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Add pursuit-evasion example#293

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Add pursuit-evasion example#293
aeyjeyaryan wants to merge 1 commit into
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Add a new example demonstrating NEAT evolving a pursuer controller
in a 2D continuous pursuit-evasion game with configurable evader
strategies (random, flee, dodge, oscillate).

The environment provides an 8-dimensional observation vector
(relative position, evader velocity, evader acceleration, pursuer
velocity) and 2-dimensional velocity-change actions, matching the
setup described in:
'Adaptive Adversarial Agents via NEAT: Evolving Pursuit Behaviour
Against Non-Stationary Player Strategies' (Aryan Jha, 2026)

Add a new example demonstrating NEAT evolving a pursuer controller
in a 2D continuous pursuit-evasion game with configurable evader
strategies (random, flee, dodge, oscillate).

The environment provides an 8-dimensional observation vector
(relative position, evader velocity, evader acceleration, pursuer
velocity) and 2-dimensional velocity-change actions, matching the
setup described in:
  'Adaptive Adversarial Agents via NEAT: Evolving Pursuit Behaviour
   Against Non-Stationary Player Strategies' (Aryan Jha, 2026)

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@sonarqubecloud

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Quality Gate Failed Quality Gate failed

Failed conditions
39.8% Duplication on New Code (required ≤ 3%)

See analysis details on SonarQube Cloud

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