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19 changes: 17 additions & 2 deletions MCPForUnity/Editor/Tools/Build/BuildRunner.cs
Original file line number Diff line number Diff line change
Expand Up @@ -49,15 +49,30 @@ public static BuildPlayerOptions CreateBuildOptions(
BuildOptions buildOptions,
int subtarget)
{
return new BuildPlayerOptions
var options = new BuildPlayerOptions
{
target = target,
targetGroup = BuildTargetMapping.GetTargetGroup(target),
locationPathName = outputPath,
scenes = scenes ?? GetDefaultScenes(),
options = buildOptions,
subtarget = subtarget
};

// Subtarget is only meaningful for Standalone (Server vs Player).
// On Android/iOS it maps to MobileTextureSubtarget (texture compression format).
// Passing StandaloneBuildSubtarget.Player (0) for mobile platforms forces
// a specific texture format — confirmed Unity bug IN-102413 where value 0
// on Unity 6000+ triggers PVRTC, ignoring Player Settings.
// Leave at platform default (0) so Unity respects Player Settings.
if (target == BuildTarget.StandaloneWindows
|| target == BuildTarget.StandaloneWindows64
|| target == BuildTarget.StandaloneOSX
|| target == BuildTarget.StandaloneLinux64)
{
options.subtarget = subtarget;
}

return options;
}

public static BuildOptions ParseBuildOptions(string[] optionNames, bool development)
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