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@boring-cyborg boring-cyborg bot added 1.20.x Minecraft 版本标签 Fabric 包含 Fabric 模组 labels Mar 24, 2026
@cfpa-bot cfpa-bot bot added the 10+ 行数标签 label Mar 24, 2026
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模组 🔗 链接 🎨 相关文件
Hex Shadowing 🟩 MCMOD | 📁 对比(Azusa) Modrinth

💾 基于此 PR 所打包的资源包:


hexshadowing Mod Domain 验证通过。
ℹ hexshadowing-1.20-fabric 中英文 Key 相互对应。


🔛 Diff:

modrinth-hexshadowing/1.20-fabric
英文 中文
Shadow Item 影子物品
Stacks not full or item type mismatch 堆叠未满或物品类型不匹配
Create a $(thing)shadow link$() between two entities representing dropped items. Costs about five $(l:items/amethyst)$(item)Charged Amethyst/$. 在两个物品实体间建立$(thing)影子链接$()。消耗大约 5 个$(l:items/amethyst)$(item)充能紫水晶/$。
It seems that Nature rejects attempts to link items of differing types or stacks that are incomplete.$(br)Once two stacks of items are linked, they behave as one. Items added to the first stack appear on the second, and items removed are similarly mirrored. Other property changes also transfer in both directions.$(br2)However, the $(thing)shadow link$() is extremely fragile. If the link breaks, items may be lost. 自然似乎会拒绝在种类不同或未满的物品实体间建立连接。$(br)链接建立后,链接两端就将表现为同一个实体。向其中一方加入物品或从中取出物品,另一方也会发生同样的变化。其他属性变化也将在两端同步。$(br2)然而,$(thing)影子链接$()本身极为脆弱。链接断裂可能会导致物品丢失。
The ancient texts say the following actions can be done while maintaining $(thing)shadow link$() stability:$(li)Swapping the item between my offhand or hotbar, using my hotkeys ($(thing)$(k:swapOffhand)/$ and $(thing)$(k:hotbar.1)$(k:hotbar.2)$(k:hotbar.3)$(k:hotbar.4)$(k:hotbar.5)$(k:hotbar.6)$(k:hotbar.7)$(k:hotbar.8)$(k:hotbar.9)/$)$(li)Taking from and adding to the stack, as long as I don't pick up the whole stack at once$(li)Swapping the item into a container and back out$(li)Wearing down a tool through use, and mending it 古代的文献中提到,做出如下行为时,$(thing)影子链接$()仍能保持稳定:$(li)使用快捷键将物品换至副手或快捷栏($(thing)$(k:swapOffhand)/$和$(thing)$(k:hotbar.1)$(k:hotbar.2)$(k:hotbar.3)$(k:hotbar.4)$(k:hotbar.5)$(k:hotbar.6)$(k:hotbar.7)$(k:hotbar.8)$(k:hotbar.9)/$)$(li)向堆叠中加入物品或从中取出物品,但不允许一次性拿起整个堆叠$(li)将物品换入或换出容器$(li)通过使用磨损物品,或是进行经验修补
$(li)Traveling between the Overworld, the Nether, and other planes of existence$(br2)Miraculously, dying doesn't seem to unlink the items, either, even when they drop on the ground.$(br2)I've also discovered that the following actions always break the $(thing)shadow link$():$(li)Moving linked items around my inventory by hand $(li)进入主世界、下界,以及其他存在位面$(br2)神奇的是,死亡似乎不会导致链接断裂,即便是物品因此掉落出来也一样。$(br2)我还发现,如下举动必定会断开$(thing)影子链接$():$(li)手动在物品栏中移动经过链接的物品
$(li)Picking up a linked stack from the floor$(li)Dropping or using up an entire linked stack$(li)Storing linked items within a item-form container, such as a shulker box in your inventory$(li)Allowing the stack to vanish from the world temporarily, whether it be due to the mysterious forces of chunkloading or the player leaving $(li)捡起经过链接的物品堆叠实体$(li)丢下或用尽整个物品堆叠$(li)将此类物品存入物品形式的容器,如物品形式的潜影箱$(li)堆叠暂时性消失,无论是由区块加载之神秘力量所致,还是由玩家离开所致
