Name the settings for what they do, not what they are called internally - #80
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hernan0078 wants to merge 1 commit into
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Name the settings for what they do, not what they are called internally#80hernan0078 wants to merge 1 commit into
hernan0078 wants to merge 1 commit into
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AA, V-GRID, V-CURVE, T-SHIFT and VOXEL are the internal names of the systems behind them, and a player reading the OPTIONS menu has no way to guess what any of them change. Renamed for the effect rather than the implementation: AA -> SMOOTHING V-GRID -> BLOCK EDGES (the voxel seams, 3D Dot Game Heroes style) V-CURVE -> ROUND WORLD (the Animal Crossing horizon) T-SHIFT -> MINIATURE (what the tilt-shift blur reads as) 3D-BTL -> 3D BATTLES VOXEL -> 3D WORLD And the two numbered ladders say which direction they go: the curve and the tilt-shift now read OFF / LIGHT / MEDIUM / STRONG rather than OFF / 1 / 2 / 3, which does not say whether 3 is more or less of the thing. Every name still fits the value column. Tests updated. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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Taste rather than a bug, so entirely your call — but I watched someone open OPTIONS, read
AA,V-GRID,V-CURVE,T-SHIFT, and have no idea which one to touch to make the world look different.AASMOOTHINGV-GRIDBLOCK EDGESV-CURVEROUND WORLDT-SHIFTMINIATURE3D-BTL3D BATTLESVOXEL3D WORLDPlus the two numbered ladders.
OFF / 1 / 2 / 3does not say whether 3 is more of the effect or less;OFF / LIGHT / MEDIUM / STRONGdoes.I named
BLOCK EDGESandROUND WORLDfrom reading what the modules do rather than from the abbreviations, so tell me if I have described either one wrong.Everything still fits the value column. Tests updated. Happy to take any subset of this — the numbered ladders are the ones I would keep if you only wanted one.