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| 1 | +Changes over r5.6.1: |
| 2 | +- Added a fade-in effect for chunks that are loading (Iris version 1.10.3 or above is required) |
| 3 | +- Added pixelated "Reimagined" style option for the Rainbows. All thanks to FoZy STYLE |
| 4 | +- Added a new light filtering method for Advanced Color Tracing that fixes most light and color leaking issues near block edges. Only enabled when "Detail Quality" is set to "High" |
| 5 | +- Added glowing visuals to the Ender Dragon death animation (newer Iris versions are required) |
| 6 | +- Added "Blocklight Contrast" setting that adjusts how quickly blocklight fades away as it travels distance away from the light source |
| 7 | +- Improved the look of light shafts at sunrise and sunset times |
| 8 | +- Improved water absorption and caustic color balance for both Reimagined and Unbound water styles |
| 9 | +- Changes regarding World-Space Reflections: |
| 10 | + * Added the "WS Player Reflections" option that allows the main player model to be reflected inside world-space reflections. All thanks to FoZy STYLE for writing the player ray-tracing system and making this possible |
| 11 | + * Added a workaround for world-space reflections looking too grainy in newer Iris versions |
| 12 | + * Improved WSR block texture quality and performance. All thanks to FoZy STYLE |
| 13 | + * Improved the color balance of colored shadows, block lighting, extra ACT lighting, and emission inside world-space reflections to better match the actual terrain |
| 14 | + * Improved accuracy of screen-space reflections when world-space reflections are enabled |
| 15 | + * Held item lighting, cloud shadows, cave lighting, and night vision are now properly reflected in world-space reflections |
| 16 | + * Increased intensity of underwater water reflections when world-space reflections are enabled |
| 17 | + * Reduced the aggressiveness of sky reflection leak prevention in the End dimension when world-space reflections are enabled on newer Minecraft versions |
| 18 | + * Flowing lava, lime carpets and amethyst buds now appear more accurately in world-space reflections |
| 19 | + * Fixed most issues regarding resource packs breaking world-space reflections. Thanks to Kirilpro6284 |
| 20 | + * Fixed enabling world-space reflections breaking the shaders on AMD |
| 21 | + * Fixed world-space reflections having incorrect block lighting in the End dimension in newer Minecraft versions |
| 22 | + * Fixed some of the edge cases where world-space reflections disappeared too early in the distance |
| 23 | + * Fixed some cases where world-space reflections had dotty artifacts |
| 24 | + * Fixed world-space reflections on handheld items glitching in some situations |
| 25 | + * Fixed some small blocks causing flickering in world-space reflections |
| 26 | +- IntegratedPBR Changes: |
| 27 | + * Added material reflections to all spear variants, netherite horse armor, glasses of happy ghasts, and all nautilus armor variants |
| 28 | + * Added emission to the eyes of Zombie Nautilus and Parched mobs |
| 29 | + * Added a feature that makes all glass variants look more reflective at a distance to make glass buildings look more realistic, without reducing visibility |
| 30 | + * Added a "Mirror-like Tinted Glass" option that increases reflectivity of Tinted Glass blocks |
| 31 | + * Tweaked the IPBR values of netherite tools, netherite armor, Stray, dripstone, red sand, all red sandstone blocks, daylight detector, and all deepslate blocks |
| 32 | + * Slightly tweaked opacity handling of Glass and Tinted Glass |
| 33 | + * Slightly increased reflectivity of Tinted Glass by default |
| 34 | + * Fixed redstone torches having slightly incorrect emission at some angles |
| 35 | +- Added 5 new settings to adjust the behaviour of Temporal Filtering and FXAA in better detail. They replace the previous "Temporal Filter" mode setting |
| 36 | + * Temporal Smoothing: Adjusts the aggressiveness of the smoothing that the Temporal Filter applies. Higher values reduce flickering but increase blur |
| 37 | + * Temporal Jitter: Allows Temporal Filter to better anti-alias the image, but higher values come with more flickering and blurriness |
