Fixed snitches not firing when pearled into#61
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xFier wants to merge 1 commit intoDevotedMC:masterfrom
xFier:master
Open
Fixed snitches not firing when pearled into#61xFier wants to merge 1 commit intoDevotedMC:masterfrom xFier:master
xFier wants to merge 1 commit intoDevotedMC:masterfrom
xFier:master
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PlayerTeleportEvent is fired before the player is actually teleported. As a result of this the location of the player as far as the event is concerned is where they are before they teleport. So when the snitch entry is handled it will take that location & not where they move to. By using the getTo() method & a player location override we can trigger snitches for when the player teleports in or out of a snitch field.
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Can one of the admins verify this patch? @ProgrammerDan @Maxopoly "ok to test" will build any commits made to this PR |
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Seems fine. Probably a better time investment to help with the new version though. |
Author
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I'm still working on the new version when I can, but I saw this was a quick fix for 1.12 currently |
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I'll prioritize reviewing this. Sorry for delay.
…On Wed, Oct 9, 2019 at 8:53 PM xFier ***@***.***> wrote:
I'm still working on the new version when I can, but I saw this was a
quick fix for 1.12 currently
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Does this need testing? @ProgrammerDan @Maxopoly |
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Should be straight forward enough to not do so |
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PlayerTeleportEvent is fired before the player is actually teleported. As a result of this the location of the player as far as the event is concerned is where they are before they teleport. So when the snitch entry is handled it will take that location & not where they move to. By using the getTo() method & a player location override we can trigger snitches for when the player teleports in or out of a snitch field.