Add pursuit-evasion example#293
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Add a new example demonstrating NEAT evolving a pursuer controller in a 2D continuous pursuit-evasion game with configurable evader strategies (random, flee, dodge, oscillate). The environment provides an 8-dimensional observation vector (relative position, evader velocity, evader acceleration, pursuer velocity) and 2-dimensional velocity-change actions, matching the setup described in: 'Adaptive Adversarial Agents via NEAT: Evolving Pursuit Behaviour Against Non-Stationary Player Strategies' (Aryan Jha, 2026)
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Add a new example demonstrating NEAT evolving a pursuer controller
in a 2D continuous pursuit-evasion game with configurable evader
strategies (random, flee, dodge, oscillate).
The environment provides an 8-dimensional observation vector
(relative position, evader velocity, evader acceleration, pursuer
velocity) and 2-dimensional velocity-change actions, matching the
setup described in:
'Adaptive Adversarial Agents via NEAT: Evolving Pursuit Behaviour
Against Non-Stationary Player Strategies' (Aryan Jha, 2026)