| 38 | + * Catmull-Rom Sampling: Disabling this option makes Temporal Filter switch to the sampling method used before the r5.5 update which was slightly blurrier |
| 39 | + * "FXAA Strength" and "Reduce FXAA While Moving" settings which are self-explanatory |
| 40 | +- Added support for the Colorwheel mod. All thanks to SpacEagle17 |
| 41 | +- Added support for Fullbright mods. Thanks to SpacEagle17 |
| 42 | +- Added "Light Shaft Sunset Color" setting that allows tweaking the color of sunrise/sunset light shafts |
| 43 | +- Added a slight extra sun glow to the Unbound clouds |
| 44 | +- Slightly improved Temporal Filter smoothing consistency. Making distant terrain flicker less while moving, and slightly reducing blurriness on closer objects at the same time |
| 45 | +- Increased the brightness of atmospheric fog at noon time |
| 46 | +- Reworked the "Shadow Light Multipler" setting to handle higher values in a much better looking way and increased the maximum value |
| 47 | +- Rotation of the Reimagined clouds and the direction of all wind effects have been rotated 90 degrees to point towards the south. This improves sunrise/sunset visuals alongside adding more movement to cloud shadows if they are enabled |
| 48 | +- Tweaked the look of Reimagined water style when Rain Puddles are active |
| 49 | +- Moon Phase Influence settings are now interpolated between the user-defined 3 values into 5 different values when the sun/moon style is set to Reimagined |
| 50 | +- Turning off the "Sun/Moon During Rain" option now makes lighting during rain look less contrasty with less noticeable shadows, and also adds a subtle sun/moon glare to the sky |
| 51 | +- Rainbows are now visible from underwater and blend correctly behind translucents |
| 52 | +- Increased internal quality of light shafts when the Temporal Filter is disabled |
| 53 | +- Very slightly reduced sky horizon brightness during noon time |
| 54 | +- Very slightly tweaked lighting intensity during rain depending on several conditions and settings |
| 55 | +- Very slightly tweaked Advanced Color Tracing calculation for a really tiny performance improvement |
| 56 | +- Small emission and light tweaks for the enchanting table |
| 57 | +- Removed the skybox detection workaround from newer Iris versions due to it no longer being needed. Thanks to SpacEagle17 |
| 58 | +- Fixed Texture Filtering not working correctly on leaves after the Minecraft 1.21.11 update |
| 59 | +- Fixed Copper Golems holding some light sources resulting in an extreme glow |
| 60 | +- Fixed cloud positions stuttering when moving around at very far away from the center of the world |
| 61 | +- Fixed a lighting issue that caused streaks of lit sections on leaves |
| 62 | +- Fixed lightning bolts not looking correct in newer Minecraft versions. All thanks to SpacEagle17 |
| 63 | +- Fixed pixelation effects causing artifacts on nametags. Thanks to SpacEagle17 |
| 64 | +- Fixed reflections in the End dimension getting broken after a while of moving the camera around |
| 65 | +- Fixed an issue that sometimes resulted in the world being quickly covered by a dark and thick fog when Advanced Color Tracing is enabled |
| 66 | +- Fixed an issue that resulted in some reflections showing more fog than expected |
| 67 | +- Fixed glass casting dark shadows with some configurations. Thanks to SpacEagle17 |
| 68 | +- Fixed chains of hanging signs having incorrect lighting in some situations |
| 69 | +- Fixed a sky glare reflection issue inside water |
| 70 | +- Fixed a fog color issue during rain inside water |
| 71 | +- Fixed Low Cloud Quality option causing clouds to instantly change position when the camera moves through certain coordinates |
| 72 | +- Fixed enabling Motion Blur with High Detail Quality causing oceans to look too bright in some conditions |
| 73 | +- Fixed the brightness of rainbows being lower than intended when using lower render distance settings |
| 74 | +- Fixed three code errors that might have caused issues in the future |
| 75 | +- Turning some shader settings off will no longer turn the option color to red unless turning that setting off has potential unforeseen consequences that the user must prepare for |
| 76 | +- Stopped the Iris color space setting from changing the colors since it is often changed accidentally by some users |
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