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Name the settings for what they do, not what they are called internally - #80

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Name the settings for what they do, not what they are called internally#80
hernan0078 wants to merge 1 commit into
DramaticShape:masterfrom
hernan0078:readable-setting-names

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@hernan0078

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Taste rather than a bug, so entirely your call — but I watched someone open OPTIONS, read AA, V-GRID, V-CURVE, T-SHIFT, and have no idea which one to touch to make the world look different.

Now Proposed Why
AA SMOOTHING
V-GRID BLOCK EDGES it draws the voxel seams
V-CURVE ROUND WORLD the Animal Crossing horizon
T-SHIFT MINIATURE what the tilt-shift blur actually reads as
3D-BTL 3D BATTLES
VOXEL 3D WORLD

Plus the two numbered ladders. OFF / 1 / 2 / 3 does not say whether 3 is more of the effect or less; OFF / LIGHT / MEDIUM / STRONG does.

I named BLOCK EDGES and ROUND WORLD from reading what the modules do rather than from the abbreviations, so tell me if I have described either one wrong.

Everything still fits the value column. Tests updated. Happy to take any subset of this — the numbered ladders are the ones I would keep if you only wanted one.

AA, V-GRID, V-CURVE, T-SHIFT and VOXEL are the internal names of the systems
behind them, and a player reading the OPTIONS menu has no way to guess what
any of them change. Renamed for the effect rather than the implementation:

  AA       -> SMOOTHING
  V-GRID   -> BLOCK EDGES     (the voxel seams, 3D Dot Game Heroes style)
  V-CURVE  -> ROUND WORLD     (the Animal Crossing horizon)
  T-SHIFT  -> MINIATURE       (what the tilt-shift blur reads as)
  3D-BTL   -> 3D BATTLES
  VOXEL    -> 3D WORLD

And the two numbered ladders say which direction they go: the curve and the
tilt-shift now read OFF / LIGHT / MEDIUM / STRONG rather than OFF / 1 / 2 / 3,
which does not say whether 3 is more or less of the thing.

Every name still fits the value column. Tests updated.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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