The $(thing)shadow linked$() items I have created in my testing are proving to be difficult to work with. I'm unable to pick them up directly, though perhaps other mechanical or magical means could be used. Once they are at hand, they should be much easier to manipulate.$(br2)If I ever lack inspiration on what I may do with linked items, it may be worth looking at $(l:https://youtube.com/watch?v=i8_FPyn20ns)the numerous contraptions developed by those who came before me$(). 我试制的$(thing)影子链接$()物品很不好用。我不能直接捡起它们,不过大概可以用其他物理或者魔法手段拿起。这么一来,就可以把此类物品放到我的手中,也就更好使用了。$(br2)要是没想到它们有什么用途,可以参考$(l:https://youtube.com/watch?v=i8_FPyn20ns)前人设计出的各色装置$()。
They have also $(l:https://youtube.com/watch?v=mTeYwq7HaEA)examined the inner workings of these shadow links$() much more deeply than I, documenting their behavior in detail.$(br2)However, they seem to rely on large mechanical machines to form their $(thing)shadow links$() rather than by manipulating _media. Perhaps they were using a loophole in Nature's laws, but I can no longer find any trace of such a flaw in the fabric of the world. 他们还$(l:https://youtube.com/watch?v=mTeYwq7HaEA)深入研究了影子链接的原理$(),并详细记录了相关表现,成果远多于我。$(br2)不过,他们建立$(thing)影子链接$()似乎依靠的是某种大型机械构造,而不是直接使用$(media)媒质$()。也许他们是利用了自然法则中的漏洞,但如今,世界中已完全找不到这些漏洞了。
There is another legend that mentions how $(italic)opening the inventory creatively/$ will also destroy any links that one is currently holding. One may want to store their linked items in a container to preserve them. 还有一则传说提到,$(italic)以创造性方式打开物品栏/$也会摧毁所有链接。如欲保持链接,建议把有关物品放到容器中去。
modrinth-hexshadowing/1.20-fabric-keys
Key 英文 中文
hexcasting.action.hexshadowing:shadow_item Shadow Item 影子物品
hexcasting.mishap.hexshadowing:shadowing_fail Stacks not full or item type mismatch 堆叠未满或物品类型不匹配
hexshadowing.page.shadow_item.1 Create a $(thing)shadow link$() between two entities representing dropped items. Costs about five $(l:items/amethyst)$(item)Charged Amethyst/$. 在两个物品实体间建立$(thing)影子链接$()。消耗大约 5 个$(l:items/amethyst)$(item)充能紫水晶/$。
hexshadowing.page.shadow_item.2 It seems that Nature rejects attempts to link items of differing types or stacks that are incomplete.$(br)Once two stacks of items are linked, they behave as one. Items added to the first stack appear on the second, and items removed are similarly mirrored. Other property changes also transfer in both directions.$(br2)However, the $(thing)shadow link$() is extremely fragile. If the link breaks, items may be lost. 自然似乎会拒绝在种类不同或未满的物品实体间建立连接。$(br)链接建立后,链接两端就将表现为同一个实体。向其中一方加入物品或从中取出物品,另一方也会发生同样的变化。其他属性变化也将在两端同步。$(br2)然而,$(thing)影子链接$()本身极为脆弱。链接断裂可能会导致物品丢失。
