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r5.7 release
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changelogs/index.html

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@@ -101,7 +101,7 @@ <h1>Changelogs</h1>
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<div class="apanel panel-changelogs" style="margin-bottom: 40px;">
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<p></p>
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<p></p>
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<button class="aaccordion aaversion">r5.7 - January, 2026</button>
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<button class="aaccordion aaversion">r5.7 - January 28, 2026</button>
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<div class="apanel">
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<p></p>
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<p id="r32" class="cenR"></p>

changelogs/reimagined-ch/r32.txt

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@@ -42,6 +42,7 @@ Changes over r5.6.1:
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- Added "Light Shaft Sunset Color" setting that allows tweaking the color of sunrise/sunset light shafts
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- Added a slight extra sun glow to the Unbound clouds
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- Slightly improved Temporal Filter smoothing consistency. Making distant terrain flicker less while moving, and slightly reducing blurriness on closer objects at the same time
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- Slightly reduced the performance cost of Unbound clouds at the cost of slightly blurrier look at Medium quality or in reflections
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- Increased the brightness of atmospheric fog at noon time
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- Reworked the "Shadow Light Multipler" setting to handle higher values in a much better looking way and increased the maximum value
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- Rotation of the Reimagined clouds and the direction of all wind effects have been rotated 90 degrees to point towards the south. This improves sunrise/sunset visuals alongside adding more movement to cloud shadows if they are enabled
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- Fixed reflections in the End dimension getting broken after a while of moving the camera around
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- Fixed an issue that sometimes resulted in the world being quickly covered by a dark and thick fog when Advanced Color Tracing is enabled
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- Fixed an issue that resulted in some reflections showing more fog than expected
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- Fixed shadow artifacts in single-block gaps in some specific circumstances
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- Fixed glass casting dark shadows with some configurations. Thanks to SpacEagle17
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- Fixed chains of hanging signs having incorrect lighting in some situations
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- Fixed a sky glare reflection issue inside water

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