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166 changes: 166 additions & 0 deletions projects/assets/little-logistics/1.21/littlelogistics/lang/en_us.json
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{
"itemGroup.littlelogistics.little_logistics": "Little Logistics",

"item.littlelogistics.tug": "Steam Tug",
"item.littlelogistics.barge": "Chest Barge",
"item.littlelogistics.barrel_barge": "Barrel Barge",
"item.littlelogistics.vacuum_barge": "Item Collection Barge",
"item.littlelogistics.chunk_loader_barge": "Chunk Loader Barge",
"item.littlelogistics.seater_barge": "Seater Barge",
"item.littlelogistics.fishing_barge": "Auto-Fishing Barge",
"item.littlelogistics.spring": "Vehicle Chain",
"item.littlelogistics.tug_route": "Tug Route",
"item.littlelogistics.locomotive_route": "Locomotive Route",
"item.littlelogistics.energy_tug": "Energy Tug",
"item.littlelogistics.fluid_barge": "Fluid Tank Barge",
"item.littlelogistics.fluid_car": "Fluid Tank Train Car",
"item.littlelogistics.chest_car": "Chest Train Car",
"item.littlelogistics.barrel_car": "Barrel Train Car",
"item.littlelogistics.chunk_loader_car": "Chunk Loader Train Car",
"item.littlelogistics.seater_car": "Train Car",
"item.littlelogistics.steam_locomotive": "Steam Locomotive",
"item.littlelogistics.energy_locomotive": "Energy Locomotive",

"item.littlelogistics.receiver_component": "Wireless Receiver Component",
"item.littlelogistics.transmitter_component": "Wireless Transmitter Component",
"item.littlelogistics.conductors_wrench": "Conductor's Wrench",

"entity.littlelogistics.tug": "Steam Tug",
"entity.littlelogistics.barge": "Chest Barge",
"entity.littlelogistics.barrel_barge": "Barrel Barge",
"entity.littlelogistics.vacuum_barge": "Item Collection Barge",
"entity.littlelogistics.chunk_loader_barge": "Chunk Loader Barge",
"entity.littlelogistics.fishing_barge": "Auto-Fishing Barge",
"entity.littlelogistics.spring": "Vessel Chain",
"entity.littlelogistics.energy_tug": "Energy Tug",
"entity.littlelogistics.fluid_barge": "Fluid Tank Barge",
"entity.littlelogistics.seater_barge": "Seater Barge",
"entity.littlelogistics.fluid_car": "Fluid Tank Train Car",
"entity.littlelogistics.chest_car": "Chest Train Car",
"entity.littlelogistics.barrel_car": "Barrel Train Car",
"entity.littlelogistics.chunk_loader_car": "Chunk Loader Train Car",
"entity.littlelogistics.seater_car": "Train Car",
"entity.littlelogistics.steam_locomotive": "Steam Locomotive",
"entity.littlelogistics.energy_locomotive": "Energy Locomotive",

"block.littlelogistics.docking_station": "Docking Station",
"block.littlelogistics.docking_station.no_space": "Not enough space to place Docking Station",
"block.littlelogistics.tug_dock": "Tug Dock",
"block.littlelogistics.barge_dock": "Barge Dock",
"block.littlelogistics.vessel_charger": "Vehicle Charger",
"block.littlelogistics.fluid_hopper": "Fluid Hopper",
"block.littlelogistics.rapid_hopper": "Rapid Hopper",
"block.littlelogistics.vessel_detector": "Vehicle Detector",

"block.littlelogistics.junction_rail": "Junction Rail",
"block.littlelogistics.switch_rail": "Switch Rail",
"block.littlelogistics.automatic_switch_rail": "Automatic Switch Rail",
"block.littlelogistics.tee_junction_rail": "T-Junction Rail",
"block.littlelogistics.automatic_tee_junction_rail": "Automatic T-Junction Rail",
"block.littlelogistics.locomotive_dock_rail": "Locomotive Docking Rail",
"block.littlelogistics.car_dock_rail": "Train Car Docking Rail",

"container.littlelogistics.docking_station": "Docking Station",

"screen.littlelogistics.tug": "Steam Tug",
"screen.littlelogistics.fishing_barge": "Auto-Fishing Barge",
"screen.littlelogistics.energy_tug": "Energy Tug",
"screen.littlelogistics.energy_tug.energy": "%s/%s FE",