hexshadowing.page.shadow_item.3 The ancient texts say the following actions can be done while maintaining $(thing)shadow link$() stability:$(li)Swapping the item between my offhand or hotbar, using my hotkeys ($(thing)$(k:swapOffhand)/$ and $(thing)$(k:hotbar.1)$(k:hotbar.2)$(k:hotbar.3)$(k:hotbar.4)$(k:hotbar.5)$(k:hotbar.6)$(k:hotbar.7)$(k:hotbar.8)$(k:hotbar.9)/$)$(li)Taking from and adding to the stack, as long as I don't pick up the whole stack at once$(li)Swapping the item into a container and back out$(li)Wearing down a tool through use, and mending it 古代的文献中提到,做出如下行为时,$(thing)影子链接$()仍能保持稳定:$(li)使用快捷键将物品换至副手或快捷栏($(thing)$(k:swapOffhand)/$和$(thing)$(k:hotbar.1)$(k:hotbar.2)$(k:hotbar.3)$(k:hotbar.4)$(k:hotbar.5)$(k:hotbar.6)$(k:hotbar.7)$(k:hotbar.8)$(k:hotbar.9)/$)$(li)向堆叠中加入物品或从中取出物品,但不允许一次性拿起整个堆叠$(li)将物品换入或换出容器$(li)通过使用磨损物品,或是进行经验修补
hexshadowing.page.shadow_item.4 $(li)Traveling between the Overworld, the Nether, and other planes of existence$(br2)Miraculously, dying doesn't seem to unlink the items, either, even when they drop on the ground.$(br2)I've also discovered that the following actions always break the $(thing)shadow link$():$(li)Moving linked items around my inventory by hand $(li)进入主世界、下界,以及其他存在位面$(br2)神奇的是,死亡似乎不会导致链接断裂,即便是物品因此掉落出来也一样。$(br2)我还发现,如下举动必定会断开$(thing)影子链接$():$(li)手动在物品栏中移动经过链接的物品
hexshadowing.page.shadow_item.5 $(li)Picking up a linked stack from the floor$(li)Dropping or using up an entire linked stack$(li)Storing linked items within a item-form container, such as a shulker box in your inventory$(li)Allowing the stack to vanish from the world temporarily, whether it be due to the mysterious forces of chunkloading or the player leaving $(li)捡起经过链接的物品堆叠实体$(li)丢下或用尽整个物品堆叠$(li)将此类物品存入物品形式的容器,如物品形式的潜影箱$(li)堆叠暂时性消失,无论是由区块加载之神秘力量所致,还是由玩家离开所致
hexshadowing.page.shadow_item.6 The $(thing)shadow linked$() items I have created in my testing are proving to be difficult to work with. I'm unable to pick them up directly, though perhaps other mechanical or magical means could be used. Once they are at hand, they should be much easier to manipulate.$(br2)If I ever lack inspiration on what I may do with linked items, it may be worth looking at $(l:https://youtube.com/watch?v=i8_FPyn20ns)the numerous contraptions developed by those who came before me$(). 我试制的$(thing)影子链接$()物品很不好用。我不能直接捡起它们,不过大概可以用其他物理或者魔法手段拿起。这么一来,就可以把此类物品放到我的手中,也就更好使用了。$(br2)要是没想到它们有什么用途,可以参考$(l:https://youtube.com/watch?v=i8_FPyn20ns)前人设计出的各色装置$()。
hexshadowing.page.shadow_item.7 They have also $(l:https://youtube.com/watch?v=mTeYwq7HaEA)examined the inner workings of these shadow links$() much more deeply than I, documenting their behavior in detail.$(br2)However, they seem to rely on large mechanical machines to form their $(thing)shadow links$() rather than by manipulating _media. Perhaps they were using a loophole in Nature's laws, but I can no longer find any trace of such a flaw in the fabric of the world. 他们还$(l:https://youtube.com/watch?v=mTeYwq7HaEA)深入研究了影子链接的原理$(),并详细记录了相关表现,成果远多于我。$(br2)不过,他们建立$(thing)影子链接$()似乎依靠的是某种大型机械构造,而不是直接使用$(media)媒质$()。也许他们是利用了自然法则中的漏洞,但如今,世界中已完全找不到这些漏洞了。
