Update/development#1292
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Updated supported platforms to version from stable. Also updated another reference to EOS SDK version.
…xit behavior; remove button logic from Login - Updated IPlatformSpecifics and PlatformSpecifics to introduce the new function required for the Sidebar to control the Exit button behavior. - Sidebar will now override the Exit button behavior using the new platform-level API. - Removed the previous button functionality from the Login code, since Exit handling is now centralized in the Sidebar. This change prepares the platform layer for the new Sidebar flow and ensures consistent Exit behavior across all platforms.
Co-authored-by: Matt Clarke <matthew.clarke@mediatonic.co.uk>
Co-authored-by: Matt Clarke <matthew.clarke@mediatonic.co.uk>
Co-authored-by: Matt Clarke <matthew.clarke@mediatonic.co.uk>
now platforms tabs refreshes dynamically so that each platform tab displays the current deployment name
- This distinction does not exist in the EOS SDK. There is only anticheat_integritytool.cfg
…hides-the-exit-button-on-consoles feat/EOSU-795-Feature-that-hides-the-exit-button-on-consoles --> 6.0.0
Upgrade to EOS SDK 1.19.0.3
Remove unused var :tabcontents:
Build Mac Native Libraries
…tive-libs Build Windows Native Libraries
Release 6.0.0 will contain the 1.19.0.3 EOS SDK. Updating release notes link to top of the section rather than the specific version as we will sim ship so we don't have the link available to the specific EOS SDK version.
eosu-1255 Fix log misplacement
…53289219 EOS SDK 1.19.1.2 CL53289219
[EOSU-1264] Chore/1.19.1.2 win libs
Update C++ version to 20
1.19.1.2 linux libs
Updated mac libs
Updated Makefile
…-mac EOSU-1265 Build native libs Mac --> release-6.1.0
EOSU-1290 EAC files
- xaudio2_9redist.dll.meta (ARM64): revert Exclude Win back to 1; add defineConstraints [EOS_PLATFORM_WINDOWS_ARM64] to prevent conflict with x64 DLL in Unity 2021.3 and Win64 builds - xaudio2_9redist.dll.meta (x64): add defineConstraints [!EOS_PLATFORM_WINDOWS_ARM64] to exclude from ARM64 builds - EOSManager_DynamicLoading.cs: simplify GfxPluginNativeRenderPath remove redundant EOS_PLATFORM_WINDOWS_64||UNITY_64 branch and x86 fallback - ManagedToUnmanagedBridge.vcxproj / ConsoleApplication.vcxproj: - consolidate PropertySheets ImportGroups into single platform condition - simplify PropertyGroup condition to platform-only - upgrade Release|x64 toolset from v142 to v143 (required for C++20) - fix Debug configs accidentally downgraded to stdcpp17; restore stdcpp20 - remove now redundant ARM64 toolset comment - BuildUtility.cs: IsNullOrEmpty to IsNullOrWhiteSpace for platform flag - WindowsBuilder.cs add exception logging to silent catch blocks
Add PlatformId const to each Windows builder class and Architectureconst to WindowsArm64Define to eliminate repeated string literals.
Support for windows ARM64
- Need only for local testing - Update gitattributes as well as this was the only lib file in LFS
…d-ARM64-native-libs Chore/eos sdk 1.19.1.2 build arm64 native libs
Release 6.1.0
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Bringing the development branch up to date with stable at the time of the 6.1.0 release
4 conflicted files
Assets\Scripts\P2PNetcodeSample\Networking\EOSTransportManager.cs
com.playeveryware.eos\Documentation~\add_plugin.md
com.playeveryware.eos\Runtime\Core\Config\ProductConfig.cs
ib\NativeCode\DynamicLibraryLoaderHelper\DynamicLibraryLoaderHelper.sln