AI-powered image editing tools for Nuke — enhance, upscale, remove backgrounds, generative fill, erase, expand, and more.
Download the latest release and unzip it anywhere on your computer.
Open (or create) your Nuke startup file at ~/.nuke/init.py and add this line:
nuke.pluginAddPath("/path/to/bria-nuke/nuke")Replace the path with wherever you unzipped the folder. Point it at the nuke subfolder inside.
Where is ~/.nuke/?
- macOS: Finder → Go menu → Go to Folder → type
~/.nuke - Windows: File Explorer address bar → type
%USERPROFILE%\.nuke - Linux:
~/.nuke/
If init.py doesn't exist yet, create a new text file named init.py with just that one line.
If it already exists, add the line at the end.
Look for Bria in the top menu bar. You should also see Bria AI under the Nodes menu.
Go to Bria → Dashboard and paste your API key.
Get your key at platform.bria.ai
That's it — you're ready to use the tools.
| Tool | Description |
|---|---|
| Enhance | Improve image quality at target resolution |
| Upscale | Increase image resolution |
| Remove Background | Clean background removal |
| Generative Fill | AI-powered fill with prompt control |
| Erase | Remove objects with inpainting |
| Expand | Extend image canvas with AI generation |
| FIBO Edit | Prompt-driven image editing |
| FIBO Edit Recipes | FIBO Edit with 100+ curated preset prompts across 11 categories — including Create Mask, Create Soft Mask, and Remove Greenscreen Spill compositing presets |
| FIBO Generate | Text-to-image generation with multi-variant batch (1–4 in parallel) |
| Generate VGL | Structured-prompt JSON generator (chains into FIBO nodes) |
| Sequence Output | Batch render a chain of upstream Bria nodes across a frame range |
All tools are accessible from the Bria menu or by pressing Tab and typing "bria".
Every Bria node also includes View Generation Data and Copy Generation Data buttons (Settings tab) for inspecting or copying the most recent run's prompt, seed, response, and full sidecar JSON.
Bria tools store configuration in ~/.bria/bria.json. This file is shared across
all Bria DCC integrations (Nuke, Houdini, etc.). If you've already set up Bria tools
in Houdini, your API key will automatically be available in Nuke — and vice versa.
If your studio uses centralized launchers or environment management, you can set
NUKE_PATH to include the nuke/ subfolder instead of editing init.py:
export NUKE_PATH="/path/to/bria-nuke/nuke:$NUKE_PATH"Dev launcher scripts are also provided in tools/dev/.
- Detailed setup and node reference: documentation/bria_nuke/README.md
- Configuration reference: documentation/CONFIG.md
- Repo structure: STRUCTURE.md
- Troubleshooting: documentation/bria_nuke/TROUBLESHOOTING.md