hexshadowing.page.shadow_item.creative There is another legend that mentions how $(italic)opening the inventory creatively/$ will also destroy any links that one is currently holding. One may want to store their linked items in a container to preserve them. 还有一则传说提到,$(italic)以创造性方式打开物品栏/$也会摧毁所有链接。如欲保持链接,建议把有关物品放到容器中去。
modrinth-hexshadowing/1.20-fabric-术语检查
Key 英文 中文 检查结果
hexcasting.action.hexshadowing:shadow_item Shadow Item 影子物品 ✔ 术语 item => 物品
hexcasting.mishap.hexshadowing:shadowing_fail Stacks not full or item type mismatch 堆叠未满或物品类型不匹配 ✔ 术语 item => 物品
hexshadowing.page.shadow_item.1 Create a $(thing)shadow link$() between two entities representing dropped items. Costs about five $(l:items/amethyst)$(item)Charged Amethyst/$. 在两个物品实体间建立$(thing)影子链接$()。消耗大约 5 个$(l:items/amethyst)$(item)充能紫水晶/$。 ⚠ 术语异常 dropped => 丢弃个数
hexshadowing.page.shadow_item.2 It seems that Nature rejects attempts to link items of differing types or stacks that are incomplete.$(br)Once two stacks of items are linked, they behave as one. Items added to the first stack appear on the second, and items removed are similarly mirrored. Other property changes also transfer in both directions.$(br2)However, the $(thing)shadow link$() is extremely fragile. If the link breaks, items may be lost. 自然似乎会拒绝在种类不同或未满的物品实体间建立连接。$(br)链接建立后,链接两端就将表现为同一个实体。向其中一方加入物品或从中取出物品,另一方也会发生同样的变化。其他属性变化也将在两端同步。$(br2)然而,$(thing)影子链接$()本身极为脆弱。链接断裂可能会导致物品丢失。 ✔ 术语 items => 物品
⚠ 术语异常 on => 开
hexshadowing.page.shadow_item.3 The ancient texts say the following actions can be done while maintaining $(thing)shadow link$() stability:$(li)Swapping the item between my offhand or hotbar, using my hotkeys ($(thing)$(k:swapOffhand)/$ and $(thing)$(k:hotbar.1)$(k:hotbar.2)$(k:hotbar.3)$(k:hotbar.4)$(k:hotbar.5)$(k:hotbar.6)$(k:hotbar.7)$(k:hotbar.8)$(k:hotbar.9)/$)$(li)Taking from and adding to the stack, as long as I don't pick up the whole stack at once$(li)Swapping the item into a container and back out$(li)Wearing down a tool through use, and mending it 古代的文献中提到,做出如下行为时,$(thing)影子链接$()仍能保持稳定:$(li)使用快捷键将物品换至副手或快捷栏($(thing)$(k:swapOffhand)/$和$(thing)$(k:hotbar.1)$(k:hotbar.2)$(k:hotbar.3)$(k:hotbar.4)$(k:hotbar.5)$(k:hotbar.6)$(k:hotbar.7)$(k:hotbar.8)$(k:hotbar.9)/$)$(li)向堆叠中加入物品或从中取出物品,但不允许一次性拿起整个堆叠$(li)将物品换入或换出容器$(li)通过使用磨损物品,或是进行经验修补 ✔ 术语 i => i
⚠ 术语异常 back => 返回
⚠ 术语异常 done => 完成
⚠ 术语异常 down => 向下
⚠ 术语异常 up => 向上
✔ 术语 item => 物品
✔ 术语 mending => 经验修补
hexshadowing.page.shadow_item.4 $(li)Traveling between the Overworld, the Nether, and other planes of existence$(br2)Miraculously, dying doesn't seem to unlink the items, either, even when they drop on the ground.$(br2)I've also discovered that the following actions always break the $(thing)shadow link$():$(li)Moving linked items around my inventory by hand $(li)进入主世界、下界,以及其他存在位面$(br2)神奇的是,死亡似乎不会导致链接断裂,即便是物品因此掉落出来也一样。$(br2)我还发现,如下举动必定会断开$(thing)影子链接$():$(li)手动在物品栏中移动经过链接的物品 ✔ 术语 inventory => 物品栏
✔ 术语 items => 物品
✔ 术语 on => 开