"screen.littlelogistics.locomotive.route": "Visited:",
"screen.littlelogistics.locomotive.on": "Start Engine",
"screen.littlelogistics.locomotive.off": "Halt Engine",
"global.littlelogistics.no_connected_inventory_barge": "This barge requires a connected inventory behind it but none was provided. Link additional barges that provide inventory behind this one, such as a Chest Barge.",
"global.littlelogistics.no_connected_inventory_car": "This train car requires a connected inventory behind it but none was provided. Link additional train car that provide inventory behind this one, such as a Chest Car.",
"global.littlelogistics.connected_inventory": "This barge has %s connected inventories",

"item.littlelogistics.tug_route.description": "Right click water to create or edit a tug route. Hover node 0 to complete an in-progress route; select a completed segment to insert a waypoint.",
"item.littlelogistics.tug_route.num_nodes": "Route Nodes: %s",
"item.littlelogistics.tug_route.added": "Added Route Node X:%s Z:%s",
"item.littlelogistics.tug_route.removed": "Removed Route Node X:%s Z:%s",
"item.littlelogistics.tug_route.node": "%s. Node",
"item.littlelogistics.tug_route.node_named": "%s. %s",
"item.littlelogistics.tug_route.node_line": "Node %s: %s, %s",

"item.littlelogistics.conductors_wrench.description": "Can be used to rotate vanilla rails and configure Little Logistics blocks.",

"item.littlelogistics.locomotive_route.description": "Right click rails to create an ordered loop. Click a waypoint to remove it. Click a highlighted segment, then a rail, to insert a waypoint. Sneak-right-click to cancel a segment edit.",
"item.littlelogistics.locomotive_route.num_nodes": "Route Nodes: %s",
"item.littlelogistics.locomotive_route.added": "Added Route Node X:%s Y:%s Z:%s",
"item.littlelogistics.locomotive_route.removed": "Removed Route Node X:%s Y:%s Z:%s",
"item.littlelogistics.locomotive_route.in_progress": "Route in progress — click the first waypoint to compile the loop.",

"item.littlelogistics.spring.description": "Used to link vehicles. Linked vehicles will try to wait if the train is not fully chunkloaded to avoid breaking the chain.",
"item.littlelogistics.spring.notToSelf": "Can't link vehicles to self",
"item.littlelogistics.spring.noTwoTugs": "Can't link two tugs",
"item.littlelogistics.spring.noTwoLoco": "Can't link two locomotives",
"item.littlelogistics.spring.tooFar": "Vehicles too far to link",
"item.littlelogistics.spring.noLoops": "Can't link vehicles in a loop",
"item.littlelogistics.spring.badTypes": "Can't link these types of vehicles together!",
"item.littlelogistics.fishing_barge.description": "For best yield, use on long routes in deep and open water",

"item.littlelogistics.creative_capacitor": "Creative Capacitor",

"block.littlelogistics.vessel_charger.capacity": "%s/%s FE",
"block.littlelogistics.fluid_hopper.capacity": "%s %s/%s mB",
"block.littlelogistics.fluid_hopper.capacity_empty": "Empty 0/%s mB",
"entity.littlelogistics.fluid_barge.capacity": "%s %s/%s mB",
"entity.littlelogistics.fluid_barge.capacity_empty": "Empty 0/%s mB",

"subtitle.littlelogistics.steam_tug_whistle": "Steam tug whistles",
"subtitle.littlelogistics.tug_docking": "Tug boat docks",
"subtitle.littlelogistics.tug_undocking": "Tug boat undocks",

"littlelogistics.ponder.train_linking.header": "Linking Train Cars",
"littlelogistics.ponder.train_linking.text_1": "Use a Vehicle Chain to link two nearby train cars.",
"littlelogistics.ponder.train_linking.text_2": "Linked cars pull together until the Vehicle Chain is taut.",
"littlelogistics.ponder.train_linking.text_3": "A train can have one locomotive and any number of cars.",

"littlelogistics.ponder.train_routing.header": "Routing a Train",
"littlelogistics.ponder.train_routing.text_1": "Use the Conductor's Wrench to adjust junction rails.",
"littlelogistics.ponder.train_routing.text_2": "Right-click rails with a Locomotive Route to add waypoints in travel order.",
"littlelogistics.ponder.train_routing.text_3": "A waypoint beyond an Automatic T-Junction Rail determines which path the train follows.",
"littlelogistics.ponder.train_routing.text_4": "Click the first waypoint again to compile a repeating loop.",
"littlelogistics.ponder.train_routing.text_5": "Open the locomotive and place the completed route in its route slot.",
"littlelogistics.ponder.train_routing.text_6": "Start the engine to send the entire vehicle chain around the route.",

