Desert Pass.
    • If a player has a Region Pass in their starting inventory that is not in their included regions, generation will fail with a useful error message to prevent picking an invalid starter region.
    • If you never set your home point, the game will respawn you at your Regionsanity starting location instead of Spawning Meadows (unless, of course, your starting location happens to be in Spawning Meadows).

KNOWN ISSUES

  • Only works on the Steam version
  • YOU THOUGHT THIS LINE WOULD BE ABOUT MODS BUT FINALLY IT ISN'T! ALL MODS ALLOWED WOOOO
  • The timer on the first Regionsanity Extreme teleport out of a prohibited region may be way too short
  • Fixed in v.0.12.1 hotfix:
    • Beastmaster Crystal access rule mistakenly requires owl instead of ibek.
    • Installer crashes if player doesn't already have expected files.
    • Modded shops accidentally added twice to locations.
    • Modded locations that change entity types don't remove remove the vanilla location (hi, FFP Jidamba Crystal! 👋).
    • Modded locations share IDs with Region Completion locations (boy FFP is big :) ).
  • Fixed in v0.12.2 hotfix:
    • Multiple mods changing the same location crashes the game.
    • Mods adding a second type of check to the same NPC crashes the game (known to happen with FFP).
  • Fixed in v0.13.0 (not compatible with v0.12.x worlds):
    • Enabling Use Mods creates corrupted save files (you'll know by the save slot overflowing with a bunch of random letters & symbols).
    • Interacting with a modded home point crashes the game.
    • Regionsanity: trying to teleport to your spawn point with Salmon Bay as your starter region teleports you to Spawning Meadows on a fish.

Regions touched in the latest rework: Sara Sara Beach (no longer split into East and West), Sara Sara Bazaar, Poko Poko Desert, Ancient Reservoir, The Deep Sea, Castle Ramparts, The New World, The Sequoia, Ancient Labyrinth, Quintar Reserve, Flyer's Crag, The Chalice of Tar, Rolling Quintar Fields, Quintar Sanctum, Dione Shrine, Okimoto N.S., Shoudu Province, The Open Sea, Eastern Chasm, Tall, Tall Heights, Capital Jail, Jojo Sewers, Jidamba Eaclaneya, Beaurior Volcano, Beaurior Rock, Cobblestone Crag, Quintar Nest, Okimoto N.S., Undercity, Capital Pipeline, Salmon Bay, Salmon River, Northe...

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Crystal Project Hotfix Version 0.11.4

26 Nov 22:50

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Crystal Project Hotfix v. 0.11.4
https://github.com/Emerassi/CrystalProjectAPWorld/releases

🚨 AP World Update 🚨
✅ Compatible with existing v. 0.11.0 - v 0.11.99 mod versions and existing YAMLs ✅

Correction to Level Gating rule on shops in Shopsanity.

Crystal Project Hotfix Version 0.11.3

25 Nov 04:34

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Crystal Project Hotfix v. 0.11.3
https://github.com/Emerassi/CrystalProjectAPWorld/releases

✅ Compatible with existing v. 0.11.0 - v 0.11.99 worlds ✅

  • Fixed crash when changing to a job received before starting the game
  • Progressive levels on Set or Catch-up now only take effect after you finish character select, giving the levels and LP to the correct jobs
  • Receiving multiple progressive levels at once will now only send you one message
  • Receiving a Teleport/Dunk Tank Trap while in a boss fight that doesn't chain IMMEDIATELY into a cutscene will no longer yoink you out before the cutscene starts (sure was a shame when people did True Astley and then couldn't finish the game because they got dunked in the Chalice of Tar!)

Crystal Project Hotfix Version 0.11.2

22 Nov 20:00

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Crystal Project Hotfix v. 0.11.2
https://github.com/Emerassi/CrystalProjectAPWorld/releases

✅ Compatible with existing v. 0.11.0 - v 0.11.99 worlds ✅

  • Received traps will not activate until after cutscene. It's still possible to get teleported while NPCs are talking to you if it's not a cutscene, we're working on it.
  • Shops should no longer attempt to hint for an item you bought very recently.
  • Hints received should no longer crash even if you're very very fast at using shops.
  • Jobs received before you connect for the first time are no longer unusable AND they're also now selectable at character select.
  • Pressing the Locations hotkey when you're viewing the contents of a region will now close the menu. It already did this for viewing the regions list, but now it also does it when viewing a single region.