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Texture Set Manager — Initial Release

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@Cubeir Cubeir released this 08 Feb 14:40
· 4 commits to master since this release
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Introducing Texture Set Manager!

image

A complete rewrite of the Texture Set Maker app, with plenty of new features!
It is now suitable for PBR texture development for Vibrant Visuals in addition to RTX, with the ability to:

  • Enable Subsurface Scattering property for your texture sets.
  • Select folders and files individually to be processed together.
  • Several new QoL options, most important of which is called Smart Filters, preventing textures that very likely belong to an existing texture set from being re-processed.

All wrapped in a Minecraft-inspired, Windows 11-focused interface. Who said a tool you might use for ten seconds once a week has to be ugly?

README for the full documentation.


Installation

Available on the Microsoft Store for Windows 11 (and Windows 10, May 2020 Update or Later)

Direct Links:

Releases may take up to 48 hours to fully roll out.
Find help, stay updated, and share your suggestions at: https://discord.com/invite/A4wv4wwYud


Trivia

Exactly two years ago, I deemed this project (then called Texture Set Maker) complete and archived it. No updates would’ve been necessary. Fast forward, that became untrue, and during 2025 I developed the Vanilla RTX App, which gave a solid foundation for similar apps.
Along the way, a lot of nice ideas popped around "what a more "feature-rich" Texture Set Manager would include" -- to make the lives of Bedrock Edition resource pack authors (and by extension myself), easier.
I’ve been using a command-line version of this as part of Vanilla RTX ToolKit. With the Vanilla RTX App there as a foundation, and because of the fresh ideas + the tool looking more useful with the release of Vibrant Visuals, it felt right to rework it into something everyone can have a good time using to create their own texture packs.
With the new features in this release, Texture Set Manager is the ultimate tool of its kind, I personally couldn't ask for more! But ideas are always welcome!