"littlelogistics.ponder.train_docking.header": "Docking a Train",
"littlelogistics.ponder.train_docking.text_1": "Place a Docking Station beside a straight section of track.",
"littlelogistics.ponder.train_docking.text_2": "Adjacent, equally-facing docks form one station. Include a position for the locomotive and each car you want to service.",
"littlelogistics.ponder.train_docking.text_3": "The locomotive passes the earlier position and stops at the front, aligning its linked car behind it.",
"littlelogistics.ponder.train_docking.text_4": "This blue dock matches the blue car, while the red dock matches the locomotive.",
"littlelogistics.ponder.train_docking.text_5": "Connect automation to the controller face pointing away from the track.",
"littlelogistics.ponder.train_docking.text_6": "An occupied dock exposes the vehicle's item, fluid, or energy storage.",
"littlelogistics.ponder.train_docking.text_7": "A matching train travelling through the station docks automatically.",
"littlelogistics.ponder.train_docking.text_8": "The locomotive claims the front dock while linked cars claim the matching docks behind it.",
"littlelogistics.ponder.train_docking.text_9": "The attached hopper, pipe, pump, or cable controls whether cargo is loaded or unloaded.",
"littlelogistics.ponder.train_docking.text_10": "Transfers reset the idle timer. The whole train waits while any occupied dock is still active.",
"littlelogistics.ponder.train_docking.text_11": "Right-click a controller to configure its timeout, name, statistics, and redstone behavior.",
"littlelogistics.ponder.train_docking.text_12": "When every dock becomes idle, the train continues its journey.",

"littlelogistics.ponder.tug_linking.header": "Linking Barges",
"littlelogistics.ponder.tug_linking.text_1": "Use a Vehicle Chain to link two nearby barges.",
"littlelogistics.ponder.tug_linking.text_2": "Linked vessels move together until the Vehicle Chain is taut.",
"littlelogistics.ponder.tug_linking.text_3": "A convoy can have one tug followed by any number of barges.",

"littlelogistics.ponder.tug_routing.header": "Routing a Tug",
"littlelogistics.ponder.tug_routing.text_1": "Right-click navigable water with a Tug Route to add waypoints in travel order.",
"littlelogistics.ponder.tug_routing.text_2": "The route calculates a navigable water path between each waypoint.",
"littlelogistics.ponder.tug_routing.text_3": "Place waypoints around obstacles to guide the path through open water.",
"littlelogistics.ponder.tug_routing.text_4": "Click the first waypoint again to complete the repeating loop.",
"littlelogistics.ponder.tug_routing.text_5": "Place the completed route in the tug's route slot.",
"littlelogistics.ponder.tug_routing.text_6": "Start the engine to send the entire convoy around the route.",

"littlelogistics.ponder.tug_docking.header": "Docking a Tug Convoy",
"littlelogistics.ponder.tug_docking.text_1": "Place a Docking Station on the bank beside a straight canal.",
"littlelogistics.ponder.tug_docking.text_2": "Adjacent docks form one station, with a position for the tug and each serviced barge.",
"littlelogistics.ponder.tug_docking.text_3": "The blue dock matches the blue barge, while the red dock matches the tug.",
"littlelogistics.ponder.tug_docking.text_4": "Connect automation to the controller face pointing away from the canal.",
"littlelogistics.ponder.tug_docking.text_5": "A matching convoy travelling through the canal docks automatically.",
"littlelogistics.ponder.tug_docking.text_6": "The tug claims the front dock while its linked barge settles into the dock behind it.",
"littlelogistics.ponder.tug_docking.text_7": "An occupied dock exposes the vessel's item, fluid, or energy storage.",
"littlelogistics.ponder.tug_docking.text_8": "The attached automation controls whether cargo is loaded or unloaded.",
"littlelogistics.ponder.tug_docking.text_9": "Transfers reset the idle timer, and any active dock holds the whole convoy.",
"littlelogistics.ponder.tug_docking.text_10": "Right-click a controller to configure its timeout, name, statistics, and redstone behavior.",
"littlelogistics.ponder.tug_docking.text_11": "When every dock becomes idle, the convoy continues its route."
}
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