✔ 术语 the overworld => 主世界
✔ 术语 the nether => 下界
⚠ 术语异常 break => 挖掘
⚠ 术语异常 break => 损坏
⚠ 术语异常 drop => 丢弃
hexshadowing.page.shadow_item.5 $(li)Picking up a linked stack from the floor$(li)Dropping or using up an entire linked stack$(li)Storing linked items within a item-form container, such as a shulker box in your inventory$(li)Allowing the stack to vanish from the world temporarily, whether it be due to the mysterious forces of chunkloading or the player leaving $(li)捡起经过链接的物品堆叠实体$(li)丢下或用尽整个物品堆叠$(li)将此类物品存入物品形式的容器,如物品形式的潜影箱$(li)堆叠暂时性消失,无论是由区块加载之神秘力量所致,还是由玩家离开所致 ✔ 术语 items => 物品
⚠ 术语异常 up => 向上
⚠ 术语异常 shulker box => 潜影盒
✔ 术语 player => 玩家
⚠ 术语异常 shulker => 潜影贝
hexshadowing.page.shadow_item.6 The $(thing)shadow linked$() items I have created in my testing are proving to be difficult to work with. I'm unable to pick them up directly, though perhaps other mechanical or magical means could be used. Once they are at hand, they should be much easier to manipulate.$(br2)If I ever lack inspiration on what I may do with linked items, it may be worth looking at $(l:https://youtube.com/watch?v=i8_FPyn20ns)the numerous contraptions developed by those who came before me$(). 我试制的$(thing)影子链接$()物品很不好用。我不能直接捡起它们,不过大概可以用其他物理或者魔法手段拿起。这么一来,就可以把此类物品放到我的手中,也就更好使用了。$(br2)要是没想到它们有什么用途,可以参考$(l:https://youtube.com/watch?v=i8_FPyn20ns)前人设计出的各色装置$()。 ✔ 术语 items => 物品
✔ 术语 i => i
⚠ 术语异常 up => 向上
⚠ 术语异常 on => 开
⚠ 术语异常 work => 工作
hexshadowing.page.shadow_item.7 They have also $(l:https://youtube.com/watch?v=mTeYwq7HaEA)examined the inner workings of these shadow links$() much more deeply than I, documenting their behavior in detail.$(br2)However, they seem to rely on large mechanical machines to form their $(thing)shadow links$() rather than by manipulating _media. Perhaps they were using a loophole in Nature's laws, but I can no longer find any trace of such a flaw in the fabric of the world. 他们还$(l:https://youtube.com/watch?v=mTeYwq7HaEA)深入研究了影子链接的原理$(),并详细记录了相关表现,成果远多于我。$(br2)不过,他们建立$(thing)影子链接$()似乎依靠的是某种大型机械构造,而不是直接使用$(media)媒质$()。也许他们是利用了自然法则中的漏洞,但如今,世界中已完全找不到这些漏洞了。 ✔ 术语 i => i
⚠ 术语异常 no => 否
⚠ 术语异常 on => 开
hexshadowing.page.shadow_item.creative There is another legend that mentions how $(italic)opening the inventory creatively/$ will also destroy any links that one is currently holding. One may want to store their linked items in a container to preserve them. 还有一则传说提到,$(italic)以创造性方式打开物品栏/$也会摧毁所有链接。如欲保持链接,建议把有关物品放到容器中去。 ✔ 术语 destroy => 摧毁
✔ 术语 inventory => 物品栏
✔ 术语 items => 物品

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古代文献(指1.17/1.18的Technical MC资料)

@dovisutu dovisutu added the 即将合并 在此标签被添加的 24 小时后 Pull Request 才可被合并 label Mar 24, 2026
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惊人的老人是存在的(

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1.20.x Minecraft 版本标签 10+ 行数标签 Fabric 包含 Fabric 模组 即将合并 在此标签被添加的 24 小时后 Pull Request 才可被合并

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